ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
However, please keep in mind that our manpower is limited and some options that have already been suggested in various places might not be something that we can do or at least not at the moment.
For example, full support for 4K
Why would you support 480p but not 4k? far more people play on 4k, how can you have a toggle but not simply change it to a slide? Will 4k be supported at launch or will the game continue to be unplayable for us? Can we please just have a UI scale like every other modern game?
- number of population in starting system (default 3)
- factions knows how to colonize their homeworlds (default off)
- choosing the minor factions pool (default random ??)
- start in Era 1 / 2 / 3 / 4 / 5 / custom discoveries (default 0)
- no pirates (default off)
- no fow (default off)
- only your ships remove fow (default off)
- set ressources rarity (default 100% everything)
- FIDS/inf/approval/manpower multipliers (so if you want food to be harder to get than other FIDS/inf/approval/manpower, you could adjust the amount of given food to 0.5x) (default 1x everything)
- planet distribution rarity (only terran/...) (default 100% everything)
At first I was only talking about game options (what you can found when you pause the game) but since a lot of people have been suggesting new game / game start options regardless, I figured that It would be pointless to let those ideas and feedback go to waste so I'm open for both categories of ideas.
I guess I'll centralize everything in two separate lists and present them for review.
Updated 8 years ago.
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Under Video Options, I'd recommend a slider for the film grain effect that appears during battle sequences. I think it makes it look very cool and Mass Effect-y, but I could see how someone might not want it or might want it more pronounced.
Hopefully I'm not going crazy and there is a film grain effect on battle sequences.
i think u shud b abell 2 taek contrail of ur ships n flies them around n stuff!!1! n ur friendz shud b abell to shute teh tourettes n stuff.
On a more serious note, I appreciate the reply saying that an option to skip the "system discovery" video would be nice. I wouldn't argue with a menu-based option to set the default behavior of battles/invasions, whether we want to watch or not.
Also, a menu option to keep the info tabs minimized (IE, when something happens, rather than popping up on the screen, it stays in the list on the bottom right). That could help in situations where you need to handle something the moment the turn starts (Such as moving a ship or creating a fleet) which is currently impossible if something pops up on you.
i think u shud b abell 2 taek contrail of ur ships n flies them around n stuff!!1! n ur friendz shud b abell to shute teh tourettes n stuff.
On a more serious note, I appreciate the reply saying that an option to skip the "system discovery" video would be nice. I wouldn't argue with a menu-based option to set the default behavior of battles/invasions, whether we want to watch or not.
Also, a menu option to keep the info tabs minimized (IE, when something happens, rather than popping up on the screen, it stays in the list on the bottom right). That could help in situations where you need to handle something the moment the turn starts (Such as moving a ship or creating a fleet) which is currently impossible if something pops up on you.
You can set the default watching behavior with a slider on the combat notification itself and it should keep your preference even when starting a new game.
I personally think it's actually more convenient that a menu-based option but I'm open to hear why you might think differently
Regarding your second point, there already is a "NOTIFICATIONS" tab in the options menu where you can set the way each kind of notification pops-up.
This is something you can also set on an individual basis for each kind of notification with the slider located on in the top right of the notification
So unless I actually completely misunderstood you and missed your point, those settings are already implemented in the game
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There needs to be an option to start with 5 planets on your home system. I hate not being able to really fully develop my home system, and usually by end game having three or four other systems that are much more powerful than my home system. My home system usually has many of the unique early and mid game developments just because it is so far ahead in development it can spare the industry, but even with those other systems that simply have more population due to more planets easily surpass it.
Personally I think each factions home system should start with 5 planets, one from each tier, so you have a new planet on your home system to unlock and develop throughout the game eras. Having some randomness to what is around you, and the anomalies and resources on your home system is good, but right now I restart my game if I do not have 5 planets in my home system, and this can lead to 20+ restarts before I actually get a system I feel like playing with.
There needs to be an option to start with 5 planets on your home system. I hate not being able to really fully develop my home system, and usually by end game having three or four other systems that are much more powerful than my home system. My home system usually has many of the unique early and mid game developments just because it is so far ahead in development it can spare the industry, but even with those other systems that simply have more population due to more planets easily surpass it.
Personally I think each factions home system should start with 5 planets, one from each tier, so you have a new planet on your home system to unlock and develop throughout the game eras. Having some randomness to what is around you, and the anomalies and resources on your home system is good, but right now I restart my game if I do not have 5 planets in my home system, and this can lead to 20+ restarts before I actually get a system I feel like playing with.
I agree with this, but there could be an option for this in game settings:
Home Systems Size > Small (3 Planets), Medium (4 Planets), Large (5 Planets), Random (3-5 Planets)
You could even customize the planet types by tier with another option. This time you can choose to balance the planetary types across various tiers, or just go completely random:
Home System Variety > Balanced or Random
Now, this might get tricky trying to balance them depending on the Home System Size, so I will throw out an idea:
i think u shud b abell 2 taek contrail of ur ships n flies them around n stuff!!1! n ur friendz shud b abell to shute teh tourettes n stuff.
On a more serious note, I appreciate the reply saying that an option to skip the "system discovery" video would be nice. I wouldn't argue with a menu-based option to set the default behavior of battles/invasions, whether we want to watch or not.
Also, a menu option to keep the info tabs minimized (IE, when something happens, rather than popping up on the screen, it stays in the list on the bottom right). That could help in situations where you need to handle something the moment the turn starts (Such as moving a ship or creating a fleet) which is currently impossible if something pops up on you.
You can set the default watching behavior with a slider on the combat notification itself and it should keep your preference even when starting a new game.
I personally think it's actually more convenient that a menu-based option but I'm open to hear why you might think differently
Regarding your second point, there already is a "NOTIFICATIONS" tab in the options menu where you can set the way each kind of notification pops-up.
This is something you can also set on an individual basis for each kind of notification with the slider located on in the top right of the notification
So unless I actually completely misunderstood you and missed your point, those settings are already implemented in the game
How about adding one more to that list:
Disable/Enable All Auto Pop-Ups
I remember having to go into Endless Legend Auto-Popups and turning them all off one-by-one on a number of occasions, after certain patches/updates that, for some reason, reset them to default. Having a master switch for the pop-ups would be golden.
Here is something that drove me nuts in Endless Space 1 and it persists into Endless Space 2:
When you have multiple fleets orbiting a star system, and you move one fleet, the game automatically highlights the next fleet for orders instead of continuing to highlight the fleet you had originally selected. This, on multiple occasions, has resulted in a misclick sending my defending fleet to a different location while I was trying to issue a multiple destination route for my initially selected unit (scouting a specific path with SHIFT + CLICK).
Please add an option in gameplay options to keep the original fleet selected instead of defaulting to the next fleet on the original star system. I know this isn't for everyone and some people like having their next fleet selected by default, but the option o change this would be a great addition to ES2.
You can set the default watching behavior with a slider on the combat notification itself and it should keep your preference even when starting a new game.
I personally think it's actually more convenient that a menu-based option but I'm open to hear why you might think differently
Did it keep between games? Could've sworn having to redo it in between my games. Must be going senile in my old age.
Regarding your second point, there already is a "NOTIFICATIONS" tab in the options menu where you can set the way each kind of notification pops-up.
This is something you can also set on an individual basis for each kind of notification with the slider located on in the top right of the notification
So unless I actually completely misunderstood you and missed your point, those settings are already implemented in the game
No, the first is what I was looking for. Didn't realize it was actually in the game, like an idiot, I just checked UI.
And I knew the second style was in, but I don't always bother fiddling with it until it aggravates me. =P
[...] Regarding the sound testing when altering sound options, you don't need a button. Just play a tune related to the separate audio slider (you do have those right?) after each change a player makes.
This is the way it will be submitted for review
Regarding this part:
XDAvenger93 wrote:
[...] Texture quality Ship detail level Planet detail level Anti-aliasing Anisotropic filtering Individual special effects on/off switches Filters and other assorted crap
I think you get the ideea. Maybe I want the best textures, AA and aniso, but I find the blur and bloom effects to be eyesores and I want to turn them off. Well if everything is a preset, I can't do that.
As I explained in the first post :
However, please keep in mind that our manpower is limited and some options that have already been suggested in various places might not be something that we can do or at least not at the moment.
For example, full support for 4K scaling or individual graphics options (Models Quality, Textures Quality, Shaders Quality, Anti-Alisaing) are out of our current scope because it'd require resources and time we do not have right now.
So unfortunately we won't be able to implement separate graphic settings as it would not only require resources and time we can't really spare right now but it would also result in more resources and time being needed for error handling.
Also, a colour blind mode is a good thing to have. Not that it would affect me personaly, but i know 2 frieds who would benefit from it playing. I'm sure people around here can come up with more.
We already have a color-blind option for Palettes but not for the whole game, so I'll add this, thank you
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However, please keep in mind that our manpower is limited and some options that have already been suggested in various places might not be something that we can do or at least not at the moment.
For example, full support for 4K
Why would you support 480p but not 4k? far more people play on 4k, how can you have a toggle but not simply change it to a slide? Will 4k be supported at launch or will the game continue to be unplayable for us? Can we please just have a UI scale like every other modern game?
Option to scale. Besides the minor bugs I find a small-ish UI better than that clutterspam people have to endure on FHD.
Hmm, or how about this: Devs could make a screen that's scaled to WQHD. A screen option like this would help for UHD users very much and most probably resolve the bugs for 4k, too. Mind you, WQHD displays are not as rare as UHD displays.
However, please keep in mind that our manpower is limited and some options that have already been suggested in various places might not be something that we can do or at least not at the moment.
For example, full support for 4K
Why would you support 480p but not 4k? far more people play on 4k, how can you have a toggle but not simply change it to a slide? Will 4k be supported at launch or will the game continue to be unplayable for us? Can we please just have a UI scale like every other modern game?
Because of the amount resources required to make attractive assets at that scale, as well as making sure anything shy of a nuclear reactor can show it off smoothly. It's easy to make a high-end asset scale down - it will still look fine at lower resolutions. But it's basically impossible to make a low-end asset scale up - something designed for 1080p stretched to 4K will always look like it was stretched.
Seeking clarification. If I were to purchase a WQHD monitor, would the 2560 x 1440 pixels setting be available?
Would it actually produce a higher quality experience of Endless Space 2 art and combat vid?
I'm a newb when it comes to this sort of stuff, and most computing/programming stuff, really.
I do not think my integrated graphics card (which drives the HDMI 1.4 output) would actually be able to run space combat at a decent FPS, but I am debating it nonetheless.
Updated 8 years ago.
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Seeking clarification. If I were to purchase a WQHD monitor, would the 2560 x 1440 pixels setting be available?
Would it actually produce a higher quality experience of Endless Space 2 art and combat vid?
I'm a newb when it comes to this sort of stuff, and most computing/programming stuff, really.
I do not think my integrated graphics card (which drives the HDMI 1.4 output) would actually be able to run space combat at a decent FPS, but I am debating it nonetheless.
It very much should show up, UHD is also shown in the options if you own such a monitor. Overall graphic quality would get better, of course, although I indeed question how you intend to play this game at WQHD with an integrated graphic card. In this case I'd save the money for the WQHD monitor for a better graphic card instead, if you already own an average-ish FHD monitor.
It very much should show up, UHD is also shown in the options if you own such a monitor. Overall graphic quality would get better, of course, although I indeed question how you intend to play this game at WQHD with an integrated graphic card. In this case I'd save the money for the WQHD monitor for a better graphic card instead, if you already own an average-ish FHD monitor.
Thanks for the feedback. I unfortunately unwittingly bought a laptop that can only output via the integrated intel 530HD, and the GPU cannot be replaced, at least as far as I understand. The other GPU is damned fine and my screen is just fine. At least I will be able to see pretty pictures with the new monitor.
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It very much should show up, UHD is also shown in the options if you own such a monitor. Overall graphic quality would get better, of course, although I indeed question how you intend to play this game at WQHD with an integrated graphic card. In this case I'd save the money for the WQHD monitor for a better graphic card instead, if you already own an average-ish FHD monitor.
Thanks for the feedback. I unfortunately unwittingly bought a laptop that can only output via the integrated intel 530HD, and the GPU cannot be replaced, at least as far as I understand. The other GPU is damned fine and my screen is just fine. At least I will be able to see pretty pictures with the new monitor.
Yikes dude, the game is going to run like a slideshow if you try that... No external GPU docks or anything? If not, I agree with mixerria: Keep the resolution lower. You won't notice the difference in art quality; You will notice the difference between 30FPS and 3FPS.
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