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Reset Star Systems Improvments

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I don't give a BIIIIIIP!!!!
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13 years ago
May 8, 2012, 11:05:48 AM
Randeng wrote:


This is an other interesting option, but the problem is that they can buy 20 useless improvements and it's really boring to remove them...




This is something that should be fixed in the AI then. They shouldn't want to build useless improvements.
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13 years ago
May 8, 2012, 10:22:11 AM
You should have the option to raze everything, but razing it should take time, and have negative affects upon anyone who liked the race who owned the planet before. The auto raze everything is far to powerful. I could pool everything i have into one massive fleet that can not be beat. Then i could just roll around razing all your planets and infrastructure. Razing taking time is a fairly common strategic concept in games these days (Civilization 5, Shogun Total War). It should not be left out.
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13 years ago
May 8, 2012, 10:17:44 AM
Well im not sure about the numbers, but such types of landings would be suiside for both sides, and with the costs involved, better to just nuke it and make surgical strikes to keep them off-balance.



THe orgional reasoning behind the invasion bar is that the invading fleet cant really be stoped by ground forces, but held back for a certan time, also not that if you dont have enough strength in a fleet the bar doesent really move at all.
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13 years ago
May 8, 2012, 10:13:56 AM
ArrowLance wrote:
This is entirely speculation and I would welcome to be corrected if more finite numbers exist but I'd assume that population point could easily be from 3-5 billion.







No they're just 5 or 6 people in each planet^^





ArrowLance wrote:


It would be much simpler to only have racially specific improvements disappear.




This is an other interesting option, but the problem is that they can buy 20 useless improvements and it's really boring to remove them...
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13 years ago
May 8, 2012, 10:09:24 AM
Igncom1 wrote:
I actually quite like it being abstracted, and afterall you cant land troops on a planet with billions of people possibly waiting to fight back, i think it would be more like special ops missions like hitting important goverment buildings and powergrids.




I feel that the game does present it as a ground invasion in addition to orbital actions. So in fact we may very well be landing troops on a planet with billions of people. This is just fine, I'm new here but I've not heard exactly how many people one population point is supposed to be or just how many people fit on a ship. This is entirely speculation and I would welcome to be corrected if more finite numbers exist but I'd assume that population point could easily be from 3-5 billion. That said it isn't unrealistic to think hundreds of thousands to even millions of soldiers could be held on even the smaller of ships.



As for the thread topic I would hate to see the total destruction of all solar improvements after a successful invasion. Although I understand there are some flavour conflicts involved with racially specific improvements I don't think the solution is to completely remove all improvements. I also don't think we should be able to just remove population. Firstly I don't think it's that realistic and second I don't see the benefit.



It would be much simpler to only have racially specific improvements disappear.
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13 years ago
May 8, 2012, 9:50:51 AM
I actually quite like it being abstracted, and afterall you cant land troops on a planet with billions of people possibly waiting to fight back, i think it would be more like special ops missions like hitting important goverment buildings and powergrids.
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13 years ago
May 8, 2012, 9:47:04 AM
Randeng wrote:
Nice idea, that will increase the realism of invasion (because actually, staying in orbit and waiting... it's not very a ground battle^^ )




Agree, it would be, a way batter if player would be forced to do some invading ships and then send soldiers on which planet he want to take. It would add a great element of strategy. Because now its only to slide on system You want and hope to stand till it is taken. If there would be invading ships, and ground battle like send troops on planet to take it. It will forced players to make some supply lines. Eliminate enemy ships (secure sector) invade it, take it smiley: biggrin.
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13 years ago
May 8, 2012, 9:24:32 AM
Man i wanna take some slaves......why bother with the reintergration? Most of the factions are already evil......
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13 years ago
May 8, 2012, 9:12:15 AM
VieuxChat wrote:
It would be cool that the buildings destroyed depend on how long it took you to invade. Fast invasion, few casualties. Long siege, lots of casualties.




Nice idea, that will increase the realism of invasion (because actually, staying in orbit and waiting... it's not very a ground battle^^ )
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13 years ago
May 8, 2012, 9:11:24 AM
Frankly, I am not even sure how to vote. IIRC, you can change the focus of the single planets and remove manually, giving you lots of flexibility.

For that to happen automatically would rob you of that flexibility.



That a long siege causes damages otoh, well, good idea... Particularly if you combine that with the possibility for the invading fleet to use either a brute force (carpet bombings!) or a subtle approach (commando teams targeting planet leadership or sabotaging keypoints of the defenses)....

Randeng wrote:
Hello everyone!



I create this poll to know your oppinion about star system improvements.



As you surely know, when you win an ennemy star system, you keep all current star system improvements.



And the problem is that i don't know what's going on with AI when they put dust production improvement for every moon... when they haven't any focking moon!!!! And that's just one example...



So every time, we have to remove them one buy one...



And I think it should delete all, because you can keep racial specific star systems improvements, that's not very realistic...





So my oppinion is that all star systems improvements should be removed automatically (and also have the ability to choose between erase population and keep it, just as total war games, because of the happiness malus...).



What do you think about it?



edit: sorry for the "improVMent" :s
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13 years ago
May 8, 2012, 9:07:55 AM
There are so different races, it is not very credible because of different sizes/languages/technologies/etc that we have a supermarket for locusts and humans may even use the same space... Very odd.



They are not all human, you know.... :roll eyes: maybe with use of slaves!?
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13 years ago
May 8, 2012, 9:05:01 AM
It would be cool that the buildings destroyed depend on how long it took you to invade. Fast invasion, few casualties. Long siege, lots of casualties.
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