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What is the highest difficulty level of AI you have beat?

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13 years ago
May 9, 2012, 11:06:18 PM
Sebbers wrote:
Trying impossible right now. It's not going too bad actually, and tbh isn't that much of a leap from normal. Did some huge expansion early game and have generally stuck with a 0% tax rate.



It's turn 100 now and I'm still expanding and destroying everyone on the scientific front (Sophons ftw). Cravers still pose a challenge though.


Just wait, this happened to me, on normal. Then the cravers spawned about 100 ships out of nowhere and I nearly lost. AI is too bugged for me to play harder difficulties yet.
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13 years ago
May 9, 2012, 8:17:31 PM
Oh, go flame someone who cares.



No one was whining, that boasting sounds so ridiculous, that's all.



Edit: Exactly. What Randeng said.
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13 years ago
May 9, 2012, 8:24:24 PM
please continue talking about insane pirates... facing them in battle is another issue..
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13 years ago
May 9, 2012, 8:30:34 PM
Serious ~ Sophons, 4 AI opponents, spire-4 type, no pirates [piratesarecurrentlybroken,mechanicswise,soIrefusetoplaywiththemon].



Easily trounced the AI, victory was basically assured by turn ~140ish.



Comments:



The AI gets massive +resource bonuses at this level & refuses to partake in diplomacy [note:thismightbesimplyduetoitbeingbrokenatthemoment]; I spent the entire game with the AI going from -50 > -200 influence / or war at the drop of a hat even by attempting to bribe them etc. I gave up and just fought them all.



The AI also cheats badly on tech levels: I was controlling 2/3 rds of the Universe, and was barely out-producing / out researching an opponent who was fighting a war on two fronts with only 6 stars... and it was still able to leap-frog into higher weapon techs than me.



Luckily, a wormhole bottle-neck is great to hold them off, and the AI is stupid: it will fight wars where each side has 200+ stacked units on the opposing sides, but leave it's flanks totally open. Guess what happens? Yep... strike force + invasion transports = quick gains.



There doesn't seem to be any meaningful resource penalties for the player even at serious: at no point did any of my colonies require +agriculture etc mods, and at no point did I have to specialise any of my colonies. It was simply a case of "use all upgrades as I aim for them". I imagine once I've worked out the tech tree to see the really useful techs, I'll simply ignore most of them.



Later game, all colonies were maxed out, able to build most things in 2-4 turns and... ZZZZzzzz. If the diplomacy actually worked so that I could have left any of the wars I was in I would have won a lot faster [e.g.IgotboredandturtledvrstheHssitethatcheatedsobadly,soeachturnwassimplyacaseoffightofftheswarmsofannoyingAI,keepingupresearch+Igota300,000economicvictory]



So, basic over-view:



AI balancing is badly done at the moment, and is simply "throw ++ bonuses at it". Notably, it can do this even with only 5-7 systems... which is a joke.



The AI (barring small forays) has real issues "thinking" about the lane / wormhole ignoring techs later on, and seems unable to use it's numerical advantage well [although,itcaneasilythroughstrikeforcesthroughblockades,duetobrokenmechanicsatthemoment].



Player hindrances (which is usually where the strategy / difficulty of 4x games lies) are non-existent, and laughable. At no point do you have to really think about what a system/colony is going to focus on, and most of the techs altering these levels are pointless. There's simply no point where building on that barren or opening up that lava planet will cause issues other than -popularity ~~ which is broken at the moment: there's no penalties for low morale, and planets will build items happily even when "striking". YAY!



Diplomacy is broken beyond belief at this time [andyouevenget%WhyTheEngineIsRefusingToDoThatDavetags~notthattheyappeartobeworkinganyhow]. Good luck getting an alliance or diplomatic victory going on >hard, the AI will move from +50 > -200 for... making a colony in territory that's within your sphere of influence "somewhat" near their territory. Yep, AI doesn't understand sphere of influence either, or rather, hasn't been set to ignore weighting within your own sphere of influence: which is a crappy job, coders! The less said about AI going to war because "your military is too large / too much of a threat"... then refusing a ceasefire x80 casualties later because my "%militarytooweak". Yeah. Might want to fix that catch-22 - I'm too puny to have a ceasefire with, even though you just lost 80+ units and went to war with me for being too big a military threat? Broken.



Cultural / Sphere of Influence is pointless atm ~ it does nothing, barring stopping movement if you're not at war or open borders. There's no such thing as a cultural take-over as you've seen in the Civ games.



Spying doesn't exist, despite being hinted at in the tool tips / skill trees.







Overall - meh, meh, meh. So far, Endless Space = not great.
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13 years ago
May 9, 2012, 9:06:42 PM
4x_Fan wrote:
Serious ~ Sophons, 4 AI opponents, spire-4 type, no pirates [piratesarecurrentlybroken,mechanicswise,soIrefusetoplaywiththemon].



Easily trounced the AI, victory was basically assured by turn ~140ish.



Comments:



The AI gets massive +resource bonuses at this level & refuses to partake in diplomacy [note:thismightbesimplyduetoitbeingbrokenatthemoment]; I spent the entire game with the AI going from -50 > -200 influence / or war at the drop of a hat even by attempting to bribe them etc. I gave up and just fought them all.



The AI also cheats badly on tech levels: I was controlling 2/3 rds of the Universe, and was barely out-producing / out researching an opponent who was fighting a war on two fronts with only 6 stars... and it was still able to leap-frog into higher weapon techs than me.



Luckily, a wormhole bottle-neck is great to hold them off, and the AI is stupid: it will fight wars where each side has 200+ stacked units on the opposing sides, but leave it's flanks totally open. Guess what happens? Yep... strike force + invasion transports = quick gains.



There doesn't seem to be any meaningful resource penalties for the player even at serious: at no point did any of my colonies require +agriculture etc mods, and at no point did I have to specialise any of my colonies. It was simply a case of "use all upgrades as I aim for them". I imagine once I've worked out the tech tree to see the really useful techs, I'll simply ignore most of them.



Later game, all colonies were maxed out, able to build most things in 2-4 turns and... ZZZZzzzz. If the diplomacy actually worked so that I could have left any of the wars I was in I would have won a lot faster [e.g.IgotboredandturtledvrstheHssitethatcheatedsobadly,soeachturnwassimplyacaseoffightofftheswarmsofannoyingAI,keepingupresearch+Igota300,000economicvictory]



So, basic over-view:



AI balancing is badly done at the moment, and is simply "throw ++ bonuses at it". Notably, it can do this even with only 5-7 systems... which is a joke.



The AI (barring small forays) has real issues "thinking" about the lane / wormhole ignoring techs later on, and seems unable to use it's numerical advantage well [although,itcaneasilythroughstrikeforcesthroughblockades,duetobrokenmechanicsatthemoment].



Player hindrances (which is usually where the strategy / difficulty of 4x games lies) are non-existent, and laughable. At no point do you have to really think about what a system/colony is going to focus on, and most of the techs altering these levels are pointless. There's simply no point where building on that barren or opening up that lava planet will cause issues other than -popularity ~~ which is broken at the moment: there's no penalties for low morale, and planets will build items happily even when "striking". YAY!



Diplomacy is broken beyond belief at this time [andyouevenget%WhyTheEngineIsRefusingToDoThatDavetags~notthattheyappeartobeworkinganyhow]. Good luck getting an alliance or diplomatic victory going on >hard, the AI will move from +50 > -200 for... making a colony in territory that's within your sphere of influence "somewhat" near their territory. Yep, AI doesn't understand sphere of influence either, or rather, hasn't been set to ignore weighting within your own sphere of influence: which is a crappy job, coders! The less said about AI going to war because "your military is too large / too much of a threat"... then refusing a ceasefire x80 casualties later because my "%militarytooweak". Yeah. Might want to fix that catch-22 - I'm too puny to have a ceasefire with, even though you just lost 80+ units and went to war with me for being too big a military threat? Broken.



Cultural / Sphere of Influence is pointless atm ~ it does nothing, barring stopping movement if you're not at war or open borders. There's no such thing as a cultural take-over as you've seen in the Civ games.



Spying doesn't exist, despite being hinted at in the tool tips / skill trees.







Overall - meh, meh, meh. So far, Endless Space = not great.




I must say.. You are one serious party-pooper.
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13 years ago
May 9, 2012, 9:09:46 PM
4x_Fan wrote:
Serious ~ Sophons, 4 AI opponents, spire-4 type, no pirates [piratesarecurrentlybroken,mechanicswise,soIrefusetoplaywiththemon].



Easily trounced the AI, victory was basically assured by turn ~140ish.



Comments:



The AI gets massive +resource bonuses at this level & refuses to partake in diplomacy [note:thismightbesimplyduetoitbeingbrokenatthemoment]; I spent the entire game with the AI going from -50 > -200 influence / or war at the drop of a hat even by attempting to bribe them etc. I gave up and just fought them all.



The AI also cheats badly on tech levels: I was controlling 2/3 rds of the Universe, and was barely out-producing / out researching an opponent who was fighting a war on two fronts with only 6 stars... and it was still able to leap-frog into higher weapon techs than me.



Luckily, a wormhole bottle-neck is great to hold them off, and the AI is stupid: it will fight wars where each side has 200+ stacked units on the opposing sides, but leave it's flanks totally open. Guess what happens? Yep... strike force + invasion transports = quick gains.



There doesn't seem to be any meaningful resource penalties for the player even at serious: at no point did any of my colonies require +agriculture etc mods, and at no point did I have to specialise any of my colonies. It was simply a case of "use all upgrades as I aim for them". I imagine once I've worked out the tech tree to see the really useful techs, I'll simply ignore most of them.



Later game, all colonies were maxed out, able to build most things in 2-4 turns and... ZZZZzzzz. If the diplomacy actually worked so that I could have left any of the wars I was in I would have won a lot faster [e.g.IgotboredandturtledvrstheHssitethatcheatedsobadly,soeachturnwassimplyacaseoffightofftheswarmsofannoyingAI,keepingupresearch+Igota300,000economicvictory]



So, basic over-view:



AI balancing is badly done at the moment, and is simply "throw ++ bonuses at it". Notably, it can do this even with only 5-7 systems... which is a joke.



The AI (barring small forays) has real issues "thinking" about the lane / wormhole ignoring techs later on, and seems unable to use it's numerical advantage well [although,itcaneasilythroughstrikeforcesthroughblockades,duetobrokenmechanicsatthemoment].



Player hindrances (which is usually where the strategy / difficulty of 4x games lies) are non-existent, and laughable. At no point do you have to really think about what a system/colony is going to focus on, and most of the techs altering these levels are pointless. There's simply no point where building on that barren or opening up that lava planet will cause issues other than -popularity ~~ which is broken at the moment: there's no penalties for low morale, and planets will build items happily even when "striking". YAY!



Diplomacy is broken beyond belief at this time [andyouevenget%WhyTheEngineIsRefusingToDoThatDavetags~notthattheyappeartobeworkinganyhow]. Good luck getting an alliance or diplomatic victory going on >hard, the AI will move from +50 > -200 for... making a colony in territory that's within your sphere of influence "somewhat" near their territory. Yep, AI doesn't understand sphere of influence either, or rather, hasn't been set to ignore weighting within your own sphere of influence: which is a crappy job, coders! The less said about AI going to war because "your military is too large / too much of a threat"... then refusing a ceasefire x80 casualties later because my "%militarytooweak". Yeah. Might want to fix that catch-22 - I'm too puny to have a ceasefire with, even though you just lost 80+ units and went to war with me for being too big a military threat? Broken.



Cultural / Sphere of Influence is pointless atm ~ it does nothing, barring stopping movement if you're not at war or open borders. There's no such thing as a cultural take-over as you've seen in the Civ games.



Spying doesn't exist, despite being hinted at in the tool tips / skill trees.







Overall - meh, meh, meh. So far, Endless Space = not great.




Did you know that all you've said as already been reported by many and many "smokers" (like you name us^^), and that the current version is an alpha version, and DEVs are working on it^^
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13 years ago
May 9, 2012, 9:10:52 PM
Randeng wrote:
Did you know that all you've said as already been reported by many and many "smokers" (like you name us^^), and that the current version is an alpha version, and DEVs are working on it^^


No he probably doesn't know what a usual Alpha is like.
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13 years ago
May 9, 2012, 9:11:25 PM
Only played against normal so far, seems to be fairly balanced, going to start a hard game shortly
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13 years ago
May 9, 2012, 9:12:37 PM
Oh yay, 4xFan is still posting about balance and lack of a developed AI and fine tuning of game systems for the first build of an Alpha, oh yay.



sigh?
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13 years ago
May 9, 2012, 9:13:05 PM
Normal, 8 enemies on random, huge universe, as the Sophons.

I'm going to try a harder difficulty soon!
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13 years ago
May 9, 2012, 9:13:47 PM
sigh?
Indeed.. Sigh.



Try Impossible.. pretty fun if you got the guts for it smiley: smile
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13 years ago
May 9, 2012, 11:02:47 PM
Gordon wrote:
Indeed.. Sigh.



Try Impossible.. pretty fun if you got the guts for it smiley: smile




Trying impossible right now. It's not going too bad actually, and tbh isn't that much of a leap from normal. Did some huge expansion early game and have generally stuck with a 0% tax rate.



It's turn 100 now and I'm still expanding and destroying everyone on the scientific front (Sophons ftw). Cravers still pose a challenge though.
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13 years ago
May 9, 2012, 8:16:58 PM
amirfoox wrote:
Huh, I've beat it on emperor, god and emperor-god-uber-cheater-makes-you-cry-for-your-mommy difficulty settings, using only my nose and tongue to click the mouse, while the monitor was switched off and the 'it's a small world after all' song playing in endless loops the entire time.



Yeah, that's pretty much how you guys sound like.



Anyway, normal for me (haven't even finished it, but got close enough). Playing anything harder isn't fun. If I want a challenge, I have my studies or my work for that. Or just go and make the wife angry.




DuddBudda wrote:
then you need to play the game more instead of whining about people who can strategise




We aren't here to fight, just discussing about a very good gam... no wait, THE BETTER GAME of the century, so stay calm plz^^



I never tried above than normal mode, because I have exams next week, but i'll try the harder mode after that!
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13 years ago
May 9, 2012, 11:35:58 PM
InFlamesWeTrust wrote:
Just wait, this happened to me, on normal. Then the cravers spawned about 100 ships out of nowhere and I nearly lost. AI is too bugged for me to play harder difficulties yet.




Hmmm yeees... I may have spoken a little too soon.



Sophons just declared war on me and Cravers have are expanding into my territory! EEK!
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13 years ago
May 10, 2012, 12:39:16 AM
InFlamesWeTrust wrote:
Just wait, this happened to me, on normal. Then the cravers spawned about 100 ships out of nowhere and I nearly lost. AI is too bugged for me to play harder difficulties yet.




That is why normal is my max smiley: frown Cravers are overpowered!
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13 years ago
May 10, 2012, 1:52:44 PM
The highest difficulty level of AI that i beat, is the one where the fleet pop bug happens, hahaha.
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13 years ago
May 10, 2012, 2:38:23 PM
jazzmiq wrote:
The highest difficulty level of AI that i beat, is the one where the fleet pop bug happens, hahaha.




Don't believe this bug is linked to difficulty. You were playing against Hissho right?
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13 years ago
May 10, 2012, 3:39:43 PM
Sebbers wrote:
Don't believe this bug is linked to difficulty. You were playing against Hissho right?
Oh, God yes. The Hissho is fleet spamming. But no, does not look like the bug is linked to diffuculty. I have played on Easy, Normal, Hard and Impossible. Spam fleet bug is on all of those.
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