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Disharmony = end or endless space?

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11 years ago
Aug 3, 2013, 12:25:27 PM
cgboy2003 wrote:


...

I think it's not a big deal, and the devs just need to adjust their strategy in the future.


I think you are evoking the price strategy for the addon Disharmony. Yeah they need hire a baby-sitter as a strategy advisor that will help them to manage better the modern players or com better with them.
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11 years ago
Aug 3, 2013, 12:16:03 PM
The painting isn't dry, but Disharmony is still a lot better just because of the more interesting AI. The new features are fun to explore and use but funnily the new AI seems ignore them a lot. Also for sure the AI could get some more adjusting.



The schism between Endless Space and Disharmony is the second quit a little the design road of the first, minimizing micro management and increasing general strategy approach.



Also it's clear that current state in Disharmony isn't totally clean, not a good integration of the new elements in the interface and games informations, probably some balance that need some adjusting, some bugs added by Disharmony and if last patch already fixed many.



But clearly I can't play anymore Vanilla now.
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11 years ago
Aug 3, 2013, 12:10:10 PM
I heard that the sales are quite good for the first game of an independent producer, right?



Disharmony is only an expansion. And it charges money simply because other earlier expansions are free.



In my opinion, the efforts of the improvements they have made don't deserve just that little.



I am not worried about such a good game which sells well, and only charges extra 10 bucks for what they have been working on.



And most of the negative feelings are probably because of the wrong strategy.



The brand new design is kind of appealing to experienced players who see it as a challenge and enjoy it very much.



But it kind of neglects the need of other players.



I think it's not a big deal, and the devs just need to adjust their strategy in the future.
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11 years ago
Aug 3, 2013, 9:56:02 AM
I hope Amplitude will make it. I really enjoy the way they listen to the community and the games aren't that bad (I haven't made it to endgame on disharmony yet so maybe that's it) but I would hate to see them go underwater. I've heard they went on vacation recently so maybe they wanted to get it out before then.



Good luck on the surgery by the way.
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11 years ago
Aug 3, 2013, 9:38:46 AM
Tridus wrote:
That's not a very good business model considering how much damage releasing a bad product in the first place does to the sales of your next one.




It's worked for Hollywood for decades.
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11 years ago
Aug 2, 2013, 10:05:14 AM
Nikolay_PI wrote:
May be this is modern style business ? Make half-backed product fast and patch, patch and patch it afterward ?




That's not a very good business model considering how much damage releasing a bad product in the first place does to the sales of your next one.



I also hope this isn't the end. At this point I doubt that Disharmony will ever be patched into something I'll actually enjoy because too many design decisions I don't like were made, but none of those problems couldn't be fixed in another expansion if they decided to tackle them. *Will* they decide to tackle them? I have no idea.
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11 years ago
Aug 2, 2013, 9:07:33 AM
Somewhat agree. Classic version was good, but not very good game (one and only one winning way for any race).

But Disharmony completely bad. I am can not find any good new feature. Invasion ? This is rather bad - if you lost first battle you be killed fast, you do not have time for rebuild new fleet. Fighters ? Totally useless, almost all battles wins or losses at Long Range stage. Harmony ? Very weak race. Shrunken tech list ? Hell no! In classic i am can successfully fight with enemy ship (with N level weapon) with my ships (with N-1 or N-2 level weapon) because my superior ship design or economic advantage. Now ship with +1 weapon level can shoot down you in blink of eye.



May be this is modern style business ? Make half-backed product fast and patch, patch and patch it afterward ?
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