Logo Platform
logo amplifiers simplified

Cheating in multiplayer !

Copied to clipboard!
13 years ago
Jul 9, 2012, 1:18:43 AM
Mansen wrote:
You reversed what I wrote - the game has the players hosting the game themselves - it doesn't host a game for them on a company server. smiley: smile




Sorry misunderstood that
0Send private message
13 years ago
Jul 9, 2012, 1:17:08 AM
Think this goes to the Core network mechanics.



Maybe there is a way to See the Data as legit that the majority of Players has...



At least implement some Kind of Text popup that says something about the async value. So Players could Tell by simply Looking wether its a Hack to get an advantage or its anything Else.
0Send private message
13 years ago
Jul 9, 2012, 1:10:23 AM
DanteOne wrote:
Yeah u can manipulate a Running Game that u havent hosted.



BTW: if there isnt a Host, why does the game end if the "Host" leaves??



My iPhone makes a Lot of Capital letters...




You reversed what I wrote - the game has the players hosting the game themselves - it doesn't host a game for them on a company server. smiley: smile
0Send private message
13 years ago
Jul 9, 2012, 1:08:29 AM
Mansen wrote:
Basically you change values in the game while it is running, Strig. Depending on the value, it might just carry over to the other clients - they depend on the information being fed from the other players to be true. After all, why wouldn't they.



Player A changes his dust to 12000, (data gets sent to all other players), Player B's game only handles his own economy so it doesn't see any problems with the sudden change - it doesn't care.




This I didn't know. Okay, never mind then. I withdraw now ^^;;
0Send private message
13 years ago
Jul 9, 2012, 1:06:48 AM
Yeah u can manipulate a Running Game that u havent hosted.



BTW: if there isnt a Host, why does the game end if the "Host" leaves??



My iPhone makes a Lot of Capital letters...
0Send private message
13 years ago
Jul 9, 2012, 1:02:05 AM
Basically you change values in the game while it is running, Strig. Depending on the value, it might just carry over to the other clients - they depend on the information being fed from the other players to be true. After all, why wouldn't they.



Player A changes his dust to 12000, (data gets sent to all other players), Player B's game only handles his own economy so it doesn't see any problems with the sudden change - it doesn't care.
0Send private message
13 years ago
Jul 9, 2012, 12:58:50 AM
DanteOne wrote:
well but as long as memory editing works in multiplayer its an serious issue cause i dont know how to proof wether someone is cheating with that way. is there any possible fix?




I don't know about a fix (I don't know much about computers in general), but if you are concerned about people editing their multiplayer saves, try to make sure you're the one hosting the games. They wouldn't have any bonuses that they edited into their own save files, as the game would be picking up off of your own.
0Send private message
13 years ago
Jul 9, 2012, 12:57:32 AM
DanteOne wrote:
well but as long as memory editing works in multiplayer its an serious issue cause i dont know how to proof wether someone is cheating with that way. is there any possible fix?




Like I said (albeit not in detail), the game operates on a peer to peer basis. That means one of the players hosts the game - there is no "server" involved as you'd expect from MMOs and such games. This inherently allows for a lot of possible cheating that you wouldn't have with dedicated remote servers.



But - the game clients can try and keep check of each other. If one person suddenly gets a 8000 point production boost and the others don't see this happen naturally, they can inform the players of it. But this is all theory - I have no idea how/if the devs are going to handle all this.
0Send private message
13 years ago
Jul 9, 2012, 12:53:56 AM
well but as long as memory editing works in multiplayer its an serious issue cause i dont know how to proof wether someone is cheating with that way. is there any possible fix?
0Send private message
13 years ago
Jul 9, 2012, 12:40:28 AM
The first one should be fixed in the current/next patch.



As for the second one - memory editing is an all to familiar issue in Peer to Peer games. You can't really protect against it completely. But some consistency checking could probably fix most of it.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message