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Should we do a lore pass on the tech tree?

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Our first vote of 2018 asks an important question: should we do a lore pass on the tech tree? 


Let's add some context: the tech tree went through numerous modifications and changes over the last year and some, and since the Early Access, because of gameplay needs we have added, tweaked, changed, moved things around... the current tech tree has a fair amount of techs that are completely disconnected from their unlocks. Here's an example:


One of these things is not like the others...


Applied Casimir Effect was a technology players in the first Endless Space loved to rush, as it allowed players to get out of their starting constellation to start exploring the rest of the galaxy. Due to our numerous changes, though, it now unlocks food improvements and specializations. If you're an experienced player, there's a good chance you don't read these things anymore. If you're a new player, though, that's bound to be confusing, and a little less immersing than what you're used to if you like to follow the universe in our games.


This is why we're asking you, our players, new and experienced: should we harmonize it? This might entail moving things around like certain unlocks, icons, or just swapping titles and descriptions in other instances. In any case, it might be a little different at first, and you could need some time to adjust, but we think the tech tree would definitely be better moving forward.


So what do you say? Should we do that lore pass?

16 497 000

g2g pts

Yes, do it!
Winner

Yes, do it!

1 337 800

g2g pts

No, don't do it!

No, don't do it!

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7 years ago
Feb 1, 2018, 10:47:03 PM

I often read the tech descriptions and effects. I'd love for them all to make more sense. Please change them so they have at least internal sense.

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7 years ago
Feb 1, 2018, 10:16:17 PM

The one given as an example always bothered me a lot. I agree it would be good to give these some touchups.

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7 years ago
Feb 1, 2018, 8:19:01 PM

I normally cringe whenever I hear someone describe a game's feature as "broken". That's usually quite an exaggeration. But I have to say, Amplitude, that your ES2 tech tree is broken. Thankfully you recognize it (part of the reason why Amplitude always produces such awesome work), and I'm thrilled that ya'll might even be fixing it soon! 


But it is a major pain point for me, and until it is fixed, I'll be skipping ES2 and continue with my Vaulters playthrough of Endless Legend. 

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7 years ago
Feb 1, 2018, 8:18:11 PM

You should definitely do a lore pass, and while you are at it, please also increase the visibility of affinity-specific unlocks.

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6 years ago
Sep 27, 2019, 12:07:03 PM

SHOULD WE DO A LORE PASS ON THE TECH TREE?

Yes, yes, you should, Amplitude.

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6 years ago
Sep 18, 2019, 11:02:05 AM

Any word on this yet? You would think with a new DLC that just came out this would have been done by now. Or any time in the, apparently, amazingly,  two years since we voted on this.

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6 years ago
Feb 21, 2019, 5:19:07 PM

It would be really good to have an update on this, because I'm considering modding it myself and I don't want that to be wasted effort.

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7 years ago
Sep 27, 2018, 7:30:34 AM

What's the update on this? Given how much you care about lore and atmosphere in other places it's just embarassing that the tech tree descriptions make no sense and are scatered at random.

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7 years ago
Feb 22, 2018, 2:33:27 PM
gigabytemon wrote:
Buzzkillington1990 wrote:
gigabytemon wrote:

Pardon me, but what exactly is a "lore pass"?

Basically, they're going to go over the Tech Tree and rewrite/replace the lore on some technologies so that they'll make more sense.

In the example given in the OP, the Applied Casimir Effect (ACE) technology "Extending the work on quantum fluctuations of electromagnetic fields, the applied Casimir effect goes much further, enabling the fabric of space time to be "ripped" open." Now, just reading that description, it sounds like it should unlock some form of movement-related technologies or ship-modules, right?

But what it actually unlocks is Cosmetic Genetics (which increases the Pop capacity on Fertile- and Sterile planets) and Alien Grafting II (which improves the food output on planets, with an extra bonus on already Fertile ones), neither of which have anything to do with ACE.

So, Amplitude are going to go over the Tech Tree and change things like that, so that ACE for example, actually unlocks technologies that make sense for its flavor text.

Thank for the explanation! :)

Before i haven't really understanded what this "should we make a lore pass on the tech tree?" was, so i voted it on negative because i thought the devs would have lots of intersting work to do than just "changing the position of certain upgrades into the research tab" because i thought that only changing the position of upgrades would be descnecessary for the tech tree. But after seeing that by saying "lore pass" they also mean into rewrite the description of some upgrades, in wich i believe its a very good thing for the game because i personally found some descriptions a bit... difficult, to understand at first (at least when i started my first game) i believe that if the devs rewrite some descriptions in specific it could make easer to understand what those upgrades do and feel less lost into this sci-fi atmosphere that the devs have just created. 


Because of the reason i told above, i believe im changing my vote from NO to YES, because it would be definitly a good idea, at least into my opinion, to remake the research upgrades descriptions. Because right now they seem very strange, at first glance, and this can help for new players to feel even more lost when they start learning what endless space 2 really is. 


I believe that reading the description of those "flavor" texts, and understanding what they mean, could help people to feel better in understanding its universe, in wich its not the case whit certain upgrades, that are really difficult to understand at first. 


Thats why i believe changing the description and doing a lore pass is defintily necessary for the game. :)

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7 years ago
Feb 22, 2018, 10:50:14 AM
plutar wrote:

I would much prefer a focus on function over form. Focus on game mechanics polish and balance THEN and only then is this a yes.

Our writers don't do much in terms of gameplay features, plutar...

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7 years ago
Feb 20, 2018, 7:25:26 PM

The incorrect lore is actually on of the reasons I found tree misleading and weird at first time and even now. Looking forward to the changes!

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7 years ago
Feb 1, 2018, 8:01:12 PM

Yes.  Far too many techs make no sense in terms of what they unlock.

Of course, if you intend to add/change techs, then do that first.

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7 years ago
Feb 15, 2018, 4:16:42 PM
Buzzkillington1990 wrote:
gigabytemon wrote:

Pardon me, but what exactly is a "lore pass"?

Basically, they're going to go over the Tech Tree and rewrite/replace the lore on some technologies so that they'll make more sense.

In the example given in the OP, the Applied Casimir Effect (ACE) technology "Extending the work on quantum fluctuations of electromagnetic fields, the applied Casimir effect goes much further, enabling the fabric of space time to be "ripped" open." Now, just reading that description, it sounds like it should unlock some form of movement-related technologies or ship-modules, right?

But what it actually unlocks is Cosmetic Genetics (which increases the Pop capacity on Fertile- and Sterile planets) and Alien Grafting II (which improves the food output on planets, with an extra bonus on already Fertile ones), neither of which have anything to do with ACE.

So, Amplitude are going to go over the Tech Tree and change things like that, so that ACE for example, actually unlocks technologies that make sense for its flavor text.

Thank for the explanation! :)

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7 years ago
Feb 15, 2018, 10:28:11 AM
gigabytemon wrote:

Pardon me, but what exactly is a "lore pass"?

Basically, they're going to go over the Tech Tree and rewrite/replace the lore on some technologies so that they'll make more sense.

In the example given in the OP, the Applied Casimir Effect (ACE) technology "Extending the work on quantum fluctuations of electromagnetic fields, the applied Casimir effect goes much further, enabling the fabric of space time to be "ripped" open." Now, just reading that description, it sounds like it should unlock some form of movement-related technologies or ship-modules, right?

But what it actually unlocks is Cosmetic Genetics (which increases the Pop capacity on Fertile- and Sterile planets) and Alien Grafting II (which improves the food output on planets, with an extra bonus on already Fertile ones), neither of which have anything to do with ACE.

So, Amplitude are going to go over the Tech Tree and change things like that, so that ACE for example, actually unlocks technologies that make sense for its flavor text.

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