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Balance Starting positions

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13 years ago
May 8, 2012, 4:21:50 PM
Igncom1 wrote:
When life gives you lemons, Burn lifes house down! with the lemons! smiley: biggrin




Cave Johnson is a Craver?
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13 years ago
May 9, 2012, 9:12:59 PM
It's all personal preference really, i quite like having to quickly adapt to what I'm given, and at least if you get a 'hard' start you can try another game until you find a good start
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13 years ago
May 9, 2012, 8:41:22 PM
well, you could start with zero. Maybe there is that option if we get a insane difficulty..
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13 years ago
May 9, 2012, 7:48:29 PM
If it is not that good a system, look for another or re-start until you get one you like. 1 in 5 seems to be great and 1 in 5 seems to be lousy.
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13 years ago
May 9, 2012, 7:24:47 PM
restart the game if uarn't happy with your starting system.

what i saw, also the AI gets often sh.... system to deal with.

Same with heros.
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13 years ago
May 9, 2012, 5:48:12 PM
I just got the game so this may have been covered before. The earliest stumbling block I ran into is the lack of Titanium 70 and was not able to put level 2 armor upgrade on my ship and unable to build cruisers. I don't mind needing some exotic material for the higher end ships, planetary and system upgrades but not being able to build cruiser (which I assume is only a mid level ship) was a bit harsh.
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13 years ago
May 8, 2012, 6:32:45 PM
Maybe the game ought to have some options for the player to choose between in terms of their starting setup. I've seen some Civ mods that enable this. They let the player pick options like 'Legendary Start' as a toggle that will prefer to put civilizations in the best possible locations. It'd be cool to have that here too.



I am imagining a series of drop-down options. You could choose whether the game favors the players, the AI, or neither when assigning starts. You could choose whether the game prefers awesome starts, rotten starts, or average starts. You could choose whether it attempts balancing at all. Finally, you could choose whether it tries to space players evenly or not.



Of course, the more specific you are, the more likely the placement algorithm is going to sputter along for five minutes before placing you, and the less likely you are to actually get something meeting all the criteria. I've seen that in Civ mods too. So this is maybe not the best idea, though I still think it's a decent one.
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13 years ago
May 8, 2012, 6:25:22 PM
Yeah I've noticed this too. Starting a game with one or two planets in your starting system is always a difficult game, and usually I just restart.
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13 years ago
May 8, 2012, 6:20:20 PM
ArrowLance wrote:
I believe I read that spawn inconsistencies were on watch for the development team. Nobody wants to restart 3 or 4 times looking for a good spawn.




I never had problems. 8/10 I got a spawn that was adequate.
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13 years ago
May 8, 2012, 6:15:36 PM
Urdnot-Shepard wrote:
This. Or you can just make another new game. It isn't that bad, plus some people might appreciate the challenge.
I believe I read that spawn inconsistencies were on watch for the development team. Nobody wants to restart 3 or 4 times looking for a good spawn.
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13 years ago
May 8, 2012, 6:11:56 PM
Cruiser wrote:
When life deals you lemons, you make lemonade. Deal with the situation. If you have a rough start its so much more pleasing when you come out on top.




This. Or you can just make another new game. It isn't that bad, plus some people might appreciate the challenge.
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13 years ago
May 8, 2012, 5:04:33 PM
Cruiser wrote:
When life deals you lemons, you make lemonade. Deal with the situation. If you have a rough start its so much more pleasing when you come out on top.




If life gave you lemons and you made lemonade, then it implies life also gave you sugar....which kind of ruins the metaphor. smiley: smile
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13 years ago
May 8, 2012, 4:44:48 PM
Randeng wrote:
Good idea, a "population provider" XD
It's not too unique, this was THE strategy in Civilization: Revolution.
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13 years ago
May 8, 2012, 8:30:51 AM
I searched around but I couldn't find a thread for it, so I'm starting a new one.



It may not sound like a big problem but imho it's huge.

The starting Position has a huge impact on the rest of your game so this should be balanced and maybe tied to the difficulty somehow. (Like having some sort of points available for your starting location and every planet, every resource, every nearby star system deducts a certain number of those points but with a minimum number of planets in the starting system according to difficulty and galaxy setting).



It's just frustrating to start a game where there is only 1 planet besides my homeworld in my starting system that I can't even colonize in a decent number of turns because its an asteroid belt or a gas giant or sth. and my colony ships needs about 2 and a half turns to reach the nearest system.
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13 years ago
May 8, 2012, 4:03:17 PM
Randeng wrote:
Yes but i don't use my first star system, so I can build a lot of colonization ships to transfer people from my first star system to other, in this way, I can use people who are useless in my first soolar system.



And colonizating from another star system planet isn't very good, you lose one people instead of adding new ones with colonization ships. It allows you to evolve faster.




Most certainly having a specialized growth center can be profitable.
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13 years ago
May 8, 2012, 3:41:25 PM
Yes but i don't use my first star system, so I can build a lot of colonization ships to transfer people from my first star system to other, in this way, I can use people who are useless in my first soolar system.



And colonizating from another star system planet isn't very good, you lose one people instead of adding new ones with colonization ships. It allows you to evolve faster.
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13 years ago
May 8, 2012, 3:30:20 PM
Randeng wrote:
The best you can do with that it's to search for another star system and send your colonization ship. And then, youstart from this new star system.



In my party, I'm not using my first star system, but I have two others amazing star systems which haveat least 1000 industry production^^



That's why your first star system isn't very important, the most important it's extending your empire quickly.




Actually I hardly EVER build a colony ship for colonizing a planet in a star system that's already taken over. I do this exclusively in the system screen.
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13 years ago
May 8, 2012, 1:52:19 PM
The best you can do with that it's to search for another star system and send your colonization ship. And then, youstart from this new star system.



In my party, I'm not using my first star system, but I have two others amazing star systems which haveat least 1000 industry production^^



That's why your first star system isn't very important, the most important it's extending your empire quickly.
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13 years ago
May 8, 2012, 1:49:40 PM
Yeah I posted this elsewhere, but I would be very happy if the following two options made it into the game:

*Generate a galaxy with n (and/or 2n) constellations, where n is the number of civilisations, and force each civ into a different constellation

*Balanced start system: Overwrite the system where you start with the same system for everyone.
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13 years ago
May 8, 2012, 9:18:46 AM
When life gives you lemons, Burn lifes house down! with the lemons! smiley: biggrin
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13 years ago
May 8, 2012, 8:48:52 AM
@Cruiser: Well .. yes.. to a certain point but if I want the game to be difficult I want to decide that by using the difficulty setting (Which could include the starting position .. maybe a checkbox if the player wants that the starting position is altered by the difficulty).



@VieuxChat: I also like randomization but as I said only to a certain point after that it just is frustrating (because either the game will be to hard or to simple), not to mention Multiplayer where it is gamebreaking and might make the game unplayable. However I'm very glad to hear that the devs are aware of the problem.



@Randeng: I'm not talking about a good position, I'm talking about a fair one, maybe one thats tailored to the difficulty I set.



I only wanted to stress that point due to the fact that many 4X games failed in that respect (CiV IV to mention one of the more prominent ones) and where users then made some mods to show that it is possible.
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13 years ago
May 8, 2012, 8:46:04 AM
Yes, only for the starting system, you should have a good one (at least 4 or 5 planets).
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13 years ago
May 8, 2012, 8:35:49 AM
Even though I like randomization, it seems the RNG is going very far. There's a problem at the moment with the galaxy generation. Devs are aware smiley: smile
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13 years ago
May 8, 2012, 8:34:51 AM
When life deals you lemons, you make lemonade. Deal with the situation. If you have a rough start its so much more pleasing when you come out on top.
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