ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Actually I like the restriction of fleet size. Space is big. If you want your ships to attack in a coordinated way, you need the tech for it. If you decided to research some other tech instead, then you need to accept the consequences.
madgiraf wrote: You are looking at the wrong numbers, that is all. Sure Craven are at military advantage, but they have weaknesses also, and not small ones. Now regardless of the race, it's all about defense.
Want to beat those 13 ships with your 7 ? Find out what kind of weapons they use mainly. Once you found out they use kinetics for example, go to your design board and modify your current fleet designs, put 4-5-6 kinetic shield, put 4-5-6 HP armors, put the rest as one weapon type (i would advice 3-4 missiles and if any space left go for more def, if you can). Then retrofit, start the battle and use a defensive card for LR phase and you will see... 1 (fist) can beat 5 (fingers)...
In the early game I advice destroyers (corvettes are not bad either though only if you use modules), mid game destroyers and cruisers and late game cruisers only (or some dreadnoughts). No matter the stage of the game, one mistake I believe is common is to go for too much weapons and not enough defense/hp. I usually use 70% of a ship space for defense+hp and the rest goes for weapons.
^This. It can all be reduced to rock/paper/scissors. Always pay attention to what they're using and then it can be easily countered. High defense+ lots of hp also means that you can wear them down over time and not have to worry about playing rocket launcher tag.
reck wrote: I'm playing as the united empire and i'm currently battling against the cravers. At the moment i'm finding it difficult to win battles against them because their fleet sizes are larger than mine. At one point they could hold 7 (against my 5) and now they are up to 13! I've found a tech that will upgrade my fleet to 7 but obviously i'm still no match for them when they have 13. In the last battle I took two full fleets with me which held a total of 14 ships (7+7) against his one fleet of 13, so I had one more ship than him in the same system. However when I went into battle it only used one of my fleets so it was my 7 against his 13 so he won again, he then attached my other fleet so 7-13 again and wiped me out.
So even though I could take multiple fleets in to his system to attack it seems I can only use one fleet at a time which means i'll never be able to win. If I took 3 fleets of 7 into his system against his one fleet of 13 (21-13) shouldn't that give me some kind of advantage? I'm obviously not understanding something here, can someone help me out here?
Thanks
Upgrade your other stuff then make better ships with the researched stuff. Add lots of shields and armor with 5 of each weapon. Have a hero who can do camouflage. If going up against a ship that attacks always with missiles just do three of camouflage and they wont hurt you 90% of the time. I do this with 1 ship, it easily wins after several rounds 1 vs 7 (typically 2 draws then a win with all 7 dead). My one ship also wins 1 vs 3 of the white ship in prior post.
My advice. either work on better ship design so 5 can easily take on 7-10 or work on researching the techs that increase fleet size. They all have eagle like symbols in the tech tree to the left.
My latest game with victory conditions disabled (I quit when last enemy planet taken). One of my 6 26/26 fleets. cravers ftw
Mesthione wrote: This is huge! The first game I played I didn't use this ratio and took massive losses from each battle. I read someone else suggesting this on a thread and in my second game as Cravers I tried to do more defense that attack. This ratio REALLY makes your fleets more durable, which lets them sometimes survive battles and even level up! Early game I was shooting for >100 kinetic defense, with at least enough kinetic attack to go through the average enemy armour (around 50-70 early game).
It really depends on the matchup. If you are outclassed by either technology or fleet size, then you need more defense to stand a chance (or like others said, go all missles for a suicide run). If you outclass them, defense is pointless. Put just enough defense to not lose ships, and maximize offense to quickly destroy them. Remember, a dead enemy can do you no harm, so quickly knocking half their fleet out will reduce your damage taken just as much as a few slots of defense modules.
madgiraf wrote: I usually use 70% of a ship space for defense+hp and the rest goes for weapons.
This is huge! The first game I played I didn't use this ratio and took massive losses from each battle. I read someone else suggesting this on a thread and in my second game as Cravers I tried to do more defense that attack. This ratio REALLY makes your fleets more durable, which lets them sometimes survive battles and even level up! Early game I was shooting for >100 kinetic defense, with at least enough kinetic attack to go through the average enemy armour (around 50-70 early game).
I find that a well leveled hero in these situations can help a lot, right now I trained a hero that doubles my fleet damage, more movement points and less accuracy to the enemie. When I use this hero against the Cravers I can win even when the fight is fixed against me. Had several fights when I had a fleet with only the first guns of the game, holding against fleets with beams at turn 50.
deputydog wrote: Just focus on research to get your fleet size up to 15. But yea something about multi fleet battles needs to be done. Seems silly to have 3 7 ship fleets parked and only one gets used.
Actuallly, I think this adds a lot of flavor. If you haven't bought the tech for increasing the CP cap and your opponent has, it makes sense that they have better coordination. So their fleets can be bigger and still be effective. If they change the game to raise the cap, then it all becomes about the "Stack Of Death" that many other games fall prey to. Yes it sucks to have your fleets chewed up piecemeal, but you can address it with better CP tech.
Duk wrote: I'm having quite a lot of trouble with Cravers myself, due largely to the reasons you've stated. I find, however, that if you examine their ships and find their current defensive weakness, you can save yourself a lot of trouble by sending the correct fleets against them. Oh, and it helps to do a manual battle as well. I kept losing decisively with auto before I figured that one out.
How do you examine the enemy fleets to see what their weapon and defense types are? I can get a little bit of information from the summary dialog at the end of the battle which mentions "kinetic efficiency" and so forth. If I have high missile effectiveness, I know they had little/no flak. But that seems very indirect. Is there a better way?
Why is manual battle mode better than automatic? You only get to make one choice at each of the three steps. It doesn't "seem" like much skill is needed. Does it really give better results than automatic? What does the player AI for automatic do "wrong"?
If you don't have time to research more command points and your fleets are getting eradicated you can try building small ships armed full of missiles. They will get destroyed but will most likely take out some of the enemies. Kind of like a suicide attack but atleast it might take out some of them until you can stand toe to toe with them.
I'm playing as the united empire and i'm currently battling against the cravers. At the moment i'm finding it difficult to win battles against them because their fleet sizes are larger than mine. At one point they could hold 7 (against my 5) and now they are up to 13! I've found a tech that will upgrade my fleet to 7 but obviously i'm still no match for them when they have 13. In the last battle I took two full fleets with me which held a total of 14 ships (7+7) against his one fleet of 13, so I had one more ship than him in the same system. However when I went into battle it only used one of my fleets so it was my 7 against his 13 so he won again, he then attached my other fleet so 7-13 again and wiped me out.
So even though I could take multiple fleets in to his system to attack it seems I can only use one fleet at a time which means i'll never be able to win. If I took 3 fleets of 7 into his system against his one fleet of 13 (21-13) shouldn't that give me some kind of advantage? I'm obviously not understanding something here, can someone help me out here?
I guess I haven't come across that particular technology in the tech tree. Where is the tech that increases your maximum individual fleet size?
Also, that is something I too found annoying...having several fleets stationed in a system and only being able to fight with one of them, defend with one of them, rather.
How do you check the ship configuration of an enemy fleet, to know how to build a counter-ship? Thanks...
Just focus on research to get your fleet size up to 15. But yea something about multi fleet battles needs to be done. Seems silly to have 3 7 ship fleets parked and only one gets used.
Just had a game where I had three fully high tech stuffed sophon dreadnaughts in a hosshio system and the AI attacked me 10 times without stop on that turn with fully stuffed fleets.
I burned down every single one of them, even if they had more cp per fleet than me. Technological advantage or counterdesigning your ships to your enemies preferences or using a well leveled hero can all help a lot in such endeavours.
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