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Attack with multiple fleets?

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12 years ago
May 6, 2012, 7:28:53 AM
Put ships in roles that reflect the bonuses they give. This will give you a huge advantage in tonnage vs. your opponent. Also destroyer spam is near unbeatable at the moment.
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12 years ago
May 6, 2012, 7:17:24 AM
I had this one game where I practically threw 30-40 ships at a system to take it over in groups of 7 vs the 12 that the computer could have. It ended in a 1:1 ratio of my all missile ships to their ships, but I still took over the system. Not sure why as the planet wasn't that important. The NPC really wanted that planet it seems but I wore them down and pretty much ran through the rest of their systems when all was said and done.
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12 years ago
May 6, 2012, 7:08:50 AM
Firathmagi wrote:
designing ships right can be a pain some times

if fought a fleet that had 3 ships one ship had all beams one had all kinetics and one had all missiles

what do you build defend for then?


In alpha none, it is wast of time and ressources, the attack defens style needs some rework in my eyes. If u want to have an easy time with ships take the destroyer fit it only with ur strongest weapon mass produce it and done.

The att def system would be better a bit more traditional, ya know shields stoping all dmg till they collaps, rockets work on long range, lasers on mid and the good ol chunk spitters on meele.

Then could there be too stuff like ecms to give the rockets a run for there money. I dunno how fixed the att def system already is, but at least the def stuff needs an boost.
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12 years ago
May 6, 2012, 5:21:22 AM
designing ships right can be a pain some times

if fought a fleet that had 3 ships one ship had all beams one had all kinetics and one had all missiles

what do you build defend for then?
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12 years ago
May 6, 2012, 5:02:26 AM
You are looking at the wrong numbers, that is all. Sure Craven are at military advantage, but they have weaknesses also, and not small ones. Now regardless of the race, it's all about defense.



Want to beat those 13 ships with your 7 ? Find out what kind of weapons they use mainly. Once you found out they use kinetics for example, go to your design board and modify your current fleet designs, put 4-5-6 kinetic shield, put 4-5-6 HP armors, put the rest as one weapon type (i would advice 3-4 missiles and if any space left go for more def, if you can). Then retrofit, start the battle and use a defensive card for LR phase and you will see... 1 (fist) can beat 5 (fingers)...



In the early game I advice destroyers (corvettes are not bad either though only if you use modules), mid game destroyers and cruisers and late game cruisers only (or some dreadnoughts). No matter the stage of the game, one mistake I believe is common is to go for too much weapons and not enough defense/hp. I usually use 70% of a ship space for defense+hp and the rest goes for weapons.
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12 years ago
May 6, 2012, 4:01:30 AM
This is probably the most important thing I have faced. I have several 7 ship fleets flying around as one armada and they get whipped by that single 13 ship fleet. Though I found a good Dreadnought mixed in gets the job done for a while. But later in the game you can't even buy new smaller ships because they get beaten by any other fleet.
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12 years ago
May 6, 2012, 3:04:59 AM
Ive noticed that as well, that when ive got 3-4 fleets on a planet(or they do), and I attack, i dont attack/attack with all of them, just one. Then the turn is over and i dont get a chance to finish the rest...



Was a time where i was trying to cap a planet, and they sent 2 fleets, one of a good size to hold me off, and a scout. Every time I tried to kill the larger fleet, i engaged the scout, killed it, then had to end turn. At the begging of the next turn, the AI sent another friggin scout to the system, making me fight the scout yet again.



If we cant have the ability to attack with separate fleets, at least give us the ability to choose our target.
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12 years ago
May 6, 2012, 2:15:13 AM
The craver NPCs tend to go with one weapon type... they start with all kinetic, then go a mix of kinetic and beam, then all beam, and then all missiles. Just make some special "anti-craver" ships with the appropriate armor for whatever they seem to be doing and you'll flatten them. I've noticed in general missiles are the most powerful weapons. The first stage is the missile stage so if you have a ton of ships with missiles you'll usually kill the enemy before they can get to the second "beam" stage of the battle. smiley: wink
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12 years ago
May 6, 2012, 1:06:39 AM
I'm having quite a lot of trouble with Cravers myself, due largely to the reasons you've stated. I find, however, that if you examine their ships and find their current defensive weakness, you can save yourself a lot of trouble by sending the correct fleets against them. Oh, and it helps to do a manual battle as well. I kept losing decisively with auto before I figured that one out.
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12 years ago
May 6, 2012, 12:37:19 AM
As far as I can tell it's always 1 fleet vs 1 fleet. If you attack with multiple fleets selected it seems to choose your most powerful one to attack with first.

This means you need to try to keep parity with your opponents. If they have a larger fleet size, you need to compensate with better techs for what you've got. Smaller, more powerful fleets can still destroy larger, less advanced ones.

On the other hand, if you have way superior production, you could throw fleet after fleet at his, zerging him basically, as long as you don't end fights having done no damage. Your fleets can continue to attack his one fleet in succession, to weaken then destroy it.
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