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AI, Blockade, and invasions

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13 years ago
May 20, 2012, 1:13:28 PM
I usually find that scout losses - whether by me destroying enemy scouts or by my scouts getting destroyed by the enemy - don't lead to war. So I go ahead and destroy cold-war scouts that enter my territory and I shrug and build more scouts when my own are destroyed in enemy territory.



As long as the only fire is being exchanged on scouts, wars don't break out over this behavior. I've just come to assume that scouting-specced ships are 'deniable assets'.
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13 years ago
May 20, 2012, 12:25:08 PM
It is very annoying that ships flying around exploring will blockade pretty much everyone because peace is tough to maintain. Would like to see this changed a little. Is this why my scout ships are always attacked in cold war neighbor territories?



Until your outpost becomes a full fledged colony, anyone can take it. Destroying ships seems to be the only option right now. Would like a diplomatic one.
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13 years ago
May 20, 2012, 9:10:26 AM
Plus one vote for civ option here too, also I believe you can do it once your influence bubble expands. In theory (never seen it yet) the enemy fleet should be pushed out of the area unless you have "open borders" treaty with the AI
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13 years ago
May 20, 2012, 8:33:52 AM
hmm perhaps there should be some diplomatic option like with civ where you can force them to withdraw their ships from your territory. Then they have to show flag whether to declare war or not.
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