ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
"Notify when new improvements/build options are available in infinite production(conversion) systems"
First of all, my short term memory is often not so great, especially when I have to manage a lot of stuff in the later stages of the game.
Also in that stage quite often a couple of my systems are just converting production to dust or science.
So whenever I finish researching a new tech, which enables new improvements/build options in my systems, I often forget to build the new stuff for a few turns.
It would be really great to get a list about systems converting production (basically all systems with infinite turn productions) when new build options are available like:
"hey, you can build something new, do you still want to produce extra science?"
"Notify when new improvements/build options are available in infinite production(conversion) systems"
First of all, my short term memory is often not so great, especially when I have to manage a lot of stuff in the later stages of the game.
Also in that stage quite often a couple of my systems are just converting production to dust or science.
So whenever I finish researching a new tech, which enables new improvements/build options in my systems, I often forget to build the new stuff for a few turns.
It would be really great to get a list about systems converting production (basically all systems with infinite turn productions) when new build options are available like:
"hey, you can build something new, do you still want to produce extra science?"
*takes notes*
Good one thank you
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an option to allow exploration vessels sent to auto explore to use their proibe to probe anomalies (and a second option for meticulous search (they would wait to probe every anomaly in their current system before going to the next)))
How about breaking apart the video quality options? Instead of just a preset that tells me nothing, do like every other good PC dev and break it down into a list:
Texture quality Ship detail level Planet detail level Anti-aliasing Anisotropic filtering Individual special effects on/off switches Filters and other assorted crap
I think you get the ideea. Maybe I want the best textures, AA and aniso, but I find the blur and bloom effects to be eyesores and I want to turn them off. Well if everything is a preset, I can't do that.
Also, a colour blind mode is a good thing to have. Not that it would affect me personaly, but i know 2 frieds who would benefit from it playing. I'm sure people around here can come up with more.
Regarding the sound testing when altering sound options, you don't need a button. Just play a tune related to the separate audio slider (you do have those right?) after each change a player makes.
mixerria
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