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11 years ago
Jul 25, 2013, 4:15:14 PM
1.1.14 - Beta Patch





smiley: warning To access the 1.1.14 version, you will have to select in the Steam properties of Endless Space, the 'Betas' tab. Enter the password: BetaPatchOptim, then select the 'Beta patch - Optim' option in the droplist.





CHANGES AND ADDITIONS (both versions)



Optimizations:

  • All the AIs can share the same frames for parts of their update process. That reduces the overall time needed to compute all the AIs
  • The order of AIs processing is randomly defined for each turn
  • Added a feedback in galaxy view banner to show the AIs that have finished their required process and are ready to end the turn (like in MP)
  • Orders processors are delayed
  • The update of the frontiers in the galaxy view is spread
  • Improved refresh score computation
  • Improved trade routes computation
  • Spread battle resolution on many frames
  • Replaced useless simulation refreshing of the whole empire by local refreshing
  • Improved the synchronizations of game states in MP

    • Modified probability for the different Planet Per System to be relevant regarding the localization.
    • Number of traits for a custom faction has been limited to 10






CHANGES AND ADDITIONS (Classic version)

  • Increased cost of the different HeadHunter to match with cost in Xpack:
  • Administrator & Corporate: 1 => 5 pts
  • Adventurer, Commander & Pilot: 1 => 3 pts





CHANGES AND ADDITIONS (Disharmony version)



Galaxy settings:

  • New shape available: Galaxy Ring






Revamp of the ship design screen:

  • Each level accessible
  • Added a level for Bomb Module and Civilian Module
  • Ship design:
  • Increased weight of the Civilian Module to force player to use the Colonization Hull
  • Weight has been moved from 11 Weight to 3% Weight
  • Small 1 & Small 2: Hull Weakness increased from 100 to 300
  • Medium 1 & Medium 2: Hull Weakness increased from 100 to 200
  • Modified ShipClassMedium1Harmony Bonus: now affect DefenseModule instead of PointDefense
  • Increased ShipClassColonizationSophon on Civilian Module from 25% to 30%
  • Modified some defence side effects:

    • Deflectors now respectively gives

      • Level 1: -3% Accuracy instead of -1%
      • Level 2: -6% Accuracy instead of -2%
      • Level 3: -9% Accuracy instead of -3%




    • Flak now respectively gives

      • Level 1: -3% Evade instead of -1% AND -1% Hull Weakness instead of -2%
      • Level 2: -6% Evade instead of -2% AND -2% Hull Weakness instead of -4%
      • Level 3: -9% Evade instead of -3% AND -4% Hull Weakness instead of -8%
  • Range affects Accuracy instead of Damage now

    • Long Range:

      • 66% Accuracy on Medium Range Weapons
      • 75% Accuracy on Short Range Weapons


    • Medium Range:

      • 75% Accuracy on Long Range Weapons
      • 25% Accuracy on Short Range Weapons
  • Removed collateral damage against improvement from Troops
  • Lowered Land Invasion for Fighters
  • Doubled Land Invasion for Bombers
  • Modified Armor Value: every module uses a percent now
  • Modified the Invasion6: its bonus is applied on ship instead of fleet now







Balancing:

  • Added Interception to Flak in order to reactivate FX

    • Level 1: 10
    • Level 2: 17
    • Level 3: 34
  • Added Absorption to Shield in order to reactivate FX

    • Level 1: 10
    • Level 2: 50
    • Level 3: 150
  • Added Deflection to Deflector in order to reactivate FX

    • Level 1: 3
    • Level 2: 5
    • Level 3: 10
  • Increased damage values to match with the update of the defences
  • Modified Weight of the different module:

    • Flak: from 3% to a Flat value: 4
    • Shield: from 3% to a Flat value: 6
    • Deflector: from 3% to a Flat value: 8
  • Reduced UniqueHarmony cost from 1000 to 500
  • Modified weight cost of all Armor module: 5% to 15%
  • Increased efficiency of all Armor:

    • increased life from +75% (Armor1) to +200% (for Armor6terran)
    • added a side effect which increase defences efficiency from +10% (Armor1) to +35% (for Armor6terran)
  • Modified Armor Value: every module uses a percent now
  • Removed WeightPercent and replaced them by Flat on Bomb and Scout Module
  • Modified the Invasion6: its bonus is applied on ship instead of fleet now
  • Increase EvasionDisorientation from 0.05 to 0.15 (it's a malus on Evade for each Successful Evade)
  • Increased Control Loss from 10 to 13: invasion can now be done in 8 turns instead of 10 in Normal Speed
  • Modified some data (cf Google doc https://docs.google.com/spreadsheet/ccc?key=0AugwwpqYDMipdDlPamxYZHpFaWtkUTJjTkM3VmVlR0E#gid=0)







Factions/traits:

  • Changed Sheredyn Affinity: -50% Buyout Bonus become -33% Buyout Bonus
  • Every affinity now has a base of 65 points for custom faction
  • Master of Illusion is more expensive:

    • Level 1: 5 -> 10
    • Level 2: 10 -> 20
  • Added a better tooltip feedback for Lethal Modder (HeroAbilityPilot05)
  • Moved Harmonize Planet from 7th circle to the 3rd




AI:

  • Amoebas will research sooner technologies for invasion
  • In Easy mode AI took decisions only 1 time during 2 turns in order to be less efficient
  • During deal, resources are not valued anymore when it is compared to system ownership.







Other:

  • Polish language has been added
  • A hero assigned to a system under blockade cannot be moved until blockade has ended
  • Golden Age can only occur one time on a same system
  • Improve the way resources bonuses are updated when a blockade is activated





FIXES

  • Fixed a bug reported by community on Door to Infinity
  • Fixed: The Amoeba specific "Resources Platform" star system improvement does not update the trade route bonuses
  • Fixed: Client receives an Assert after selecting Raze on approximately half of the systems
  • Fixed: Selecting end turn after all the systems in the game have been razed, will result in an assert for all the players in the session
  • Fixed Lethal Modder: now give + 100 damage per salvo (divided up the number of shots)
  • Moved Waiting Period of Cold War to 0 to fix a bug regarding cease fire
  • Fixed an issue: some design add level 2 kinetic at start
  • Fixed an issue on Kinetic2SRHissho
  • Fixed: The game application uses the default mouse cursor graphic
  • Fixed: Importing planets from mod was not working
  • Fixed: Playing Harmony at Slow game speed you lose 2 populations after 1st turn even with enough food
  • Fixed: Some modules icons were level 4 instead of level 1
  • Fixed: Sheredyn Integrity: contracts were considered as broken by the faction when War is declared
  • Fixed: A deal is broken if any of the two players involved losses the access to the resource proposed as term
  • Fixed an issue where the approval status of the empire (and the owned systems) were not refreshed after the colonization of a new system
  • Fixed an issue where approval status for the empire and the systems were not properly refreshed after removing the effects of random events
  • Fixed: Constructing colony ships does not consume population upon completion
  • Fixed: Game remains stuck on end turn if the user selects to continue after winning the game
  • Fixed a bug on the module thumbnails in the ship design view (weight and MP were not multiplied by quantity)
  • Fixed: A Colony ship that cannot be built is not greyed-out
  • Fixed a bug on Adaptative Strategy
  • Fixed: During a blockade the construction queue is not refreshed
  • Fixed a bug on the Small2Terran
  • Fixed: The user remains stuck after selecting manual combat for two battles in the same time.
  • Fixed: Selecting the survey all moons or remove all anomalies action, the game will generate a erroneous scrap message
  • Fixed: Ships deal damage when retreating from combat
  • Fixed an issue where, when the 2 players involved in a battle played a retreat during the same phase, they attacked each other
  • Fixed: Cannot attack - Misleading tooltip due to Cold war status + inside Influence
  • Fixed a bug on EmpireImprovementUniqueResistance2: the Temple were counted 1 per planet in the Star System
  • Fixed: in MP one of the fleets involved in a battle may not have a valid orbit

0Send private message
12 years ago
Dec 19, 2012, 4:49:43 PM
LIGHTS OF POLARIS (1.0.45)





CHANGES AND ADDITIONS

  • New balance of Factions traits (first pass).
  • Blockade breaker doesn't work with empire at war
  • Added abilities tree pictures for each hero class in "inspect" panel.
  • Added Steam cloud management system for saves.
  • New game introduction panel.
  • Added a new hero from minor faction.
  • Added a new natural Wonder with associated FX on planet.
  • Some additional texts translated in RUS/POL/ITA/GER.





STEAM ACHIEVEMENTS

  • Added new Steam achievements including [G2G] Votes:
    - Marco Polo with Tentacles / Have a Trade Route with every other system in the galaxy [Nosferatiel]

    - Alien and Eve / Colonize a Garden of Eden [groovytadpole]

    - Cake² / Clone Galdos AI [Adder]

    - There's no Place like Home / Terraform a planet to your home planet type [EvilTactician]

    - There can only be One / Be the only remaining empire in a game with 8 starting empires [Monthar]

    - Cultural Assimilation / Envelop another empire's system in your Influence Area [FreeMarket]







EVENTS

  • Added exploration events flag option to remove the visual feedback in the galaxy view.
  • Removed exploration and random events making spawn pirates when the "no pirates" options is enabled.





BATTLES

  • New pre-battle cards selection system with adapted GUI and report panel [G2Gvote]
  • AI can use retreat cards now (not allowed to pirates however).
  • New weight-balance of battle cards for AI use.
  • Added a new option in game options to enable or not the manual battles.





MULTIPLAYER

  • Players (including host) now forward orders to themselves instead of treating these locally.
  • Fixed wrong construction gets canceled/bought out leading to desync.
  • Fixed construction UID mismatch leading to desync.
  • Fixed fleet's orbit assert.
  • Fixed an issue where AI tries to buy out infinite improvements.
  • Fixed loading issue to MP session when pressing cancel after "Connecting to server" message appeared.
  • Fixed an issue when a client quits a session in progress then he will not be able to rejoin from the server list, since the session will no longer be displayed.





FIXES

  • Fixed an issue where Dust miser and co-opetition corporate hero abbilities effects were mixed-up.
  • Fixed an issue where debug could be noticed on the battle notification.
  • Fixed an issue where the selfish dust bonus of the dust rain event was not displayed in the dust income summary tooltip.
  • Fixed an issue where the effects from exploration and random events were not properly applied after reloading a save.
  • Fixed some issues of GUI and localization.

0Send private message
12 years ago
Dec 21, 2012, 4:33:25 PM
1.0.46





CHANGES AND ADDITIONS

  • Added some italian localization texts.
  • Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".
  • Small balance of AI in construction of some buildings.







FIXES

  • Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.
  • Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.
  • Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.
  • Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.
  • Fixed some text issues.

0Send private message
12 years ago
Jan 14, 2013, 3:41:47 PM
1.0.49



FIXES

  • Fixed an issue where the cease fire situation was never-ending.
  • Fixed an issue and possible exploit concerning contracts management and cancelation.
  • Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.
  • Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.
  • Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.
  • Fixed an issue with the Italian localization where CR were replaced by "_x000D_"
  • Fixed some other issues of GUI and localization.
  • Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.
  • Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.
  • Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.

0Send private message
12 years ago
Feb 19, 2013, 4:44:54 PM
1.0.60



CHANGES AND ADDITIONS

  • The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one
  • Add notifications when:

    - A cease fire has been finished

    - A contract has been canceled because of a lack of resource or dust
  • Boost the weight on Gravitation Manipulation because the AI never researched it, or too late
  • Changed how AI chose battlecards
  • Changed title in battle report to lower misunderstanding on damage calculation
  • Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor
  • Added a speed factor for the hero arrival (25, 50, 75)
  • Changed defense depending on influence zone:

    - neutral: 30 per population -> 10 per population

    - under enemy: 24 per population -> 5 per population
  • Locust points are now progressing depending on the game speed:

    - Slow: x0.5

    - Normal: x1

    - Fast: x2





FOCUS ON MULTIPLAYER FIXES

  • Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero
  • Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)
  • Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync
  • Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)
  • Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync
  • Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier
  • Revamped game states to improve the synchronisation between players
  • Improve simulation calculations sorting to avoid desync when joining on the fly
  • Fixed a game state sync condition that caused the game to freeze under certain circumstances
  • Fixed a copy/paste mistake in fleet merging
  • Added a Hero ID sort in case of Hero Level equality in fleet merging
  • Fixed conversion issues
  • Fixed updating data simulation
  • Fixed initialisation of influence zones of home systems
  • Fixed latency issues
  • Fixed GUI that temporary duplicates/instantiates objects
  • Fixed game speed management with game events
  • Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly
  • Fixed a desync which occured when leaving the session after hiring all available academy heroes
  • Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender





OTHER FIXES

  • Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)
  • Contracts with a cease fire weren't destroyed after the cease fire end
  • Some overlapping and debug texts have been corrected
  • Updated description of Legendary Heroes/Micromanagers faction traits according to effect
  • Corrected a Path bug on Unique Sower Improvement
  • Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions
  • Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event
  • Systems with an AI attributed to them will have an empty queue
  • Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet
  • Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn

0Send private message
12 years ago
Feb 25, 2013, 5:08:44 PM
1.0.61



FIXES

  • Fixed an issue where the list of available heroes could be empty at the beginning of a game (after creating games many times without restarting Endless space)
  • Fixed a potential desynch occuring when a player just destroyed a pirate fleet which was blockading a system.

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12 years ago
Mar 11, 2013, 2:53:22 PM
VIRTUAL AWAKENING (1.0.65)



CHANGES AND ADDITIONS

  • Add-On introduction and illustration
  • Victory warnings alert messages
  • Improved blockade effects: now activated on guard and invasion only
  • New scrapping button for unnecessary improvements on the Empire view
  • Tax rate tooltip in the Empire view
  • Reworked game speed effects:

    - Outpost are converted into colony in 15 turns (fast), 30 turns (normal), 45 turns (slow)

    - Ownership progresses 2x faster in fast and 2x slower in slow

    - Bushido, revenge and other traits linked to a turn limit are now bound to the game speed

    - Locust point limit is now affected by the game speed

    - Invasion progress is multiplied by 2 in fast and divided by 2 in slow

    - Max Invasion Limit is now 50% in fast and 12% in slow





FREE WEEKEND REWARDS

  • 4 new heroes with their own biography and illustration

    - Pirate

    - Deuyivan

    - Automaton

    - Virtual Endless
  • 1 new Technology

    - Gas Giant Transformation
  • 2 new Buildings

    - Deep Space Facility (G2G)

    - High Energy Array
  • 3 new Planet Anomalies

    - Hostile Dust

    - Endless Trouble

    - Humeris Insidentes
  • 4 new random events including stackable/escalating game events

    - Mad Scientist (G2G)

    - New Religion (G2G)

    - Sleeping War machines (G2G)

    - Endless Facility
  • 6 new Exploration Rewards

    - Pool of heroes is refreshed (G2G) reset or replaced

    - Unveil surrounding systems

    - Boost industry or approval (4 rewards)





AI IMPROVEMENTS

  • Option to allow AI governors to auto-scrap buildings
  • Enhanced hero management
  • Better affinity and faction traits management





FIXES

  • Fixed an issue with hero commander class skill tree that could lead to misunderstanding
  • Fixed an issue with hero pilot class skill tree that could lead to misunderstanding
  • Changed influence calculation to fix the bad value of the income applied during the first turn
  • Fixed an issue where the list of available heroes could be empty at the beginning of a game (after creating games many times without restarting Endless space)
  • Fixed a potential desync occurring when a player just destroyed a pirate fleet which was blockading a system.

0Send private message
12 years ago
Mar 25, 2013, 5:26:23 PM
1.0.66



FIXES

  • Fixed the bug allowing Pirates to retreat
  • Removed the possibility for AI to scrap the Star System Improvement Building for Wonder Victory

0Send private message
12 years ago
Apr 23, 2013, 4:25:53 PM
1.0.67



FIX

  • Fixed the visual bug reported by community about Colonize gaz giant technology invisible with tolerant trait

0Send private message
11 years ago
Jun 25, 2013, 1:00:02 PM
DISHARMONY UPDATE - RELEASE NOTES [CLASSIC1.0.87] / [DISHARMONY1.1.0]





CHANGES AND ADDITIONS [BothVersions]

  • Added Steam Trading Cards for Endless Space
  • Added 14 new Steam achievements [G2G]
  • Updated tutorials
  • Added lobby messages for multiplayer management between Classic and Disharmony versions
  • Add information in the data of multiplayer sessions to know the host's current Expansion Pack
  • New button to switch from Disharmony to Classic (and from Classic to Disharmony)
  • Current Expansion Pack and current mod are now saved to be activated automatically when launching the game again
  • The client that can't connect to a server from an invitation due to a problem of Expansion Packor mod is now blocked in the main menu screen with an error message
  • Changed loading screens
  • Invalid custom factions are not removed from player directory. The player can still edit them to repair them
  • The new growth calculation has been improved when loosing population on systems
  • Option to survey all moons (empire management screen)
  • Option to reduce all anomalies (empire management screen)
  • Golden Age feature for the Pilgrims' Fleet Errant
  • Adding Automaton ships models [G2G]
  • Saves compatibility with previous version 1.0.67
  • Added Sheredyn affinity: Battle Stasis [G2G]
  • Added Automaton and Sheredyn intro movies
  • Updated victory screens for Sheredyn
  • Added Coloured anomalies mod into the game *based on the mod of [Luminality]*





FIXES

  • Fixed a bug reported by community on Escalating Event
  • Fixed an error raised when a fleet start moving while the user is not in the galaxy view
  • Fixed the bug with Steam overlay and Shift key
  • Fixed: BattleAction_WeaponOverlock now compares military power with the so far highest mp (instead of comparing to 0)
  • Fixed AI bug: Attack are cancelled when loading a saved game
  • Fixed an issue with blockade
  • Fix: the player could not invade a system when the enemy AI system border is close to the player's border while in the cold war diplomatic status
  • Fix: the title remains stuck on End Turn action if the user assigns a hero to a system from Academy window
  • Fixed various desynchronizations







CHANGES AND ADDITIONS [DisharmonyVersion]



  • Added the Official Artbook





Ship design:

  • Small hulls cost increased from 30 to 40 and large hulls from 400 to 500
  • Added Hull effects which are different for each faction
  • Added new notion of ranges among categories of weapons
  • New special slot system in ship design
  • New modules Fighters and Bombers
  • New modules Troops
  • Notion of module archetype and specialization
  • Modules can be damaged and repaired
  • Added feedback for the invasion MP
  • Increased all module costs by 35%
  • New modules Bombs
  • Updated Template of the Pirate's ship design
  • Nano repair has been switched with Armour: Armour is unlocked from the start and Nano Repair is in a technology
  • New module defence points
  • Increased limit of ship design from 10 to 20







Diplomacy:

  • AMAS (AI-Diplomacy) with new attitude reports
  • New option to disable technology exchange





Sound:

  • General update on sound bank and FX for ships in battle
  • Two new battle musics
  • One new galaxy ambiance music





Heroes:

  • Updated all Hero ability trees
  • 5 new heroes: Harmony, Automaton, Dust Collective, Virus and Pilgrim [G2G]
  • Heroes can now level up to level 25







Battles:

  • Increased pre battle timer from 30 to 45 seconds
  • From now on, attack action will target the most powerful fleet in orbit (inverted the sort order, and ignored the guard state)
  • Update of pre-battle panel
  • Battle Formation
  • Battle Targeting
  • Fighters & Bombers (tiny ships) effects in manual battle:

    [LIST=1]
  • Behaviours occur during rounds which are parallel to the phases
  • The camera can focus on a random squadron
  • The camera can focus on some key points on an assault trajectory
  • The camera can focus a zone used during the melee sequence
  • Realization: the camera will focus alternatively ships and squadrons according to a given ratio
  • Added a Camera follow to the already existing Free Camera

    [LIST=1]
  • The player is now able to switch back from freecam to director cam (3D battle view)
  • A Hide HUD button is implemented
  • Update on damage formula
  • Update of battle report overview info
  • [/LIST]

    [/LIST]





    Planets:

    • Razing system feature (as an improvement) [G2G]
    • Pillage system feature (as an improvement)
    • New option to build improvements with a fixed number of turns and no industry costs
    • The growth is now frozen when the system is building a ship containing civilian module or when the player is colonizing a new planet inside the system







    Harmony:

    • Harmony ship models [G2G]
    • Harmony faction [G2G]
    • Specific Diplomacy technology tree
    • Affinity Harmony: Freeze bank account, no approval, tax rate on food VS science, no access to Academy, local penalty when colonized planets generates Dust, purifying power
    • Disharmony: FIS penalty depends on the number of impure systems
    • Disharmony penatly is related to the Game Difficulty







    Invasion:

    • New invasion actions to send troops or bombs on system
    • Those special actions appears only when siege is active
    • Added Land invasion and bombardment arts in the reports
    • Ship tool-tips in galaxy view display special slots and invasion military power







    Technologies:

    • Warfare technology tree re-factoring
    • Added 3 unique technologies for each faction in order to strengthen their unique play-style
    • Added Sheredyn faction technologies







    Other:

    • Modified some Battle Card effects
    • Mods are linked to an Expansion Pack
    • For modding, new possibility to add effects during the construction of an improvement thanks to the tag "ConstructionDescriptors"
    • Reduced Bushido Length
    • Add default Defence Anti-aircraft on Colonial Base to avoid division by 0
    • Added Intro event for Disharmony
    • Added Disharmony only credits







    DISCLAIMER

    • Battle card Power Convergence temporary disabled: needed until a proper fix
    • Aware of performance issues / freezes due to various additions of previously described features and we are still improving the build for further updates!
    • Known bug: visual issue with the resource that can be required for a module. Even if the resource is accessible, if something else prevents the module to be added the resource icon will remain crossed out
    • Feedback still Work In Progress, such as "Golden Age", or "Purify System" in the Galaxy view (amongst other features)

    0Send private message
    11 years ago
    Jun 27, 2013, 5:28:35 PM
    The Classic and Disharmony versions now have the same version number.



    CLASSIC 1.1.1



    CHANGES AND FIXES

    • Increased cost of Hellgourds from -5 to -2

      --
    • Fixed a bug where a freeze occurs when creating a MP game without having the Disharmony content.
    • Fixed a bug where Emperor faction was not available for everyone
    • Fixed a bug on Emperor Affinity: -50% Buyout wasn't working
    • Fixed a bug where hull affinity for the Large Automaton was disabled





    DISHARMONY 1.1.1



    CHANGES AND FIXES

    • Fixed an assert received when the enemy AI executed a land invasion
    • Fixed an assert caused by the "Power Convergence" battle action
    • Fixed a bug where the CP label in the fleet lines displayed the value of MP + Invasion MP
    • Fixed a UI bug regarding the module drop lists
    • Fixed an issue where resource icon was marked as unavailable when a hull is full
    • Cleaning on English texts and completing the French localization

    0Send private message
    11 years ago
    Jun 29, 2013, 3:39:23 PM
    CLASSIC 1.1.4



    CHANGES AND FIXES

    • Fixed an issue with the fleet sorting buttons on the military view.
    • Fixed several issues concerning tooltip descriptions.







    DISHARMONY 1.1.4



    CHANGES AND FIXES

    • Increased the battle performances of the fighters and bombers.
    • Increased the industry cost of the medium and large hulls:

      120=>160

      500 =>800
    • Increased the industry cost of the different defenses linked to strategic resources:

      4=>8

      14 =>16

      28=>36

      40=>48
    • Increased the industry cost of the different weapons linked to strategic resources:

      4=>8

      14 =>16

      28=>36

      40=>48
    • Increased the Command Point bonus of COORDINATED FLEETS (MaxFleetSize1) from 2 to 3.
    • Reduced the Command Point bonus of C3 SYSTEMS (MaxFleetSize2) from 2 per class unlocked to 1 per class unlocked.
    • Added two variations of COORDINATED FLEETS : COORDINATED FLEETS II (MaxFleetSize5) and COORDINATED FLEETS III (MaxFleetSize6) in the warfare tech tree, each one giving +2 Command Points.
    • Modified the loss of Approval from Hellgourds from -25 to -40.

    • Modified some technology descriptions.





    • Fixed several issues when AI proceeds to an invasion.
    • Fixed an issue with Automaton and Harmony ships causing various visual glitches in the 3D battle.
    • Fixed an issue where the Xenology technology wasn't connected to the Relativistic Economics technology when playing a custom faction with the Sheredyn Affinity and the Eternal War faction trait.
    • Fixed an issue with the Sheredyn Affinity where the Xenology technology was not unlockable for a custom faction.
    • Fixed several issues concerning tooltip descriptions.
    • Fixed several issues of French and German localizations.

    0Send private message
    11 years ago
    Jul 10, 2013, 5:04:28 PM
    CLASSIC 1.1.9



    CHANGES AND FIXES

    • Changed Nano Repair: bonus divided by 2
    • Changed Armor: remove +X% Max Health added to Armor





    • Fixed several issues concerning tooltip descriptions
    • Fixed: No loss of population on a fully populated system
    • Fixed bug on Door to Infinity effect + FX
    • Fixed: Fleet sorting does not work properly





    DISHARMONY 1.1.9



    CHANGES AND FIXES

    • [AI] Allowed to run the AI with some cooldown turn (2 turns in newbie in order to weaken the AI)
    • [AI] Fixed several issues when AI proceeds to an invasion
    • [AI] Fixed: Too many Scout Fleets are built
    • [AI] Fixed: Pirate has no invasion modules
    • [AI] Allowed the AI to attack while moving to target
    • [AI] Refactored the "Is the ship exploration ready" method
    • [AI] Fixed: attack are not fulfilled in military power



    • Modified EmpireImprovementUniqueHissho2 and added a descriptor EmpireImprovementUniqueHissho2Hidden to correctly feedback the effect
    • Changed FID bonus of Bushido invasion from 15% to 20%
    • Changed duration of Bushido battle to 15 and Bushido invasion to 10
    • Increased the battle performances of the fighters and bombers
    • Increased the industry cost of the medium and large hulls
    • Increased the industry cost of the different defences linked to strategic resources
    • Increased the industry cost of the different weapons linked to strategic resources
    • Increased the Command Point bonus of coordinated fleet (MaxFleetSize1) from 2 to 3
    • Reduced the Command Point bonus of C3 SYSTEMS (MaxFleetSize2) from 2 per class unlocked to 1 per class unlocked
    • Added two variations of COORDINATED FLEETS: COORDINATED FLEETS II (MaxFleetSize5) and COORDINATED FLEETS III (MaxFleetSize6) in the warfare tech tree, each one giving +2 Command Points
    • Modified the loss of Approval from Hellgourds from -25 to -30
    • Tolerant trait changes:

      Lvl1 new effect - 8% growth per colonized planet until required tech as Harmony

      Lvl2 new effect - 4% growth per colonized planet unitl required tech as Harmony
    • Removed Titanium 70 prerequisites on Flak1
    • Added Hexaferrum prerequisites on Deflector2
    • Lower Military Power for a smoother progression
    • Harmony hulls: Replaced Freeze Growth by Slow Growth => -100% positive growth to -50% positive growth
    • Moved Colonial Base effect from StarSystemImprovementDescriptor to PlanetDescriptor
    • Added a default RepairModuleRate: 20% on ally territory and 10% everywhere else
    • Removed all bonus affecting module Cost and replaced them by new one: mainly the same but affecting weight
    • Capped BuyoutBonus to 10%
    • ShipClassLarge1Sower: effect now uses tonnage instead of industry cost
    • Changed Nano Repair: bonus divided by 2
    • Changed Armor: remove +X% Max Health added to Armor
    • Trick shooter achievement should unlock itself properly now
    • Increased anti-aircraft defence: instead of being flat value it's now a bonus per Population

      AntiAircraft1 : 150 -> 150 / Pop

      AntiAircraft2 : 250 -> 250 / Pop

      AntiAircraft3 : 400 -> 400 / Pop






    • [MACISSUE] Fixed the freeze/crash after a manual battle with a retreat
    • Fixed some technologies related issues
    • Fixed several issues concerning tool-tip descriptions
    • Fixed: Razing a system can prevent a planet to be colonized
    • Fixed: Playing as Harmony a colonization ship reset max pop of a planet to 1
    • Fixed: No loss of population on a fully populated system
    • Fixed an issue where an assert is received when the player uses the "Raze system" on all of his star systems. Modified Victory conditions, to let one turn pass before the death of a player is triggered, if he razed a system
    • Fixed: Colonial base bonus is applied each time the user razes and colonizes a system
    • Fixed: Crashes when deleting a ship design
    • Fixed: Fleet sorting does not work properly
    • Fixed: NullReferenceException when displaying the purification tech's tool-tip
    • Fixed: Plasma Raze Grid and Contamination Barriers require Industry in order to be built on system
    • Fixed: Resources aren't lost after razing a system
    • Fixed: Got an assert if inside system view of a system I'll raze next turn following end of turn
    • Fixed: Resources aren't displayed as missing when a system is under blockade
    • Fixed issue on Sower affinity: only 25% of industry were converted instead of 33%
    • Fixed bug on Door to Infinity effect + FX

    0Send private message
    11 years ago
    Jul 15, 2013, 3:33:45 PM
    CLASSIC 1.1.9



    FIXES

    • AI was not using its first scout to explore anymore and thus was not colonizing properly
    • AI was passive and did not attack when it was supposed to

    0Send private message
    12 years ago
    Nov 28, 2012, 2:19:23 PM
    ECHOES OF THE ENDLESS (1.0.38)



    CHANGES AND ADDITIONS

    • The galaxy generation seed is displayed with the pause menu.
    • Added a sentry mode to the available fleet actions.
    • Added an auto-cycle button to enable the review of all fleets without orders.
    • The battle timer (when choosing a participating mode: auto/manual) is now a game option. By default, the battle timer is disabled for a single player session, and it is enabled for a multiplayer session. [G2Gvote]
    • Added a new state for the "end turn button" that notifies the player he has pending encounters.
    • Refactored the heroes' ability trees (see details here)
    • If a system improvement will never be relevant for a system, hide it from the improvement picklist (credits: by grubnik)
    • Added a victory/defeat picture and extra information to the 'Continue' panel.
    • Added a ‘Game Introduction’ option in game options (to introduce the new content of an add-on).
    • Updated the tutorial with the new features.
    • Added 5 new musics.





    INTERACTIVE RANDOM EVENTS [G2Gvote]

    • Refactored the game events system:

      - The pre 1.0.30 events are compatible

      - Added new event effects

      - Added interactive random events

      - Added a new panel to the Empire Factors panel, which summarizes all the effects of the current random events

      - Added an advanced game option to activate/deactivate the random events generation
    • Added descriptions and pictures to the new random events.





    EXPLORATION EVENTS [G2Gvote]

    • Added exploration rewards: small random bonuses for the first player to explore a system.
    • Some exploration events are now interactive.
    • Added a GUI feedback in the galaxy view to identify systems with an exploration reward. The Amoeba players have a slightly different feedback.
    • The effects of the exploration events are now displayed in the Empire Factors panel.





    WONDERS [G2Gvote]

    • Added natural and endless wonders. The endless wonders can be restored.
    • Lowered number of wonders depending on the different size.
    • Added GFX for natural and endless wonders.
    • Added a GUI feedback in the galaxy view to identify explored systems with a wonder.





    AMBIENCE - GALAXY MAP [G2Gvote]

    • Added more life to the galaxy with the random addition of comets, black holes, pulsars, ...





    DIPLOMACY

    • Removed the waiting period for the cold war status.
    • Added diplomatic answers when the player trades with an AI and when an AI is offering a proposal.
    • With the previous diplomatic behavior we could have deadlock involving a permanent cold war state between all the factions.





    HEROES

    • Added a new Pilgrim hero.
    • Added 4 heroes of new factions (Sheredyn and minor factions).





    MULTIPLAYER

    • Set the Steam regional parameter to ‘Worldwide’ for the multiplayer sessions.
    • The game disconnections related to the Steam servers should be less frequent.
    • All the multiplayer sessions of a given version are now displayed. You can join a game only if you have the same files/mod as the session's host.





    AI

    • Removed growth and fleet upkeep bonus for the AI.
    • AI for newbie is less aggressive and less militarized.
    • Lowered normal Pirates difficulty.
    • During a deal, the AI values a resource depending on the number he already owns.





    BALANCING

    • Reduced the science trade route multiplier from 2 to 0.5.





    FIXES

    • Fixed the way AI manages its ship's production so it doesn't fall into bankruptcy anymore.
    • Fixed a potential desync in MP when unlocking a technology by a random event.
    • Fixed an issue where the random events frequency is not tied to the game speed.
    • Fixed an issue where entering planet view after scraping a population improvement causes an assert.
    • Fixed an issue where desert planet does not display all life simulation effects.
    • Fixed an issue where life simulation effects are not properly displayed on high population planets.
    • Fixed an issue where the ships created by events don't have the good amount of HP.
    • Fixed an issue where an assert occurred for a same random event for two empires.
    • Fixed an issue with the anomaly reduction of the hell gourds.
    • Fixed an issue where an exploration event causes a desync in a multiplayer session.
    • Fixed an issue where the constructibles were overridden by the modding.
    • Fixed an issue where the warning events "no current technology" & "bankrupt next turn" made the battle notifications disappear.
    • Fixed an issue where the wrong ship design was queued after an advanced defender exploration event was encountered.
    • Fixed an issue where the advanced defender exploration event used the designs based on affinity.
    • Fixed some issues of GUI and localization.

    0Send private message
    11 years ago
    Aug 9, 2013, 3:26:57 PM
    1.1.15 - Beta Patch





    smiley: warning To access the 1.1.15 version, you will have to select in the Steam properties of Endless Space, the 'Betas' tab. Enter the password: BetaPatchOptim, then select the 'Beta patch - Optim' option in the droplist.



    CHANGES AND ADDITIONS [Bothversion]

    • Added a narrative event following the first Golden Age launch
    • Limitations of traits has been removed (until we find an option to implement it)





    CHANGES AND ADDITIONS [Disharmonyversion]





    FIXES



    • Fixed: Formation & Targeting override themselves in case there is multiple battle report
    • Fixed: Researched modules were unavailable if we skipped a level
    • Fixed: Before completed colonization through a system, the use of a colony ship to settle the system was freezing the growth endlessly
    • Fixed bug on Endless Facility linked to Academy Hero Cap
    • Removed an option which wasn't working for Endless Facility random event (x0 turn for next hero arrival)
    • Fixed: +1 hero cap effect was not a working option: “research it” was selected for Endless Facility random event
    • Fixed: 100% success land invasion fails with no report
    • Fixed: Cannot invade - Misleading tooltip due to Ally already invading
    • Fixed: Sometimes, other players’ ships are invisible when orbiting a system
    • Fixed: Tooltips flicker on and off a lot more especially during other fleet movement
    • Fixed: The Horatio Coms and Archidux hull effects are not functional
    • Fixed: The Craver predator hull effects are not functional
    • Fixed: The title remains unresponsive each time the user quits to desktop on Mac
    • Fixed: The Craver High-Tolerance Reactors empire improvement bonus is not displayed in the empire wide factors
    • Fixed: The "Revenge" faction trait is referring to fleet MP instead of Invasion power
    • Fixed: Graphical issues are present in galaxy view when starting a 2nd session
    • Fixed: Friends' games filter remains active if the user checks it and the presses Cancel button
    • Fixed: The post-battle report displays incorrect health for the ships involved if the user and the AI have played retreat cards and the retreat was unsuccessful for the user
    • Fixed: The ship icons do not faded when the player does not have enough population on the star system to build them
    • Fixed: The ongoing number of turns in a Cease Fire deal is not shown correctly for ally members
    • Fixed: Assert received when the player is exiting the game using the right mouse button
    • Fixed: "The Legendary Wreck Analyzed" event does not grant the experience to ships in the hangar
    • Fixed: The rings of the Harvester large hull ship of the Automatons Faction remain floating in space after the ship has exploded during manual combat
    • Fixed: One of the Pilgrim paladin hull effects does not properly apply its bonus
    • Fixed: Assignation of heroes was creating an assert

    0Send private message
    11 years ago
    Aug 16, 2013, 2:58:22 PM
    1.1.17 - Patch



    CHANGES AND ADDITIONS [Bothversion]



    • Improved the way fleet destructions are managed after a retreat
    • Newbie difficulty level has been changed (adding a very easy mode to replace previous newbie level) where AI and pirates are clearly nerfed with restrictions:

      > AI cannot be more than one step ahead of you.

      > Pirates cannot spawn by themselves only events can trigger them whatever their level of difficulty is

      > No pirates option still totally deactivate pirates spawn
    • Added a new galaxy shape in the settings: Galaxy Ring
    • Game optimizations to make the game smoother, in order to lower the lag/slowdown/freeze:

      - All the AIs do their update process one after the other

      - Added some feedbacks to show the AIs that have finished their required process and are ready to end the turn

      - The order of AIs is randomly defined for each turn

      - Improve refresh score computation

      - Improve trade routes computation

      - Orders processors are delayed

      - The update of the frontiers in the galaxy view is spread
    • Added End Game text if all empires are dead following a turn
    • Modified probability for the different Planet Per System to be relevant regarding the localization
    • added Polish and Russian languages
    • Golden Age can occur only one time on a system
    • Golden Age triggers a narrative event
    • Added 2 new effects for Tolerant trait:

      > SOWER: smiley: approval LOSS FROM A PLANET COLONISATION IS AT -25% UNTIL TECH UNLOCKED

      > smiley: approval LOSS FROM A PLANET COLONISATION IS AT -50% ONCE TECH UNLOCKED





    CHANGES AND ADDITIONS [Disharmonyversion]



    • We have rework on the ship design view according to the main feedback we got from community.

      > smiley: warning You should be able to go back to previous level of modules now (note that the rule for one level only added in design is still up-to-date).



    • Modified the level system of modules to fit with the incoming interface
    • Weapons and defense balancing of several values (please go to /#/endless-space/forum/28-game-design/thread/11570-beta-patch-1-1-15-balance-update for details)
    • Modified Weights: removed WeightPercent, and revamp all the WeightFlat in consequences
    • Changed abilityadventurer 02, 03, 08, 12 descriptions
    • Removed collateral damage against improvement from Troops
    • Lowered Land Invasion for Fighters
    • Doubled Land Invasion for Bombers
    • Moved Harmonize Planet tech from 7th circle to the 3rd
    • Changed Bushido effects
    • Increased cost of the Module to force player to use the Colonisation Hull
    • Weight has been moved from 11 Weight to 3% Weight
    • Changed Sheredyn Affinity: -50% Buyout Bonus become -33% Buyout Bonus
    • Every affinity now has a base of 65 points for custom faction
    • Master of Illusion is more expensive:

      - Level 1: 5 -> 10

      - Level 2: 10 -> 20
    • Small 1 & Small 2: Hull Weakness increased from 100 to 300
    • Medium 1 & Medium 2: Hull Weakness increased from 100 to 200
    • Modified ShipClassMedium1Harmony Bonus: now affect DefenseModule instead of PointDefense
    • Increased ShipClassColonizationSohpon on Civilian Module from 25% to 30%
    • Increased Invasion Coefficient for Amoeba's Research from 1.0 to 1.2
    • Added a Turn Cooldown for Easy mode
    • Modified the deal matrice: Resources weighted 0.1 against System and now weights 0
    • Removed WeightPercent and replaced them by Flat on Bomb and Scout Module
    • Modified Armor Value: every module uses a percent now
    • Modified the Invasion6: its bonus is applied on ship instead of fleet now
    • A hero on a system under siege cannot be moved





    FIXES



    • Fixed Lethal Modder: now give + 100 damage per salvo (divided up the number of shots)
    • Moved Waiting Period of Cold War to 0 to fix a bug regarding cease fire
    • Fixed: Defender player cannot join a manual battle if its opponent chose manual battle too
    • Fixed: The system AI will queue the Amoeba "Resources Platform" in a counter-productive manner
    • Fixed: The Amoeba specific "Resources Platform" star system improvement does not update the trade route bonuses
    • Fixed: [Xpack] Client receives an assert after selecting "Raze" on approximately half of the systems
    • Fixed: [Xpack] The game application uses the default mouse cursor graphic (The problem could still occur on Mac)
    • Fixed an issue on Silic Soil
    • Fixed an issue: some design had still level 2 kinetic at start
    • Fixed an issue on Kinetic2SRHissho
    • Fixed: Playing Harmony at Slow game speed you lose 2 populations after 1st turn even with enough food
    • Fixed: Modded planets were not integrated correctly
    • Fixed: Dusty sensors was brainwave sensor
    • Fixed a bug regarding prerequisite checks (ship design)
    • Fixed an issue where the approval status of the empire (and the owned systems) were not refreshed after the colonization of a new system
    • Fixed: Sheredyn Integrity: declaring war on Sheredyn broke their contracts
    • Fixed: Some icons level 1 were using level 4 ones
    • Fixed a bug on the module thumbnails in the ship design view (weight and MP were not multiplied by quantity)
    • Fixed: Colony ship that cannot be built is not greyed out
    • Fixed a bug on the Small2Terran
    • Fixed a bug on Adaptive Strategy
    • Fixed: Constructing colony ships does not consume population upon completion
    • Fixed: The game application reverts to the default mouse cursor graphic
    • Fixed: Game remains stuck on end turn if the user selects to continue after winning the game
    • Fixed: The user remains stuck after selecting manual combat for two battles in the same time
    • Fixed: Formation & Targeting override themselves in case there is multiple battle report
    • Fixed: Before completed colonization through a system, the use of a colony ship to settle the system was freezing the growth endlessly
    • Fixed bug on Endless Facility linked to Academy Hero Cap
    • Removed an option which wasn't working for Endless Facility random event (x0 turn for next hero arrival)
    • Fixed: 100% success land invasion fails with no report
    • Fixed: Cannot invade - Misleading tooltip due to Ally already invading
    • Fixed: Sometimes, other players’ ships are invisible when orbiting a system
    • Fixed: Tooltips flicker on and off a lot more especially during other fleet movement
    • Fixed: The Horatio Coms and Archidux hull effects are not functional
    • Fixed: The Craver predator hull effects are not functional
    • Fixed: The title remains unresponsive each time the user quits to desktop on Mac
    • Fixed: The Craver High-Tolerance Reactors empire improvement bonus is not displayed in the empire wide factors
    • Fixed: The "Revenge" faction trait is reffering to fleet MP instead of Invasion power
    • Fixed: Graphical issues are present in galaxy view when starting a 2nd session
    • Fixed: Friends' games filter remains active if the user checks it and the presses Cancel button
    • Fixed: The battle report generates an assert when trying to display the tooltip of a ship destroyed after a retreat
    • Fixed: The ship icons do not faded when the player does not have enough population on the star system to build them
    • Fixed: The ongoing number of turns in a Cease Fire deal is not shown correctly for ally members
    • Fixed: Assert received when the player is exiting the game using the right mouse button
    • Fixed: "The Legendary Wreck Analyzed" event does not grant the experience to ships in the hangar
    • Fixed: The rings of the Harvester large hull ship of the Automatons Faction remain floating in space after the ship has exploded during manual combat
    • Fixed: One of the Pilgrim paladin hull effects does not properly apply its bonus
    • Fixed: The offensive retreat made the fleet flee after a battle even if it was countered during the encounter

    0Send private message
    11 years ago
    Nov 14, 2013, 4:09:02 PM
    RELEASE NOTES - THE SEARCH FOR AURIGA [1.1.27]





    CHANGES AND ADDITIONS [Classicversions]

    • Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33% (like in the Disharmony version)





    CHANGES AND ADDITIONS [Bothversions]

    • Wonder option added: Allows you to able / disable wonders
    • Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
    • Default GameDifficulty and GameSpeed are now saved in Registry.xml





    CHANGES AND ADDITIONS [Disharmonyversion]

    • Creation of a unique planet: AURIGA
    • New Wonder: Husk of knowledge
    • 2 new Heroes
    • Added Rally Point (Keep Left CTRL to enter rally point mode: left click to select start system and left click to select destination’s system)
    • Scraping a ship gives you Dust
    • A repair button has been added
    • A Magnify button has been added, in some notification, it allows to focus the concerned system or fleet
    • New alert panel [inthenegotiationscreen] When an ally makes a diplomatic decision
    • Disable negotiations when an alliance request is waiting for its resolution
    • Wonders and unique planets are visible for the Amoeba players in the galaxy view
    • Entering or leaving an alliance refreshes the system influences
    • Improve the way defence stats are computed at the end of a battle
    • Unique planet Option added: Allows you to able / disable creation of unique planet in the galaxy
    • Add an option to keep the rally points always visible
    • Purified system have a different background colour (grey) in the galaxy view
    • Improved contracts offering to avoid possible stability issues in MP
    • Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
    • Battle mood or faction mood are now displayed depending on the context
    • Divided damage done by bombers per 2
    • Increased long range accuracy and efficiency
    • Modified MP to reflect the used tonnage





    AI MODIFICATIONS

    • When the AI send a war declaration, it must be followed immediately by a battle
    • Each time the AI made a diplomatic choice the player will be notified with a short explanation
    • AI invasion fleet must not come back to the assault if we crush his combat fleet
    • When the AI scouts are destroyed, the AI must not keep creating them again and again
    • Added variety in the AI attack targeting
    • The AI select the best formation & targeting; not anymore randomly one from 3
    • Lowered weight for Retreat and Offensive Retreat
    • Updated weight on formation & targeting for the AI to choose
    • Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned







    HARMONY BALANCING

    • Rebalanced game difficulty progression for Harmony
    • Added a property HasTolerantTrait
    • Fixed a bug regarding tolerant trait and starting technology reported by the community
    • Lowered cost of Mineral Memory from 15 to 5
    • Disharmony now affects the planet only and not the system anymore: thus the player can more easily colonise planets with dust and earn some industry / resources from it. However, the science and food will decrease faster than before but only on the planet
    • Fixed an issue on several effects related to natural wonders
    • Added a new planetary infrastructure for Harmony which increases the local deposit of a strategic resource by 1
    • Modified PathPrerequisites for the new Strategic Resource Improvement in order to show it only when the player discovered the strategic resource
    • Removed penalty related to ownership for Harmony
    • Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
    • Modified the tool tip of StarSystemImprovementDefense4Harmony, thus the bonus in Food and Science is added to the list of modifiers
    • Increase default repair rate
    • Improve damage and defence fleet depending of their total of command points to compensate the absence of heroes
    • Added a new planetary improvement for Harmony that gives +1 strategic resource deposit





    FIXED

    • Fixed a desync due to locust points when joining a game.
    • Fixed a desync due to approval status when joining a game.
    • Fixed a desync due dust leech.
    • Fixed a desync due to the Sheredyn's battle stasis.
    • Fixed a desync due to affinity mapping after an encounter.
    • Fixed an issue on a diplomatic behaviour: reduces the probability of multiple wars
    • Fixed a bug regarding the Normal Difficulty reported on the forums
    • Fixed an issue where the trade routes incomes were displayed differently in the system screen and in the trade routes panel
    • Fixed an issue where typing a space character at the beginning of a "rename" text field caused an assert
    • Fixed an issue where the effects of infinite improvements did not refreshed the empire management screen
    • Fixed an issue where Growth were not properly loaded
    • Fixed an issue where Modules repair process property value was not saved
    • Fixed a bug reported by the community related to Tolerant
    • Fixed an issue on a diplomatic behaviour
    • Fixed an issue which allow the AI to transgress Waiting Period in case of war declaration
    • Fixed a bug regarding Normal Difficulty where Expansion Disapproval Difficulty was still 4x
    • Fixed issue on several effects related to natural wonders
    • Fixed: The resources needed for an advanced ship design are not marked as unavailable in the ship resource requirements tooltip
    • Fixed: The auto-upgrade button from the ship design menu does not fill up all the tonnage of the selected ship when clicked and weapons were not added
    • Fixed a bug on a AIPrerequisite for the Industry to Food Improvement
    • Fixed an issue about contract proposals
    • Fixed an assert about contracts
    • Fixed an issue where fleets could be modified by AI even when they were in a battle
    • Fixed an issue where the game remained stuck on end turn after the death of an empire
    • Fixed an issue where wonders could be put on Asteroids
    • Fixed an issue where a wonder and an anomaly could be present at the same time on a planet
    • Fixed an issue where fleets from different players could overlap when orbiting the same system
    • Fixed an issue where wonders were not put on uninhabited region first
    • Terraformation and anomaly reduction are now saved for razed systems
    • Fixed an issue where many fleet sorting options did not work in the military screen
    • Fixed an issue where the empire approval value was not properly refreshed after moving the tax rate slider
    • forums.amplitude-studios.com/showthread.php?19341-2-bugs-relating-to-the-Tolerant-trait-(Disharmony-1.1.17)

    0Send private message
    11 years ago
    Nov 19, 2013, 10:38:21 AM
    RELEASE NOTES - [1.1.33]





    CHANGES AND ADDITIONS [Bothversions]

    • Improvements on contracts management





    FIXED [PC]

    • Fixed an issue where trade routes value was multiplied on display
    • Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option
    • Fixed an issue which potentially created an infinite loop when loading a game if the improvement “Industry To Food” was combined with “Adaptive Industrial Systems”

      PS: For those who have this bug, you’ll have to load your game, remove the improvement “Industry To Food”, then save and load again
    • Fixed an issue where saved games that contained razed systems were not properly loaded
    • Fixed an issue with the icon used for the notification of the summary panel of multiple-choice events
    • Fixed an issue where clicking the "Zoom Into Location" button the player was taken to another star system instead of the one where the event takes place
    • Fixed an issue where the effects of the cease fire offer were not applied to the current diplomatic status of the players
    • Fixed the Endless Space website URL
    • Fixed locust points round in saved games (creating de-synchronization in MP)
    • Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops





    FIXED [Mac]

    • Resolved freeze after a manual battle that ended with a retreat





    FIXED [Mod]

    • Fixed a freeze when importing a custom ship mesh

    0Send private message
    11 years ago
    Dec 3, 2013, 9:45:24 AM
    RELEASE NOTES - [1.1.34]





    FIXED

    • Fixed an issue where the game freezes if the player ends the turn right before the AI pirates attack his fleet.

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