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Umm....retreating?

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11 years ago
Nov 19, 2013, 1:50:58 PM
Uncle_Joe wrote:
Yep, started with all the latest. And honestly it doesn't seem like a 'bug'. They AI is retreating fleets that would likely not win the fight which is logical. The problem is they keep moving those exact same fleets back every turn to continue to retreat.




Therefore effectively stalling any counter-assault. That's no winning strategy, for sure, but no loosing strategy, either.

To destroy such fleets, there's basically two possibilities:

- Build counterfleets with about the same MP which are still sure to win.

or

- use beams or kinetics in guillotine or nosebreaker mode to slowly kill ship by ship before the enemy can retreat. Slow but doable.



And although I do agree that this is somehow bugging, I neither regard retreat as buggy nor as ill-modeled by the AI when to retreat.
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11 years ago
Nov 19, 2013, 1:50:20 PM
Ail wrote:
Well, I was one of the people who played the build before it went live.

Couple that with the circumstance that I also am the one who made the No-Retreat-Mod you mentioned and you pretty much get the idea...



I think I'll make a different mod, that might also become a suggestion to be included in the live-game:



Instead of removing retreat (which heavily weakens the Sheredyn-Racial) I think a better Idea would be to make it counterable.

Ideally by a seperate card that does nothing else so you won't counter it with a normal combat-action.




Yeah, I kind of suspected that was the case and I did not mean to imply the player/testers (VIPs). But you would think that if someone from the actual game team played a game or two like this they would see that it's beyond annoying and change it.



As to the solution, making the Retreat card counterable might work, but it doesn't solve the problem of the AI then throwing fleet after fleet away in lopsided battles. And IMO, it will make combat card choices less interesting if you HAVE to select the 'block retreat' card in so many battles.



I think the 'solution' will probably have to come from some AI code which is unfortunately probably the hardest way to address it. :/
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11 years ago
Nov 19, 2013, 1:47:06 PM
DarkMeph wrote:
Where both of these games started after the release of Auriga DLC? If there one created in the previoius version of the game they might introduce unexpected bugs.



DarkMeph




Yep, started with all the latest. And honestly it doesn't seem like a 'bug'. They AI is retreating fleets that would likely not win the fight which is logical. The problem is they keep moving those exact same fleets back every turn to continue to retreat.
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11 years ago
Nov 19, 2013, 1:12:43 PM
Uncle_Joe wrote:


I hate to ask questions like this but honestly do people actually PLAY these builds before they go live? Do they not see it and think that it might be a problem?



Well, I was one of the people who played the build before it went live.

Couple that with the circumstance that I also am the one who made the No-Retreat-Mod you mentioned and you pretty much get the idea...



I think I'll make a different mod, that might also become a suggestion to be included in the live-game:



Instead of removing retreat (which heavily weakens the Sheredyn-Racial) I think a better Idea would be to make it counterable.

Ideally by a seperate card that does nothing else so you won't counter it with a normal combat-action.
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11 years ago
Nov 19, 2013, 11:57:52 AM
Mine was a new game I started after the Auriga DLC release, game version is 1.1.27.
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11 years ago
Nov 19, 2013, 10:53:03 AM
Where both of these games started after the release of Auriga DLC? If there one created in the previoius version of the game they might introduce unexpected bugs.



DarkMeph
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11 years ago
Nov 19, 2013, 10:35:58 AM
Hi,



I had the same problem with the last game I played, AIs were continuously retreating each time I engaged their fleets (at least when my CP and/or MP values were higher than them).

Also, enemy fleets never engaged me directly.

But, I noticed the following behaviour:

- Saved the game

- Reload latest save

- Enemy fleets started to engage mine and they were not fleeing all the time



Anyone as seen this ?
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