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I must be bad at this game:(

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13 years ago
May 5, 2012, 9:40:53 PM
mmhhh so i'm not that bad after all...

even if i suck... damn AI only building ships and stuff...
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13 years ago
May 5, 2012, 9:48:29 PM
QcNoodle wrote:
mmhhh so i'm not that bad after all...

even if i suck... damn AI only building ships and stuff...
Yes.. damn AI with their ships and.. stuff.
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13 years ago
May 5, 2012, 9:55:29 PM
The game is smooth as silk - although I suspect there are some balancing issues yet to come. The AI is pretty tough and mostly wants to beat you up, and tends to be quite good at that. I think as they tune it and the AI this will get better, but it's still very playable and fun.
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13 years ago
May 5, 2012, 9:55:30 PM
What I've done is explore straight into the center, find good solar systems that look like choke points, and colonize those first. If you cut the AI off with an early land grab I've found that I've been very successful. I haven't had the AI do an early game rush on me or anything like that so maybe I've just been lucky.
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13 years ago
May 5, 2012, 10:07:31 PM
In the early game, if playing with multiple constellations, I try to secure the systems with wormholes ASAP, even if they are not top interesting economically, as they provide a natural buffer.

Besides that, systems with many warplanes are usually my next target, as they help for defense.

Another important thing in the early game... Begin to build a fleet early, it makes the AI consider you with more respect. If you don't have ships, they consider you like a wimp and come early to kick your butt.

illapa wrote:
What I've done is explore straight into the center, find good solar systems that look like choke points, and colonize those first. If you cut the AI off with an early land grab I've found that I've been very successful. I haven't had the AI do an early game rush on me or anything like that so maybe I've just been lucky.
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13 years ago
May 5, 2012, 10:08:47 PM
Haha, ok, so I take back what I said. I just got my ass handed to me my a combination of Cravers and Sophons. I was 1st for FIDS and my home system had an amazing 150 production capability, but I was hamstrung by technology and could not get the colonization techs fast enough! The Sophons literally stole most of the planets right underneath my nose and then the Cravers kind of ambled into the little spat I was having with the Sophons and proceded to thrown everything and the kitchen sink at me. Since I only really had my one homeworld system pumping stuff out I eventually was whittled down. smiley: frown



Not to say this is a bad thing. After playing tons of the recent 4x's with crap design & AI the challenge in Endless Space is refreshing! Easily my best purchase yet.
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13 years ago
May 7, 2012, 7:21:58 AM
So little update, my last game which I started at the beginning of this thread(and using the tips posted early on) I managed to win... by a landslide.



My final score was ~48k at turn 221. I won an economic victory, I had over 80k dust and couldn't really spend it fast enough(was generating ~12k a turn, with 60% tax rate and 100% happyness on all systems). It was pretty silly, the nearest AI had 18k points.



It seems like getting a good start is what really matters in this game. The biggest thing that helped me early on were the +production heroes(though I only had one, it helped alot on my main production/science system which ended up at around 1000/1000/500/500 FIDS).



Thanks for the tips guyssmiley: smile this was a 4 person(me+3ai) game on noobie, Now I want to try easy and maybe up the number of AI and change my race=).
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13 years ago
May 7, 2012, 7:59:06 AM
Yup, It's all about your food production in the early game, how fast you can pump out population will make/break your game as it stands...
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13 years ago
May 7, 2012, 8:07:23 AM
the ai maybe hard to handle but if you pay attention to the battle reports you can usually see a pattern in their ship building usually always will they focus on one or two weapons when they get dreadnaughts so my advice is to pick a race to fight and fit your ships to overpower theirs. currently im fighting the hissno (probably spelt that wrong) and all they use are dreadnaughts with reflector armor and the gun i forget what its called so i put on armor to deflect the bullets and fitted my ships with beam and missile weapondry and now im kicking so much alien hide.
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13 years ago
May 5, 2012, 9:21:17 PM
Hmm, I might be lucky, but I don´t have problem.

My second game (first ended after 10 turns where I found most controlls and such) I am superpower, crushing horation faction without sweat. I mean that there is many features new player don´t know, especially balancing when and how to expand, while AI knows that already... Also when you get into fight, you need to have specific ships designed to fight their fleets... with well designed ship you can crush enemy fleetpower 3k with ships 800-1k without loosing anything...



general tips was here:

play ofensivelly-you will need some weapon tech, can´t do without them.

use exploitation-for example building colony ship as first thing is bad idea-more food is much better option...

use generals-You can afford them very soon from begining-getting expecially flat bonuses like 25 +prod is extremely usefull in the begining...

and for all sakes-don´t trust your friendssmiley: biggrin I was in long lasting peace (50+turns) with horatio and the sudenly they became somewhat moody a in 5 turns my their attitude towards me deteriorated and they declared war on mesmiley: smile
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13 years ago
May 7, 2012, 8:17:08 AM
TNSe wrote:
I must be playing overpowered races, because I'm steamrolling everything...



The Cravers seem to be way too strong, but so did Horatio. Hmm... Let me try United Empire.




the Cravers are killer. In my game I'm on the 100° turns, only 3 planet because they've destroyed all my ship. In the next game I'll try to easy setting..... easy...I'm a noob now... smiley: biggrin lol
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13 years ago
May 7, 2012, 9:53:15 AM
Playing as the Hissho.



The first game I played, it was obvious how hard it was going to be. Got wiped at every encounter. Especially by those damned Cravers. But then, I had no idea what I was doing.



I'm on my second playthrough now, around turn 180 and have pretty much destroyed Horatio. Currently warring with the Cravers (I hate those guys!) and making slow headway into their systems.



The key for me has been developing ships that rock-paper-scissors theirs. When I realised that Horatio and the Cravers were both using beam and shields I hurried to build some battleships loaded with just shields and little-to-none deflections and a whole stack of missiles.



Two of these battleships can take on a fleet of 10 Cravers without a scratch.



The challenge now is that Cravers seem to be able to build and build and build....
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13 years ago
May 7, 2012, 10:03:54 AM
Well add to that the cravers fleets, all other things being equal are always bigger than yours...

And remember that for each destroyed CP, they win science points....

So.. hit them hard, hit them low, grab their b.... and don't let go.



Cravers, you really have to go at it fast and nasty..

Wander wrote:
Playing as the Hissho.



The first game I played, it was obvious how hard it was going to be. Got wiped at every encounter. Especially by those damned Cravers. But then, I had no idea what I was doing.



I'm on my second playthrough now, around turn 180 and have pretty much destroyed Horatio. Currently warring with the Cravers (I hate those guys!) and making slow headway into their systems.



The key for me has been developing ships that rock-paper-scissors theirs. When I realised that Horatio and the Cravers were both using beam and shields I hurried to build some battleships loaded with just shields and little-to-none deflections and a whole stack of missiles.



Two of these battleships can take on a fleet of 10 Cravers without a scratch.



The challenge now is that Cravers seem to be able to build and build and build....
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13 years ago
May 7, 2012, 10:08:52 AM
Hehe, yeah and it cheats too. Moves on your turn and overloads its fleets with more ships then it is suposed to have. smiley: smile
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13 years ago
May 7, 2012, 10:25:17 AM
MikeD wrote:
Hehe, yeah and it cheats too. Moves on your turn and overloads its fleets with more ships then it is suposed to have. smiley: smile




I put the move on your turn down to simultaneous turn times; which is great for MP.



I had stormed the start of my galaxy, taking out 2 AI's and then owning half the system. Then comes along the remain AIs and they've just steam rolled me lol... was fun to say the least, like many have said it's refreshing, I really hope that this level of difficulty remains in the game, even if it's a few difficulty labels up from what it is now.



One thing that I do find annoying is that 1 scout ship can claim sectors, I find this tactically a micro managing pain. Sure I can have lots of small quick ships to take them out but when you have 30+ systems and your having to defend the claim of the system from 1 small ship that leaves as soon as you move close, its just irritating. Not to mention that the selecting of ships and issuing fly to systems is awkward and sometimes takes many clicks to get it to work...teething alpha stuff I know...
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13 years ago
May 7, 2012, 10:32:02 AM
Hm,what will happen with the AI is random mostly and depends on spawn points,resources etc.I haven't played a lot of games and the majority were in Newbie,however in almost all of them,I faced other races at 100+turns.However this might be because I play it on Newbie.Anyway,that's just my opinion.
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13 years ago
May 7, 2012, 10:58:23 AM
I agree on the fact that the AI is pretty tough to beat for the moment. I did the same, started a game on normal as Sophons and focused on developing my systems. The AI was slightly behind me, but when they started attacking I had a really hard time keeping up, even with all systems builing ships. My mistake was that I had spent too much research on things other than ship support (defense/offense). I slowly lost ground until I gave up, even though the AI had less systems than I had.



I played two more games to the end after that, with success. Here are some pointers that seemed to work pretty well:



- Expand, expand, expand. There are no real limiting factors like in Civ, and the AI does it too.

- Hire heroes as early as you can to make them gain experience

- Assign two heroes to your best systems, make them maximize FIDS

- Focus on food and industry buildings at the beginning

- Assign one hero to your best fleet

- Research offensive and defensive techs, update your ship designs often

- Don't forget the ship speed techs, higher speed gives a big tactical advantage

- When in cold war, don't hesitate to kill scouts in your systems - the AI won't with yours either

- Use several scouts to explore, you will likely lose a few

- Try to conquer the AI closest to you early on: it removes a threat, gives you more space to develop in, and gives you a good solar system early on

- When possible, colonize bottleneck systems to keep the AI from attacking you from several systems at once. If you can control from where they can attack you, you can fight them on your own terms



As the developers said, the game is not balanced yet. So the experience will probably change quite a bit until the release. Looking forward to it!
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13 years ago
May 5, 2012, 8:48:00 PM
Also, 40 turns or so out in the game, the AI may have double the score you have, no matter what you do.
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