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What would you do with the battle timer?

Leave it as it is.
Remove it completely.
Make it optional through the game menu.
Remove it from single play only.
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13 years ago
May 17, 2012, 12:42:20 PM
FOr me, the battle timer is not a problem. About battles, there are some bugs to fix and later I would like more distinctions between class of ships, and other stuff to have ven more tactical aspects (the 3weapons/3defense modes and the cards are already a part but more is better smiley: smile)
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13 years ago
May 17, 2012, 12:43:44 PM
Photon_Ventdesdunes wrote:
FOr me, the battle timer is not a problem. About battles, there are some bugs to fix and later I would like more distinctions between class of ships, and other stuff to have ven more tactical aspects (the 3weapons/3defense modes and the cards are already a part but more is better smiley: smile)




So you agree with making it optional then, so that everyone is happy? smiley: wink
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13 years ago
May 17, 2012, 12:45:08 PM
Very happy with it as it is to be honest.



Removing the battle timer (even as an optional choice) I can only see leading to occurrences where battle flow is completely broken with stop gaps throughout.



The current design works at establishing a decent system, keeps combat flowing but still has room for strategy and reaction changes.



It may sound odd, but IMO sometimes it's better not to give certain customisation to players if it will allow them to set up their game experience in such a way that they get an entirely different experience than the one intended through the developers design... some people won't like a developers vision on a game and that's fair enough, but it's better to just accept that than to give customisation options that allow people to judge features and base experiences on behaviour the feature was never intended to follow... it would just feel un-natural and players would pick up on it. smiley: smile
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13 years ago
May 17, 2012, 12:54:11 PM
I said leave it alone. I'd rather have then not have it if those were the only 2 choices.
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13 years ago
May 17, 2012, 1:23:55 PM
Looks pretty even at the moment. Goes to show, there are a quite a few people want something if anything done with it. I know I do.
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13 years ago
May 17, 2012, 1:46:44 PM
If I had had it my way I would have it removed it completely. BUT, because I respect the wises of those who like the battle timer, I voted to make it optional.
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13 years ago
May 17, 2012, 1:47:50 PM
Joote wrote:
Looks pretty even at the moment. Goes to show, there are a quite a few people want something if anything done with it. I know I do.




Are you sure you're looking at the right poll? smiley: smile
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13 years ago
May 17, 2012, 5:51:15 PM
Tikigod wrote:
Are you sure you're looking at the right poll? smiley: smile




It's looking better for the good guys don't you think? smiley: wink
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13 years ago
May 17, 2012, 7:45:26 PM
Tikigod wrote:
Very happy with it as it is to be honest.



Removing the battle timer (even as an optional choice) I can only see leading to occurrences where battle flow is completely broken with stop gaps throughout.



The current design works at establishing a decent system, keeps combat flowing but still has room for strategy and reaction changes.



It may sound odd, but IMO sometimes it's better not to give certain customisation to players if it will allow them to set up their game experience in such a way that they get an entirely different experience than the one intended through the developers design... some people won't like a developers vision on a game and that's fair enough, but it's better to just accept that than to give customisation options that allow people to judge features and base experiences on behaviour the feature was never intended to follow... it would just feel un-natural and players would pick up on it. smiley: smile




I dont see thes as bad thing sometimes players do not want same game exprince as the devlopers wanted, sometimes players want to there game to play way they want it to play not way devlopers wanted it to play, i say give option.



all games that give aiblty to turn off battletimers i usally turn them off, due to fact that i find them annoying, if i dont want to take time to do battle ill auto it if i do want to then ill play it out.



my biggest issue with battletimers in games like this usally happen for example ill use sword of the stars, 30 min battletimer well lets say that my armada size is 30 destorys and he has one capital ship that i am fighting well i can only lets say have so many destorys out at time 3 well the captiral ship will destory those destorys over and over agin till 30 mins is up then run away but if i turn off battle timmer eventual my destory keep flooding in till the captial ship is gone blowen up, making large fleets worth while.



so thats why i always in my games usally turn off battle timmers.



I do not want to be forced into a play still that is going to piss me off just becuase devlopers want game to be played a certain way, that type of stuff makes me want to throw game into a junk pile, personal i love having game be able to be modded changed vaired and to allow diffrent tatics then just what someone wants you to use.
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13 years ago
May 17, 2012, 8:14:07 PM
I do the same and usually turn off any timers associated with battles.

Before I bought ES, I done some reading up on it, and seen that it used a card system for the battles, I quite liked this idea, but if I had known that it was on a timer, I think that I would have thought twice about my purchase. They kept that one quiet. smiley: smile
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13 years ago
May 17, 2012, 9:11:08 PM
I guess I'd choose "C" out of your choices, but what I'd really like to see is the ability to speed it up, or allow the player to choose their cards before choosing "auto" or "manual".
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13 years ago
May 18, 2012, 12:34:18 AM
I took C but I thought you were talking about the one at the start before you push Auto or Manual !!!



I don't have a problem with the in battle one.
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13 years ago
May 18, 2012, 2:26:55 AM
I'd kind of like a turn based system, more like a collectible card game, where you get to see the stats and match up of your fleet vs theirs, pick a card to play, then have it advance to the next phase instantly.



I can see why it doesn't work like that though.
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13 years ago
May 18, 2012, 4:49:01 AM
LordOfLostSocks wrote:
What timer exactly? The one before you enter the battle or the one during?



The one during is not a problem for me. I just pick the cards within the first few seconds based on enemy weapons/defences and my weapons/defences then look at the show.




It was mainly the timer before the battle I find to be the problem. Then you should have your strategy firmly worked out for the battle itself.
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13 years ago
May 18, 2012, 9:06:10 AM
I'd love option with longer battles. Doing so should be extended timer and increasing ships health or decreasing fire power.

I don't like the moment, when battle music goes to full throttle and the battle ends.
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