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Most completely OP weapons against AI

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11 years ago
Jun 14, 2014, 4:20:24 PM
Nasarog wrote:
I wish the A.I. had to pay upkeep like we do. It would make the game better, and here's one more. You can only withdraw from combat once per 10 turns. The second time you try results in you losing 1/4 of your fleet to warp drive failures and the like.




Exactly A.I. should pay upkeep maybe the solution is that easy.



And a maximum number of retreats per turn for the A.I. would be also improvment for the game experience alot (but maybe this wouldnt even be necessary if the A.I. hadnt one bazzilion useless fleets)
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11 years ago
Jun 14, 2014, 2:09:46 PM
I wish the A.I. had to pay upkeep like we do. It would make the game better, and here's one more. You can only withdraw from combat once per 10 turns. The second time you try results in you losing 1/4 of your fleet to warp drive failures and the like.
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11 years ago
Jun 13, 2014, 3:43:30 PM
Another thread that kinda reminds me that some day I should go back to the AI-Shipdesign mod, to help them out in that regard.
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11 years ago
Jun 13, 2014, 12:50:54 AM
But I do get a bit frustrated when it gets to the stage of actually defeating the endless waves of enemy fleets




Ikr indeed this is annoying and one of the weakspots of the game imo. Even small AI empires are cheating and are building tons and tons of crapy ships (which actually they never would be able to pay the upkeep for)



long range kinetic are more then enough to deal with any AI fleet early. midgame and beyond and when u (like u did) also pick just a few other weapons the AI is overchalanged.



Pick endless difficulty for mor of a challange but the endless enemy ship waves will still appear. Or try to find some PPL in MP its quit a fun if no desync happens. Or try mods.
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