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exploitations on planets

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13 years ago
May 4, 2012, 7:43:36 PM
merkaba954 wrote:
is evolved soils a planet exploit a system improvement or special condition the planet itself has?



cause if its a system improvement then yes i understand it says what it has bonuses for but the question is about planet exploits specifically



Edit: sorry im at work so i cant actually look and see for myself currently




It's a planet exploit.
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13 years ago
May 4, 2012, 11:01:58 PM
Bluemoon wrote:
I'm still a bit confused about this. For example, I see that an exploitation on a planet has the following effects (from looking at the tool tip):



+2 Food per population unit on planet

+2 Food per population unit on terran

+1 Food per population unit on arid

+1 Food per population unit on jungle



What I was thinking was that the first bonus applies to the current planet while the other bonuses apply to all planets of the relevant type in the current system. Am I correct in this?




You start with a very basic exploit (I think the first food upgrade is +2 Terran, +2 Planet)

Researching certain techs upgrades the exploit. Alien Grafting replaces the previous exploit and adds +1 Ocean, +1 Jungle to the list.

Hyper-scale farms adds Arid and Tundra to the list and sets it to +3 Terran, +3 planet, +2 Ocean, +2 Jungle, +1 Arid, +1 Tundra

I think that's the last exploit upgrade



And the same things happens for the other 3 exploits, the initial system bonuses get boosted, new planet types get added to it
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13 years ago
May 4, 2012, 10:32:41 PM
Thanks for clearing this up - it makes much more sense the way that you've described it.
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13 years ago
May 4, 2012, 10:31:19 PM
I tend to just throw the industrial one on everything to bootstrap production of ships and improvements that give me bonuses to those anyway,
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13 years ago
May 4, 2012, 10:18:37 PM
Bluemoon wrote:
I'm still a bit confused about this. For example, I see that an exploitation on a planet has the following effects (from looking at the tool tip):



+2 Food per population unit on planet

+2 Food per population unit on terran

+1 Food per population unit on arid

+1 Food per population unit on jungle



What I was thinking was that the first bonus applies to the current planet while the other bonuses apply to all planets of the relevant type in the current system. Am I correct in this?




So what that means is that on a Terran planet with this exploit, one would get a total additional food production of +4 per population, +2 for being Terran type planet, and +2 for just being a Planet. The additional food production affects only that planet that the exploit is built on.



On an Arid or Jungle Planet that has this exploit, the effect would be +3 per population for just those types of planets. Any other planet with that exploit, let's say Lava, you would still get +2 food per population because it is still a Planet of some sort.



And of course this is the same for all the exploits, on a matching planet they will be more effective than on a non-matching planet, but are not limited to those planets in case you are strapped of a certain resource or are in the middle of a war and need more production, etc.
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13 years ago
May 4, 2012, 10:02:19 PM
I'm still a bit confused about this. For example, I see that an exploitation on a planet has the following effects (from looking at the tool tip):



+2 Food per population unit on planet

+2 Food per population unit on terran

+1 Food per population unit on arid

+1 Food per population unit on jungle



What I was thinking was that the first bonus applies to the current planet while the other bonuses apply to all planets of the relevant type in the current system. Am I correct in this?
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13 years ago
May 4, 2012, 7:59:30 PM
nefloyd wrote:
The left tech tree (diplo/trading) has techs that improve the quality of the food and dust exploits. These are upgraded versions of the previous exploits, and they apply to a wider range of planet types. The right side tech tree (applied sciences) provides upgraded versions of the production and science exploits.



Some planet types get a higher bonus from certain exploits, as people have stated.



There doesn't otherwise appear to be any incentive to choose a particular exploit, though. A mineral-rich planet, for example, gives you the same bonus production per pop whether you build factories or farms there. So you can kind of approach it three ways - try to make each planet fairly rounded (boost whatever they are the worst at), create a balanced system (food-rich planet feeds the prod/dust/sci rich ones), or completely specialize each planet (if they have prod, boost it, if they have dust, boost it, etc)




i have essentially using exploits to boost whatever FIDS in the system that is lacking to keep the highest level of happiness in the system until the population becomes sufficient enough to put those exploits to something more needed for the systems overall function
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13 years ago
May 4, 2012, 7:53:14 PM
The left tech tree (diplo/trading) has techs that improve the quality of the food and dust exploits. These are upgraded versions of the previous exploits, and they apply to a wider range of planet types. The right side tech tree (applied sciences) provides upgraded versions of the production and science exploits.



Some planet types get a higher bonus from certain exploits, as people have stated.



There doesn't otherwise appear to be any incentive to choose a particular exploit, though. A mineral-rich planet, for example, gives you the same bonus production per pop whether you build factories or farms there. So you can kind of approach it three ways - try to make each planet fairly rounded (boost whatever they are the worst at), create a balanced system (food-rich planet feeds the prod/dust/sci rich ones), or completely specialize each planet (if they have prod, boost it, if they have dust, boost it, etc)
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13 years ago
May 4, 2012, 7:46:15 PM
well allright then, is it the starting food exploit or is it ne that is unlocked later down the tech trees.



i will have to look a little closer this afternoon after work. thanks
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13 years ago
May 4, 2012, 7:11:17 PM
So i havnt noticed anything that says that an exploit will or will not effect the planet i am wanting to put it on.



as far as i can tell the exploitations seem not matter what type of exploit you put on what type of planet, but instead you build an exploit to help with what ever deficiencies the system has, as in if you have a terran planet and a desert planet, say with these 2 planets u have 5 food 7 research 3 for production and -1 for dust,



so basically you would want to put the dust exploit on at least one of those planets to get the dust income in the positive but it seems the only thing about that which makes a difference is the population on that planet,



do exploits really matter what planet u put them on or are they really there just to augment whatever system deficiency you have.?



i know system improvements matter cause if for instance the system has a large and 2 huge planets you wouldnt want to build the improvement that increases pop cap on tiny and small planets, and a lot of the system improvements are better for specific planet types.
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13 years ago
May 4, 2012, 7:42:35 PM
merkaba954 wrote:
improvements give you a quick summary saying which planets they give a bonus on but the exploits dont, or i should say they dont specify which planet types they get a bonus on.




Yes they do.
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13 years ago
May 4, 2012, 7:40:00 PM
finiteHP wrote:
It already is in the tooltip. The tool tip for evolved soils says +1 food per pop on planet, +1 food per pop on terran. That means +2 on terran and only +1 on every other planet.


is evolved soils a planet exploit a system improvement or special condition the planet itself has?



cause if its a system improvement then yes i understand it says what it has bonuses for but the question is about planet exploits specifically



Edit: sorry im at work so i cant actually look and see for myself currently
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13 years ago
May 4, 2012, 7:36:25 PM
It already is in the tooltip. The tool tip for evolved soils says +1 food per pop on planet, +1 food per pop on terran. That means +2 on terran and only +1 on every other planet.
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13 years ago
May 4, 2012, 7:35:51 PM
Sharidann wrote:
Hmm not entirely.

Some exploitation types work better on some planet types. Just hover over the icons and it should give you a quick summary.




improvements give you a quick summary saying which planets they give a bonus on but the exploits dont, or i should say they dont specify which planet types they get a bonus on.
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13 years ago
May 4, 2012, 7:30:07 PM
finiteHP wrote:
You can put any exploit on any planet, but they each give a bonus when used on certain kinds of planets. I generally put an exploit that gives bonuses for that kind of planet ( so evolved soils on a terran planet, colonial industry base on lava, etc.).




i was thinking this was the case, but they are still effective regardless of what type of planet they are on just not as effective dependin on the planet type it is on.



i guess they need to add to the exploit tooltip itself, planet types they recieve a bonus from.
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13 years ago
May 4, 2012, 7:28:06 PM
Hmm not entirely.

Some exploitation types work better on some planet types. Just hover over the icons and it should give you a quick summary.

merkaba954 wrote:
thanks for restating what i wrote in a much more eloquent way ;-) . I understand the concepts of the exploits and the improvements, but my question is do some exploits work better on certain planet types, i know that impovements work better in some sytems than it does in others, but as far as i can tell the only thing that seems to affect the exploits themselves are the amount of population on the planet, so more population is going to makethe exploit provide more bonus, but as far as i can tell a food exploit on a lava planet is no less effective than it is on a terran planet.



thats essentially my question am i right in thinking that planet type does NOT effect the currently installed exploit on that plaet, that only the planets population does
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13 years ago
May 4, 2012, 7:23:39 PM
You can put any exploit on any planet, but they each give a bonus when used on certain kinds of planets. I generally put an exploit that gives bonuses for that kind of planet ( so evolved soils on a terran planet, colonial industry base on lava, etc.).
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13 years ago
May 4, 2012, 7:22:04 PM
Sharidann wrote:
2 things here.

1) each planet can get a specialty in each one of the FIDS categories. (Food, Industry, Dust, Science). The specialty gives special boni to one of the classes, which add up quite fast.

2) to boot you have improvments which affect a whole system (like more planetary population, or more production, or more food etc...)



Each planet can only get ONE specialty but the system improvments work for every planet in the system. If you do the size thingie for tiny and small planets in a system with only medium, large and huge planets... It will cost you upkeep money but won't bring you anything in return. smiley: smile




thanks for restating what i wrote in a much more eloquent way ;-) . I understand the concepts of the exploits and the improvements, but my question is do some exploits work better on certain planet types, i know that impovements work better in some sytems than it does in others, but as far as i can tell the only thing that seems to affect the exploits themselves are the amount of population on the planet, so more population is going to makethe exploit provide more bonus, but as far as i can tell a food exploit on a lava planet is no less effective than it is on a terran planet.



thats essentially my question am i right in thinking that planet type does NOT effect the currently installed exploit on that plaet, that only the planets population does
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