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Should we do a lore pass on the tech tree?

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Our first vote of 2018 asks an important question: should we do a lore pass on the tech tree? 


Let's add some context: the tech tree went through numerous modifications and changes over the last year and some, and since the Early Access, because of gameplay needs we have added, tweaked, changed, moved things around... the current tech tree has a fair amount of techs that are completely disconnected from their unlocks. Here's an example:


One of these things is not like the others...


Applied Casimir Effect was a technology players in the first Endless Space loved to rush, as it allowed players to get out of their starting constellation to start exploring the rest of the galaxy. Due to our numerous changes, though, it now unlocks food improvements and specializations. If you're an experienced player, there's a good chance you don't read these things anymore. If you're a new player, though, that's bound to be confusing, and a little less immersing than what you're used to if you like to follow the universe in our games.


This is why we're asking you, our players, new and experienced: should we harmonize it? This might entail moving things around like certain unlocks, icons, or just swapping titles and descriptions in other instances. In any case, it might be a little different at first, and you could need some time to adjust, but we think the tech tree would definitely be better moving forward.


So what do you say? Should we do that lore pass?

16 497 000

g2g pts

Yes, do it!
Winner

Yes, do it!

1 337 800

g2g pts

No, don't do it!

No, don't do it!

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7 years ago
Feb 14, 2018, 12:37:09 AM

I would much prefer a focus on function over form. Focus on game mechanics polish and balance THEN and only then is this a yes.


Gameplay is much more fun to both new and old, but if your gameplay mechanics arent right, your balance mechanics example being two friends buy the game and jump into a game, they attack one another, player a attacks with loaded bombers and absolutely destroyd a beam fleet. Player B retrofits his own carriar with fighters and thinks hes now going to smoke his friend for making a good combat description. He then finds that the bombers still beat him, WTF he says, uninstalls, and youve lost that player forever. In one way or anothrr every steam review that has been negative has related to a broken mechanic, some even long sense fixed. I would put a request thay balance take the highest priority in all forms, like vodyani manpower, increased tools for unfallen to deal with pirates, on the priority list, which I can see is looking at the latest combat mod. However it is the worst feeling when a as a player you use a intended counter and it does not function as the game descriptors indicate, or you can not figure out why your novice friend is destroying you because he figured out how to stack ark modules to be more competitive than your sophon empire. This would be thr last polish to the game, and I do believe you guys are taking us there, just prefer the state of the game is accross all speeds and galaxies every race has a fighting chance.  If this tech cleanup does some of this. Then please prioritise it. But since the balance mod is jusy hitting that finally takes a good look at the fairness of governance and the dominance of beams is not even in the vanilla game yet, do this later, work on that first. 

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7 years ago
Feb 11, 2018, 9:36:18 PM

Yes please.


My very first series of playthroughs, I was reading everything, and got throughly confused. I even made a thread regarding Ship modules, before the Update that streamlined module upgrades through level and gave the Rail gun, Swarm missles and so on.


One of the things I loved about the first Endless Space was the lore, and was surprised to see this in ES2. So I hope to see the descriptions match up to effects sooner rather than later.


Thank you for the opportunity to share my opinion on this matter, as it was a little pet peeve for how good the lore is for these games.

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7 years ago
Feb 11, 2018, 8:33:51 PM

Genius of the Endless is overpowered on a huge map after you researched it and you just concentrate on science victory there is no chance to prevent it.

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7 years ago
Feb 11, 2018, 6:22:09 PM

I like reading flavour text in tooltips. But for tech tree, it was more confusing than fun/informative. So I just stopped and now I only look for stats there. So yes, please do it!

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7 years ago
Feb 11, 2018, 5:40:12 PM

As a relatively new player - Early Access supporter but didn't touch the game until recently for other reasons - I'm digging myself deep into the Endless universe, and reas every bit of information I find and try to follow up on. I ran into this specific example provided in OP and kind of understood it as "ripping space" somehow meant more physical space for my people to use, but since I was playing the Riftborn at the time, it didn't seem weird. Realizing now that it's a universal technology, this may come across really weird for the others though like the Unfallen, who are pretty much intelligent nature, and while the mechanical results of this tech fits them well, the text is reaaaally weird in their context.


Therefore I voted on yes, however it would do better if the lore pass would arrive with the race specific technologies somehow made a bit more distinct on the whole tech tree's image. I'm not sure how to do that though, the small icon is nice and blending in (maybe blending in a bit too much is what I'm trying to say), but color coding is understandibly used for another layer of filtering things out with our brain, so.. not sure how.

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7 years ago
Jan 31, 2018, 7:32:30 PM

The lore can use you a touching up but not so much to keep it in sync with ES1, more to make the blurbs impactful. Compare the tech descriptions of Sid Meier's Alpha Centauri and those of ES2.

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7 years ago
Jan 31, 2018, 11:39:23 PM

I like the idea of doing a lore pass if it means possibly adding more techs or refining it for general gameplay and balance. I also hope it's not too distracting or time consuming for you guys. 

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7 years ago
Jan 31, 2018, 11:32:09 PM

I don't think it will use a lot of dev time to do it. Heck I'm sure some lore nuts like myself would gladly help with that.


Obviously the patch applying this change would have to put a big disclaimer in game for the people that don't read patch note so that they don't get confused if they researched technology by name but other than that I don't see any negative.


So it's a yes for me

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7 years ago
Jan 31, 2018, 11:16:33 PM

This also seems to be the case for some improvements, where their effect just not really makes too much sense with the lore text. 

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7 years ago
Jan 31, 2018, 11:10:13 PM

I'll be honest, I never really read tech tree lore panels, although I never miss them for events and quests. Let's just say, it would be nice, because if I was to read tech lore now, I'd be very confused.

More lore is always welcome in Endless universe :) It's a big part of why I started playing your games.

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7 years ago
Jan 31, 2018, 10:43:41 PM

I voted yes but think you should wait past next update if there will be other gameplay changes to research.

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7 years ago
Jan 31, 2018, 10:12:15 PM

You are asking question with obvious answer, devs. I believe you've been asked that even in closed beta before release.

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7 years ago
Jan 31, 2018, 9:47:53 PM

I personally would like you good sirs focus more on planets/systems/galaxy. I am not sure, but i feel like there is a bit unfairness in it :P

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7 years ago
Jan 31, 2018, 8:36:02 PM

I don't see the value in this.  You should rather focus time on balancing/ improving gameplay. After 2 weeks everyone will go back to keep clicking technologies because of what they do and not because of some fancy flavour text. Returning players will get confused so im sure it will do more harm than good. 

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7 years ago
Jan 31, 2018, 8:20:00 PM

I personally feel the tech tree as a whole functions perfectly, so while I vote yes, I would be perfectly fine with simply moving names and descriptions around. Perhaps it would be a good opportunity to add more faction-specific techs, or at least just give some names that change depending on the faction. I could see this potentially being a little confusing for new players, but as long as they are in the same position on the tree it shouldnt be much of a problem.

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7 years ago
Jan 31, 2018, 7:43:13 PM

Xenolinguistics being an industry tech is driving me crazy so heck yeah. This phenomenon annoyed me in ES1, too, such as Solar Mining.

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7 years ago
Jan 31, 2018, 11:41:31 PM

I think it would be better to know what it would be taking resources away from. Since i've played the game a few hours, you're right, I just look for the effects I want.

But How about you change the size and coloring on the Tech screen exit button on the top, it took me forever to see it at first and it made it out of beta just as it is now from all I remember.

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