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In system colonization

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13 years ago
May 6, 2012, 4:15:30 PM
Aerensiniac wrote:
Well about "in" colonization... In moo2 you had the ability (once researched) to simply start colonization pods from one of your planets, going to other planets inside your star system.

This way you didnt have to build colony ships just to get to the "other side of the street".


You can already do that. Without researching anything.

Click on a system you own. Clic on a plated colonizable. You'll have a button to colonize it. You'll need to take at least 1 pop from another planet (so planets with only 1 pop can't provide that initial pop)
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13 years ago
May 6, 2012, 5:09:14 PM
Joote wrote:
So the those conversion things go in the same queue as your ships? Strange.



How is it strange? That's how it works in Civilization games since at least Alpha Centauri...
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13 years ago
May 6, 2012, 5:19:20 PM
BlueTemplar wrote:
How is it strange? That's how it works in Civilization games since at least Alpha Centauri...




Yes, I am mostly new to this sort of game and things work a little different than what I am use to.
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13 years ago
May 6, 2012, 5:59:51 PM
The did a great job with limiting & consolidating construction queues, they just need to display them on the galaxy screen for each system.
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13 years ago
May 4, 2012, 6:32:37 PM
Clasbyte wrote:
Salve,



the in system colonization is realy cheap just order it and buy it then out instand colonies for low price smiley: smile i like it! It dosent make any sense that i have to send 5 ships when i already have an colonie in the system. We are talking about space-faring races.

With there tec it shoulden be hard at all do colonize a planet in a system where you are already. And it is easy as making pie.




that is definately a legitimate way of doing it, but the real issue is the time it takes for your population in that system to grow enough to have that 2nd population unit that you have to have in system to use the in system method, if its a new colony that takes around 18 turns to get that 2nd population unit. and thats assumoing its a system with a terran or an ocean planet in it. have you seen how long it takes for a full lava planet system to get that second population unit>?
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13 years ago
May 4, 2012, 6:07:06 PM
It's probably because you only have 1 population on your colonized planet. This mean there is none to spare to colonize another until population increases.
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13 years ago
May 4, 2012, 6:07:50 PM
Have you check if you have enough population to perform a colonization?
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13 years ago
May 4, 2012, 6:09:54 PM
Colonizing a new planet in a system you already possess means you have at least 2 population units in the system, as one is taken away to colonize the new planet.

Jungle are colonizable without special tech. smiley: smile

Cabaen wrote:
Have you check if you have enough population to perform a colonization?
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13 years ago
May 4, 2012, 6:11:29 PM
i have stopped doing in system colonization after the first system mostly.



it takes so long to complet that it is faster to just build a colony ship from your home planet and send it there.



my home system makes colony ships in 2 turns as opposed to the 8 or 9 it takes for the in system colonization takes. and that 8 or 9 or whatever doesnt take into account the amount of time it takes to even get the population to do the in system colonization
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13 years ago
May 4, 2012, 6:14:27 PM
But building a ship prevents you from building other things. And sometimes you want to colonize planets that are far away.
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13 years ago
May 4, 2012, 6:16:21 PM
OOOOk, i missed this information in the tutorial i guess, thank you!



And your colonization system is pretty usefull, I'm going to made a "worker" system with full "industry" and I think I'll do that! Thanks for the trick!
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13 years ago
May 4, 2012, 6:23:34 PM
VieuxChat wrote:
But building a ship prevents you from building other things. And sometimes you want to colonize planets that are far away.




you are right but if its a new system that you want to colonize quickly then sending multiple colony ships is by far the fastest way.



you can send 1 ship and then wait the 25 or so turns its going to take to get a second planet in that system colonized or you can send 3 ships and colonize all 3 in the course of just a few turns.



so lets see 6 turns for me to produce 3 ships another 6 turns to travel and boom thats all 3 planets in that system colonized. or i can wait and go 2 turns for 1 ship then 6 turns travel then 25 turns to get the population and for the in system colonization to complete. and thats just for the second planet, its gonna take at least another 25 turns to get the population and for the in system colonization to complete on that 3rd planet. so thats essentially lets say 50 turns to be on the low end to colonize 3 planets as opposed to the 12 it took me to do 3 with ships. and that is only 6 turns that the system building the ships cant build anything else.





that seems like a simple decision for me. in the time it takes you to colonize those 3 planets i can colonize 12. and that if it takes 6 jumps to get to all those systems.



usually its only 2 or 3 turns for that travel time
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13 years ago
May 4, 2012, 6:24:29 PM
It's just a matter of choice. Sometimes you need fast colonization, sometimes you need a lot of ships for battle.
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13 years ago
May 4, 2012, 6:26:04 PM
merkaba954 wrote:
i have stopped doing in system colonization after the first system mostly.



it takes so long to complet that it is faster to just build a colony ship from your home planet and send it there.



my home system makes colony ships in 2 turns as opposed to the 8 or 9 it takes for the in system colonization takes. and that 8 or 9 or whatever doesnt take into account the amount of time it takes to even get the population to do the in system colonization




Salve,



the in system colonization is realy cheap just order it and buy it then out instand colonies for low price smiley: smile i like it! It dosent make any sense that i have to send 5 ships when i already have an colonie in the system. We are talking about space-faring races.

With there tec it shoulden be hard at all do colonize a planet in a system where you are already. And it is easy as making pie.
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13 years ago
May 4, 2012, 6:26:46 PM
Randeng wrote:
OOOOk, i missed this information in the tutorial i guess, thank you!



And your colonization system is pretty usefull, I'm going to made a "worker" system with full "industry" and I think I'll do that! Thanks for the trick!






i dont think the TUT actually says you can use a colony ship to colonize planets in already owned systems, i just tred it and it worked.
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13 years ago
May 4, 2012, 6:28:52 PM
cheap? 129 is not cheap for me XD i think at the beginning, it's a very good way to colonize faster, and then, you have many planets to build your army quickly!
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13 years ago
May 4, 2012, 6:05:39 PM
Hello!



I have a problem with the "in system colonization", I colonized one planet in another solar system, and i want to colonize a "Huge jungle" planet, but wen I try, i have a read sentence: "Missing Requirements"



They don't put anything else (somtimes they tell me what research i need but here not), and I don't know what I have to do with that! What kind of requirements do i need? I looked for a "junge colonization" in research tree but i found nothing...
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13 years ago
May 4, 2012, 6:49:09 PM
I always place an administrative-type hero that boosts production (level three hero has an ability that adds 25 point to production regardless of population or planet type). With him you can build basic buildings in a span of two/three turns. The first building that I build is the industry one and it boosts production by 10 more points. Then a farm, so that you get your 2nd population faster. The thing that helds me back is not cost of colonizing the another planet (it really is trivial) but happiness. The most common planets all have a happiness decreasing property, so by just colonising all the planets in a system you usually get a massive unrest. It's just not to your advantage to colonise the whole system early, when you do not the population to fill these planets to the max.
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13 years ago
May 4, 2012, 6:54:52 PM
Fhoenix wrote:
I always place an administrative-type hero that boosts production (level three hero has an ability that adds 25 point to production regardless of population or planet type). With him you can build basic buildings in a span of two/three turns. The first building that I build is the industry one and it boosts production by 10 more points. Then a farm, so that you get your 2nd population faster. The thing that helds me back is not cost of colonizing the another planet (it really is trivial) but happiness. The most common planets all have a happiness decreasing property, so by just colonising all the planets in a system you usually get a massive unrest. It's just not to your advantage to colonise the whole system early, when you do not the population to fill these planets to the max.




yea i have only played one game so far to level 120ish so i havnt got strats down all the way yet,



and it definately hurts to colonize a full system really fast due to the morale. but system wide taxes could help a lot as higher taxes in a low pop system definately hurts its morale. but lowering the taxes only changes the overall tax rate which then totally screws your dust income
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13 years ago
May 4, 2012, 8:10:43 PM
If you pump out a ton of colony ships from your home planet, you're going to devastate its population, cause subsequent building to take longer, and give the planet a lengthy recovery time as it has to regrow. You're forgetting about that, and it hurts if you do that to your best system. There's far less of an effect for a fresh colony with only two pop to stretch itself out to another planet in the system, even if it takes longer to build.
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