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12 years ago
Jun 22, 2012, 6:01:13 PM
0.51.2



CHANGES AND ADDITIONS

  • Removed the safe mode launch option. You can use the Steam launch options instead (right-click on "Endless Space" in the Steam library, "Properties", "Set Launch Options...") : EndlessSpace.exe -nologo -single-instance
  • Added an alert notification of invasion.
  • Added an auto-end turn timer option.
  • Added a random faction option.
  • The hero upkeep cost depends on the amount of ability points spent.
  • Added an indicator at the top of the screen when one or more controls keys are currently held.
  • Scrapping a colony ship kills no longer the settlers on board. The population is transferred to a planet, when possible (otherwise, the population is lost).
  • The monopoly of strategic resource is renamed in "strategic resource abundance" and is triggered for a total deposit size of 4.
  • Added the effect of strategic resource abundance.
  • Created a new category of battle cards: "Unblockable". Retreat battle card added to this category.
  • When a system is conquered by a player, the default AI assigned to the system is set to "none".
  • The victory building takes longer to build (industry cost increased), its science cost is decreased.
  • Difficulty balancing : decreased Dust bonuses; increased damage and building bonuses; added buyout bonuses.
  • UE : Removed Anomaly on starting planet, added 10% Dust Gain, added industry bonus kicks in at 25% tax
  • UE : Increased the Dust bonus on Tax Rate (linear up to 50%, slows down after => great bonus first, slows down to 50%, linear after).
  • UE : Industry bonus on Tax Rate starts earlier (Tax: 50% -->100%, Ind: 0% -->50% => Tax: 25% -->100%, Ind: 0% -->60%).
  • Hissho: Added Affinity: 20% FIDS bonus for successful invasion instead of 10%.
  • Hissho : Added a positive anomaly to home world (Huygens rings).
  • Amoeba: Removed Merchants, removed Stellar Guardians
  • Cravers: Removed Optimal structures, removed Deadly weapons
  • Horatio: Added stellar guardian level 2, added Crowded Planets lvl 1
  • Sowers: Added -20 % science, removed Optimal defense, removed crowded planets + 1
  • Pilgrims: Removed fearless warriors
  • Decreased the Sower Ind to Food Conversion (50% -> 40%).
  • Decreased the Ind to Dust Conversion (50% -> 25%).
  • Decreased the Ind to Science Conversion (50% -> 25%).
  • Added GFX for several anomalies (Polar Tempests, Acid Rain, Aurora Waves, Permanent Monsoon, Ice 10, EM radiation, Ancients artefacts, Dust ruins, Microfactories, Meteor Strike).
  • Changed the default cursor.
  • Added cyrillic characters in the fonts.
  • Removed joystick GetAxis for Galaxy motion.





FIXES



IMPORTANT FIXES

  • Fixed an issue where the Retreat battle card raises a NullReferenceException when it is applied on a fleet with destroyed ships.
  • Fixed an issue where the user can substantially increase population on a system.
  • Fixed an issue where the game will crash when populating a planet.
  • Fixed several MP issues of desynchronization.





OTHER FIXES

  • Fixed an issue where a clone has an incorrect upkeep cost.
  • Fixed an issue where the trade interface uses the opposing empire resource tooltips.
  • Fixed an issue where loading a saved game will cause the birthrate tooltip to display debug text.
  • Fixed an issue where the injury percent on a hero is not properly displayed when inspected at 0%.
  • Fixed an issue where the AI can offer fractional values when trading dust.
  • Fixed an issue where not all game events explain their effects to the user.
  • Fixed an issue where deleting the local content will not remove all files.
  • Fixed an issue where the "Target frame rate" slider starts at 0.
  • Fixed an issue where failing to connect to a MP session causes an assert.
  • Fixed an issue where an outpost inside the empire's frontiers has a loss due to the "distance from empire".
  • Fixed an issue where receiving a technology currently researched will cause the number of turns required to change to 0.
  • Fixed an issue where the guard system button is available for a fleet that has no military power.
  • Fixed an issue where, if the user has a negative value of dust, but a positive income, the game will constantly increase his tax rate to 100%.
  • Fixed an issue where the chat window background is not visible the first time it is opened.
  • Fixed an issue where the end of the turn timer value does not specify the time unit used.
  • Fixed an issue where the system AI will remain stuck and will stop building improvements.
  • Fixed an issue where the user is able to rename enemy's fleets.
  • Fixed an issue where an user can acquire the same resources twice in one trade.
  • Fixed an issue where the player can obtain technologies for which he has not acquired prerequisits with the help of a random event.
  • Fixed an issue where all users are able to switch the faction after loading a saved game.
  • Fixed an issue where AI does not merge its fleet before to attack.
  • Fixed several text issues.
  • Fixed several localized text issues.

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12 years ago
Jul 4, 2012, 9:58:14 AM
1.0.3



CHANGES AND ADDITIONS

  • Changed the save file system. The previous files are not compatible.
  • Added the custom faction screen.
  • Added a free camera mode in the battle view.

    - Arrow keys: move the view

    - Mouse wheel: changes the camera field of view (angle)

    - Mouse right click + pan: rotates the camera view

    - Ctrl: sticks / unsticks the camera on your fleet
  • You can continue to play after a victory condition is achieved.
  • Added a state to the player, to know if he's in a battle or not.
  • Added an animatic for each faction, which will be displayed for a new game.
  • Added narrative & random events illustrations.
  • Changed the illustration for the selection of "Random Faction".
  • Changed the Pirates 3D fleet icon.
  • Added several outgame scenes, which will be displayed randomly.
  • All technologies have a dedicated icon.
  • Added 5 new music.
  • Added new GUI sounds.
  • Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
  • Added the ES credits.
  • Texture, video, memory & AI optimization.
  • Added one new difficulty mode - Endless.
  • Food consumption by population will vary with game speed.
  • Heroes will not be injured when retreating. Changed the 'Death before dishonor' faction trait.
  • Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
  • Changed the ship leveling, which now requires more XP (6 to 45 -> 4 to 100)
  • Decreased the defense mods' cost (3 to 75 -> 2 to 58).
  • Decreased the defense mods' weight (7 to 20 -> 5 to 16).
  • Antimissile and Shield mods are now more powerful than their Weapon counterpart.
  • Deflectors bonuses were only slightly increased.
  • Halved Defense MP (8 to 210 -> 4 to 125) but not their efficiency in general.
  • Defense MP is less effective during invasions than weapons.
  • Added an extra bonus on the armor mods (25 to 304 -> 25 to 220+12%).
  • Modified the Bluecap mold monopoly bonus (Dust -> Approval).
  • Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) -> 2000 + 15*(players)*(planets) ).
  • Decreases the malus of the random event "SUPERNOVA DISRUPTS NAVIGATION MAPS" (-80% -> -30%)
  • When playing sower, the player knows the actual FIDS of a planet before colonizing it.
  • Decreased the Alliance bonus multiplier (Alliance : * 2 -> Alliance : * 1,6).





FIXES



IMPORTANT FIXES

  • Fixed an issue where the leech hero ability will not stop upon conquering the star system.
  • Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
  • [MP] Fixed an issue where assert is received when joining an in-progress session.
  • [MP] Fixed an issue where opening the war notification as host will cause an assert.
  • Fixed an issue where pressing ESC after quitting a game will cause an assert.
  • Fixed an issue where the game crashes 100% after loading a specific save game.
  • Fixed an issue where loading a saved game from another Steam account causes an assert.





OTHER FIXES

  • Fixed several text issues.
  • Fixed several localized text issues.
  • Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
  • Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
  • Fixed an issue where the heal button is not functional on the Assign to system screen.
  • Fixed an issue where a graphical corruption can be seen when entering the star system.
  • Fixed an issue where the Permanent Perennials star system improvement is not working.
  • Fixed an issue where the resolution will not change to 1600x900 when in windowed mode.
  • Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).
  • Fixed an issue where the amount of military power is displayed using decimals on the battle report.
  • [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
  • Fixed an issue where the name of the empire is not replaced in the current deals with button.
  • Fixed an issue where cease fire are not spread to allies.
  • Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
  • Fixed an issue where disband/create fleet does not refresh movement points.
  • Fixed an issue where the race names are seen in the language of the other player.
  • Fixed an issue where the Hissho Affinity tool tip is not updated.
  • Fixed an issue where the United Empire Affinity tool tip is not updated.
  • Fixed an issue where the "Industry to Science" conversion tool tip is not updated.
  • Fixed an issue where the user is able to select guard action on an enemy`s fleet.
  • Fixed an issue where technologies do not affect the deal approval.
  • Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.

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13 years ago
May 2, 2012, 3:40:20 PM
Alpha - May 2nd, 2012



Playable content:

• The Alpha version of Endless Spaceis delivered with 5 playable factions: United Empire, Craver, Sophon, Horatio and Hissho.

• All single player features are playable.

• All game generation options are available, including speed and difficulty



Missing content:

• The multiplayer component has been temporarily disabled. It will be present in the release version.

• 3 unannounced factions have been temporarily disabled. It will be present in the release build

• Some production values (images and animatics) are missing from the game, and will be added later on.



Work in progress:

• The game balancing and tuning is still work in progress.

• The artificial intelligence also requires a measure of tuning, and its diplomatic behavior needs perfecting (in progress).

• Some gameplay information in not perfectly clear in some user interface panels or tooltips. This will be perfected, especially based on user feedback.



Known issues:

• In some cases, frequent load/save actions can make the game unstable. It is advised to restart the application when this happens.

• After some time, the game can occupy too much system memory. It is advised to restart the application when this happens.

• The pirate faction varies in difficulty: they will be easy in some game, hard in others. This will be fixed.

• On systems with low-end graphic cards (such as laptops), the framerate can drop down. It is advised to play on “Fastest” settings on the computers. Reducing the video resolution to a lower resolution can also improve the framerate. We are monitoring this issue to find a better fix.

• Certain galaxy generations will result in extremely difficult start. It is currently being fixed.
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12 years ago
Jul 12, 2012, 4:10:12 PM
1.0.8



CHANGES AND ADDITIONS

  • The duration of random events is now displayed in the game event panel.
  • Removed the "% of colonized systems" constraint from the expansion victory requirements.
  • Each effect of "Retreat" and "Offensive retreat" battle actions now lasts +1 round.
  • Improved AI reaction with Difficulty.
  • The Endless Hero (Corporate/Adventurer)is now more balanced fleet/system-wise.
  • Memory optimization.
  • Added a new portrait for the Sheredyn (Emperor Edition).





FIXES

IMPORTANT FIXES

  • Fixed an issue where the cancel button in the Faction Editor saved the changes, allowing custom faction exploits.
  • Fixed an issue where the Endless Hero never appeared in the Academy (Emperor Edition). The Endless Hero cannot be hired by an AI.
  • Fixed an issue where two simultaneous attacks on a third player in the same system crashed the turn ending.
  • Fixed an issue where simultaneous game joining crashed the turn ending.





OTHER FIXES

  • Fixed an issue where the upkeep for Inorganic Cultivation (Sower) & Intensive Cultivation Logistics (Craver) was positive instead of negative.
  • Fixed an issue where the number of players in a session did not take into account locked slots.
  • Fixed an issue where all battle cards were played even if the battle ended before the final phase.
  • Fixed an issue where battle cards were not effective in a specific case.
  • Fixed an issue where a player could only request a value of dust, from another empire, equal or less than his current dust.
  • Fixed an issue where hovering over a reduced anomaly displayed the reduce anomaly effect tool tip.
  • Fixed an issue where a player could rejoin his own defeated session after receiving the defeat screen.
  • Fixed several text issues.
  • Fixed several localized text issues.

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12 years ago
Jul 13, 2012, 1:36:43 PM
1.0.9



CHANGES AND ADDITIONS

  • Added the G2G vote results concerning the "Anti-Expansionist" Horatio faction trait.





FIXES

  • Fixed an issue where the ship design information will only display the first module of each class.
  • Fixed an issue where the random event duration doesn't depend on the game speed.

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12 years ago
Aug 9, 2012, 4:18:26 PM
1.0.14



CHANGES AND ADDITIONS



  • Added a new information panel in Battle Mode displaying individual ships with a health bar and their statistics.
  • The AI can now retrofit its fleets (no more fleet spamming).
  • Added the 'Auto-Explore' fleet action.
  • Ships can now retreat through wormholes.
  • Added the current effects of cooperation agreements in their tooltip, in the diplomatic screen.



    INVASION
  • Added a visual effect on the invasion circle to show how much a player invading a system will gain at the next turn.
  • Added an invasion status tooltip in offense & defense, as well as an invasion icon next to the system’s name with the number of turns.
  • Changed the condition for starting an invasion (MP>=2.5*Defense -> MP>=Defense).
  • Changed the invasion formula (Loss=MP / Defense -> Loss = minLoss+MP /Defense).



    MODDING
  • Added a modding screen to load a custom mod.
  • Added the loaded mod’s name under the game’s version number on the title screen.
  • All XML files now read from directory \Endless Space\modding\yourmod (you can directly launch one with "+mod yourmod" in the Steam command line).
  • Created a Modding Tutorial available in the Modding forum: /#/endless-space/forum/37-modding/thread/16353-tutorials-for-modding-es
  • Created two example mods that can be downloaded in the Modding forum: /#/endless-space/forum/37-modding/thread/15701-two-mods-king-of-the-hill-example-mod



    BALANCING & TRAITS
  • Changed antimissile and missile evasion values to match other weapons' values when it comes to percent bonuses (hero, ship level…).
  • Missiles will now gain evasion % against anti-missiles through Hero offense and Ship leveling.
  • Increased the defense effects of the hero abilities and faction traits.
  • Decreased both laser and shield efficiencies. Lasers have more chances to hit than other weapons but deal less damage, and shields are more efficient against Lasers than other Defense types against their own Weapon type.
  • Added an Economy faction trait which changes initial dust for 1 or 2 points, called “Dust Archeology” (negative effect is “Dust Starved”).
  • Changed some faction trait costs.
  • Changed the values of the 'Sloppy Sawbones' faction trait (+25% / +50% => +50% / +100%).
  • Removed the ‘Isolationists’ faction trait.
  • Improved the customization point number for the Pilgrims affinity (60 => 65).
  • Reduced the effects of the 'Civil Engineer' hero ability (+25 ind => +15 ind).
  • Increased the defense effects of the hero abilities and faction traits.
  • Increased default defense per population (Possessed/allied territory: 20 => 40, neutral territory: 15 => 30, enemy territory: 12 => 24)



    OTHER
  • Shift+Click in the Tech tree allows you to deselect a tech (and the ones that depend on it).
  • Right clicking in the lobby, while being the host, prompts a warning message to avoid inadvertently quitting the session and losing all parameters.
  • Added several hero portraits.
  • Added the Sheredyn loading screen and the hologram in the Diplomacy view (Emperor Edition).
  • The science gained per turn is now displayed in the Empire View.
  • Added a “diplomatic” status for dead factions.





FIXES

IMPORTANT FIXES

  • Fixed an issue where an empire was not eliminated after losing all its systems.
  • Fixed an issue where game event duration was not modified by game speed.
  • Fixed an issue where the user could create Amoeba and Sowers affiliated factions worth 65 points.
  • Fixed an issue where the defeat announcement, when continuing a game after a defeat, would pop up several times.





OTHER FIXES

  • Fixed an issue where an assert message was received when ending the turn, caused by the auto explore feature.
  • Fixed an issue where the “Camouflage” battle card’s sound could be heard several times per round.
  • Fixed an issue where the alliance indicator didn’t disappear after the empire’s death.
  • Fixed an issue where the resource tooltips continued to inform the player that he possessed a certain resource, even if he no longer had access to it.
  • Fixed an issue where the resource terms showed the opposing empires’ tooltip on mouse-over.
  • Fixed an issue where removing a negative trait to create a Sophon custom faction removed points from the total.
  • Fixed an issue where intercept no longer worked after applying a change to a fleet (like a merge).
  • Fixed an issue where the resource tooltips did not acknowledge the reception of a new resource through trade, therefore displaying that this resource had to be researched in order to use a certain tech.
  • Fixed an issue where a player could not request more resources than the value requested on the first trade.
  • Fixed an issue where the Adaptive Industrial Systems improvement could cause negative food values.
  • Fixed an issue where it was still possible to combine Black Thumbs and the Sowers Affinity via a specific manipulation.
  • Fixed an issue where custom factions with 'Eternal War' see the Alliance tech unlock.
  • Fixed an issue where custom factions with 'Cravers Affinity' but without 'Eternal War' are not able to make alliances.
  • Fixed an issue where the Revenge trait could be cumulated after consistenly losing a system to an invader.
  • Fixed an issue where an assert message was received while blockading a majority of an empire’s systems.
  • Fixed sound issues.
  • Fixed several localization issues.
  • Fixed several text issues.





COMMENTS

  • The feature allowing all building queues to auto-upgrade a ship design to the latest available will be in the next patch.

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12 years ago
Aug 24, 2012, 3:53:56 PM
1.0.16



For Mac users: to run Endless Space, you will have to install Mono 2.11.3 for Mac OS X which is downloadable at the following address:

http://www.go-mono.com/mono-downloads/download.html (use the Mono MRE installer)



We are currently working hard on a solution to skip this step.





CHANGES AND ADDITIONS

  • Added the possibility to add custom textures for modding (for custom faction portraits, custom hero portraits, custom tech icons…).
  • Changed the way a planet is chosen when increasing pop, it is now based on the best FIDS and the best growth.
  • Added a tooltip for the research income in the empire view.
  • Added a resources info panel in the negotiation screen.
  • Endless Space release on MAC (see above).





FIXES

  • Fixed an issue where trading caused an assert forcing an exit to desktop.
  • Fixed an issue where read only mod files loading failed for readonly.
  • Fixed an issue where the “worst status” rule, when creating an Alliance or when inviting a faction, was not enforced. Each faction kept its old status towards factions outside of the Alliance.
  • Fixed an issue where the encounter report stayed visible at the end of a manual battle and was impossible to remove.
  • Fixed an issue where cease fire was still active after a faction had died, allowing to trade resources with it.

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12 years ago
Aug 28, 2012, 7:12:20 PM
1.0.17



CHANGES AND ADDITIONS

  • Removed all references to System.Drawing.dll. Mac users no longer have to install Mono 2.11.3.





FIXES

  • Fixed an issue where the path of the auto save files was incorrect on the Mac version.

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12 years ago
Aug 31, 2012, 4:13:25 PM
1.0.18



FIXES

  • Fixed an issue where the galaxy generation for a new game was significantly slower.

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12 years ago
Sep 12, 2012, 3:12:26 PM
1.0.19



FIXES

  • Fixed an issue where random events were missing.

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12 years ago
Sep 28, 2012, 10:30:44 AM
The pre 1.0.25 game saves are not compatible with the new version, as we have added lots of modifications, especially in the Alliance System.



RISE OF THE AUTOMATONS (1.0.25)



CHANGES AND ADDITIONS

  • Separated the visual affinity from the gameplay affinity. [G2Gvote]

    For instance, you can now customize your own faction with the gameplay of the Cravers and the art of the Amoeba.
  • Added the "System Population Balancing" in the Galaxy's advanced options. Ranges from "Random" to "Perfect". For "Perfect", constellations with homeworlds now possess the same number of systems (with a maximum difference of 1 system).
  • Added a panel for the Empire wide factors in the Empire view.
  • Added a disclaimer when entering the Mods section for the first time.
  • Changed the faction colors to differentiate the shades of green.
  • Added Polish language.
  • Added the possibility to load custom 3D models and textures for planet and ship modding.
  • Changed the compatibility system of the save files.
  • Added the soundtrack directory for Mac users in ~/Library/Application Support/Steam/SteamApps/common/Endless Space/





AUTOMATONS [G2Gvote]

  • Added the Automatons faction with a specific gameplay affinity and properties for specific buildings, according to Panzer, the winner of the faction contest.

    Automatons Affinity:

    1. At the end of the turn, if there is an overproduction, it's stacked instead of being reported.

    2. At the beginning of a turn, an interest is applied to the stacked industry, allowing it to increase a bit.

    3. The stacked industry is capped at 5 * system's industry.

    4. If the overproduction cannot be stacked, it's conserved for the next turn like the current mechanism.

    5. When the automatons build improvements & ships, the industry is used in the following order:

    a. system's industry

    b. overproduction

    c. stacked industry


    6. When a system from the Automatons is invaded, the stacked industry is destroyed, reset to 0 even if the invader is an Automaton.
  • Added Automatons unique tech icons.
  • Added a gauge bar for the stacked industry of each system in the Empire view.
  • Added the stacked industry value on tooltip of each system in the Galaxy view.
  • Placed the Automatons' overproduction stack in the Development bar (in System view).
  • Added the Automatons' portrait, diplomacy hologram and loading screen. Automatons will use Cravers' ships 3D models.





TRADE ROUTES [G2Gvote]

  • Added a trade routes summary panel in the Empire view.
  • Added the possibility to directly click on a trade route's origin system in the trade routes panel, to enter this system's view.
  • Added a trade routes panel link on the System view.
  • Added several tooltips for the trade routes panel.





AI

  • Added several AIPrerequisites from the community mod (by Ail, Grubsnik and Davea), globally improving AI when building star system improvements.
  • Improved the tax rate management for the AI.
  • Improved the formula that computes the response given by an AI to an alliance request.
  • Changed the formula for trading a technology with the AI. Before, the price was related to the most wanted technology, now, it is related to the most expensive technology available.





HEROES & ACADEMY

  • Added arrows to switch from a hero to another in the Inspection view.
  • Added arrows to switch from a hero to another in the Academy.
  • When recruiting a hero, he is now automatically selected in the active tab.
  • Added an "Accept" button when assigning new abilities to a hero and the possibility to click on a selected ability to remove it before validating the final choice.
  • Added empty slots to show how many heroes can still be recruited in the Academy.
  • Added a tooltip to heroes' attributes to show what effect they have.
  • Added a visual hero identifier in the Academy, to determine if a hero is in a system, a fleet or unassigned.





ALLIANCE & DIPLOMACY [G2Gvote]

  • Updated the alliance management system.

    When offering a treaty with someone outside of an alliance, a request is sent to allies. They can now either:

    1. Accept the treaty

    2. Decide to leave the alliance.
  • Added a tendency panel for diplomatic negotiations. Shows how an ally AI will likely respond to a treaty you offer to someone outside the alliance. Human players will always respond "Undecided".





BALANCING

  • Changed the upkeep formula (cost 1 per CP --> cost 0.4*CP max per CP).
  • Reduced the deflectors' evolution in stats, they were too efficient in late game: (3,5,8,11,14,20,25,30,36,45 => 2,4,7,10,13,17,22,27,33,39)
  • Increased the hulls' HP to increase the probability to reach the melee phase: (small:300, medium:600,large:1200 => small:450, medium:1200, large:3000)
  • Increased the cost of tonnage and repair modules' industry cost as well as modules related to strategic resources (to reward abundance).
  • Reduced the Hissho's Bushido (20% on FIDS => 15% on FID).
  • Increased the length of the Bushido but without the reset after an invasion (15 turns WITH reset => 45 turns WITHOUT reset after an invasion).
  • Changed the Revenge trait's condition of activation (activated whenever a lost system was re-invaded by the player => will only activate during invasion if the lost system was previously owned at 100%).
  • Changed the length of the different Cooperation Agreement steps (0/15/30 => 0/10/15).
  • Reduced the AI bonus on weapons, defense and buyout to balance the difficulty. AI has been heavily improved and therefore needs less powerful bonuses.
  • Balanced armor and repair module regarding the new HP's of the ships:


Armor flat value:

Armor 1: 25 => 50

Armor 2: 32 => 64

Armor 3 & Armor3 Terran: 42 => 84

Armor 4: 64 => 128

Armor 5: 54 => 108

Armor 6: 125 => 250

Armor 7: 110 => 220

Armor 8: 240 => 480

Armor 9: 220 => 440









Armor industry cost:

Armor 1: 3 => 6

Armor 2: 12 => 50

Armor 3 & Armor 3 Terran:10 => 20

Armor 4: 15 => 30

Armor 5: 21 => 42

Armor 6: 28 => 56

Armor 7: 36 => 72

Armor 8: 46 => 92

Armor 9: 116 => 450









Repair flat value:

Repair 1: 5 => 10

Repair 1: 20 => 40



Repair 3: 60 => 120

Repair 3: 20 => 40







FIXES

IMPORTANT FIXES

  • Fixed an issue where trying to display the “end of auto explore” alert message after destroying the corresponding fleet provoked a NullReferenceException.
  • Fixed an issue where displaying the trade routes panel without trade routes provoked a NullReferenceException.
  • Fixed an issue where global random events were not synchronized for all players.
  • Fixed an issue where the AI was using obsolete ship template designs.
  • Fixed an issue where the AI didn't use tonnage modules, resulting in partially empty ships.
  • Fixed an issue where the number of turns, before a peace treaty was made available, was not saved. The peace treaty was then automatically available after loading a game.
  • Fixed an issue where the interception module still intercepted attacks even when the defense module had 0 in interception.
  • Fixed an issue where the game would hang when loading a game without available ship designs.





OTHER FIXES

  • Fixed an issue where Pilgrims' fleet errant wasn't concerned by faction traits that improve ships HP.
  • Fixed an issue where the scroll bar would overlap with the resources in the diplomatic negotiations screen.
  • Fixed application of approval bonus on improvement using percent.
  • Fixed an issue where loading a saved game could remove contracts for many empires.
  • Fixed an issue where creating an alliance did not spread the cease fire status across the allied factions.
  • Fixed an issue where the beginning of a cease fire wasn't synchronized for all allies.
  • Fixed an issue where infinite improvements in the queue could prevent using over production stacking.
  • Fixed an issue where after invading a system with infinite improvement buildings, the modifier stayed active until the end of the game.
  • Fixed an issue where diplomatic status resolution wasn't correctly done in an alliance vs alliance situation.
  • Fixed an issue where the worst diplomatic status wasn't correctly spread when one of the 2 allies didn't know the third empire.
  • Fixed an issue where the AI lost use of some of its fleets, leaving them unattended in a system.
  • Fixed an issue with the AI parameters (for instance, the result of 3/2 was counted as 1,500 instead of 1.5).
  • Fixed an issue related to the Sower's personnality.
  • Fixed an issue which caused the AI building nothing in a system.
  • Fixed an issue which forbade the AI to build food improvement when its food surplus was negative.
  • Fixed several GUI issues.
  • Fixed several localization issues.
  • Fixed several text issues.

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12 years ago
Oct 4, 2012, 12:43:19 PM
1.0.26



FIXES

  • Fixed an issue where some save files created after 1.0.25 could not be loaded (the user being sent back to the menu).

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12 years ago
Oct 5, 2012, 4:52:18 PM
1.0.27



CHANGES AND ADDITIONS

  • Added a backward compatibility system for the pre 1.0.25 save files.

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12 years ago
Oct 17, 2012, 4:31:32 PM
1.0.29



CHANGES AND ADDITIONS

  • Changed the balancing of the AI difficulty:

    • -50% damage & -40% defense in newbie for the AI
    • -25% damage & -20% defense in easy for the AI



  • Added Optimistic 1 to Sowers
  • Allowed a deficit from the beginning to have a more flexible tax rate management for the AI players.

  • Added a waiting period for a change of diplomatic status:

    • Game speed: Normal

      - Cold War: you will have to wait 10 turns to change this diplomatic status


      - War: 15 turns


      - Peace: 10 turns


      - Alliance: 15 turns
    • Game speed: Slow

      => these durations x2
    • Game speed: Fast

      => these durations x0.5


  • Added Italian and Russian languages.
  • Repacked the data for the PC version.





FIXES

  • Fixed an issue where the game would hang when loading a game where the AI has no more ships and needs to balance its defense.
  • Fixed an issue where a desync could appear when unlocking technologies by a random event.
  • Fixed an issue where the game could crash after scraping a population improvement (via the bankruptcy process).
  • Fixed an issue where the Wonder Building is never built by the AI.
  • Fixed an issue with the Dust icon of the control banner.
  • Fixed an issue where the effects of “Intensive Cultivation Logistics” and “Careful Sweeping” were inaccurate.
  • Fixed several GUI issues.
  • Fixed several localization issues.

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12 years ago
Oct 30, 2012, 2:31:06 PM
HALLOWEEN UPDATE (1.0.30)



ADDITIONS

  • New gloomy Automaton hero: M'gual Tan-Erbo
  • New planet anomaly: Hellgourds

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