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[Discussion] is Endless Space too shallow?

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some areas are over-baked
I like the minimalist approach - kudos to ES for bringing the core elements back to the fore
there are areas that need growing
I am disgusted by the lack of features; if this is 4x it's baby's first 4x
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13 years ago
May 6, 2012, 10:39:05 AM
I think there are still some areas that need growing, for example diplomacy. I would really appreciate more options to outplay enemies diplomatically (more than just peace/war/open border).



Especially the reasoning why the AI is sometimes declining diplomacy needs better explanations. They really seem to dislike cease fires once they started a war (even if it would be to their advantage).



Otherwise i really enjoy the game smiley: biggrin
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13 years ago
May 6, 2012, 10:46:16 AM
I personally would like to see many features go more in depth such as Diplomacy and ship customisation/building
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13 years ago
May 6, 2012, 10:51:36 AM
For now I consider ES to be a very stable and solid base for an amazing 4X game. But the game needs a lot of work to deepen certain areas like diplomacy and combat.
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13 years ago
May 6, 2012, 10:51:38 AM
Three key areas for growth imo:



1) Diplomacy. Wrote a previous thread about ai diplomacy, but would be amazing if Endless Space could be the first game to have a detailed and realistic diplomacy system, where ai is more loyal, doesn't just act and declare war on triggers (such as expansion and military weakness), and doesn't feel like it has always declare war on you.



2) Battle system. Currently amazing looking, and a couple of levels of depth (rock paper scissors in weapon and defence choice, and battle cards) but has sooo much potential for expansion, especially with such a gorgeous engine. Multiple fleets in the same battle, tactics for individual fleets (try to fight at different ranges etc - the battle system takes no account of manouvrability), maybe even stealth and cloaking. Not sure how much is possible in the current design, but would be sad if it remained as simplistic as it is smiley: frown.



3) Planetary invasion. Several threads about this already, but more options needed smiley: smile.



If these three areas get developed properly, I will happily be a slave to the devs for an entire year.
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13 years ago
May 6, 2012, 12:05:43 PM
Combat is too shallow and needs more different weapon types. You could for example add an expensive "special power" slot to ships which can be filled with special reseachable weapon/support modules. Theses can then be triggered manually via a card during battle.
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13 years ago
May 6, 2012, 12:28:11 PM
I believe the game could do with some more in-depth features, I like complex games like those by Paradox and wish this game was a bit more like them.

But for an Alpha game it's excellent, I just hope the dev team will add more to the game and not just polish it off and be done.
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13 years ago
May 6, 2012, 12:30:27 PM
I like th eminimalist approach, but for me, the combat mechanics shoud have more depth.
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13 years ago
May 6, 2012, 8:01:34 AM
the message from a number of threads seems to be 'ES is too restrictive in x field'



just a poll, but be free to comment









I myself believe the core mechanics of 4x games are, perhaps uniquely, clean and clear-cut in ES and would be sorry to see the game pressured into feature creep as it counts down to launch
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13 years ago
May 6, 2012, 12:55:41 PM
For an alpha, I think its pretty amazing. But of course, I agree with the points made here. The combat should be focused on more, since it feels like a slideshow.
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13 years ago
May 6, 2012, 1:12:29 PM
For an alpha, it's in a great state, but there's room for improvement. Of course, that's why it's an alpha, and the devs seem willing to listen.
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13 years ago
May 6, 2012, 2:10:52 PM
It's a great alpha version, but the combatsystem needs more variety. I don't have a lot of influence and decisions in battles. To put the attacks into phases isn't a good solution, I think. I prefer a turnbased or realtime combatsystem to have more control over my battleships. And why there is no "escape"-button for weaker fleets?
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13 years ago
May 6, 2012, 2:49:16 PM
Im still saying that 10 things to put on your ships, makes the ship designer pretty much obsolete.

We need massive amounts of more stuff to put on the ships. This area of the game desperately calls for more care and love.
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13 years ago
May 6, 2012, 3:20:58 PM
I would like to have more information availably. Both in battle and system management. How many "Locust points" do I have on a planet? How much trade does it generate? What things specifically are making the population unhappy?



I would also love the ability to see demographics of conquered planets. ie: 76% Sophens, 24% Cravers. But I realize this may be impossible to do.
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13 years ago
May 6, 2012, 5:59:02 PM
I would like to see a increase in sophistication when it comes to combat. When you boil it down all it is is Rock, Paper, Missiles. Also like the idea of hero's and love the boost they give, but I would like to see more customization of hero's and maybe some interaction with them.
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13 years ago
May 6, 2012, 6:05:13 PM
There are certainly areas that need a bit of work, due to only being half-implemented or AI balance issues, but over all I love the feel of ES. I would say balance and perhaps do some minor expansions on what exists, but nothing too drastic (like some of the combat suggestions I've seen).
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13 years ago
May 6, 2012, 6:07:07 PM
They've built a very solid foundation. Next comes the diversifying, tweaking, and tuning. I expect good things.
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13 years ago
May 6, 2012, 8:23:49 PM
And what for?



It only makes sense to have more options if they are actually used. Having more options means a total rewrite of - at the very least - combat, to ensure that said new options are taken into account.

As it is, I find the system only in need of fine tuning, as it works. smiley: smile

Now, I agree, we could have more depth in ship construction and in combat modes, but for me it is not something that can just be tweaked, it is something which needs to be rethought entirely, as it brings the game in an entire direction entirely.

The way ship design and battles happen now is truly strategic, micro-management is reduced to a sheer minimum. Wanting to have more options means more micro-management and it is not something I enjoy.



But YMMV, of course. smiley: smile



Aerensiniac wrote:
Im still saying that 10 things to put on your ships, makes the ship designer pretty much obsolete.

We need massive amounts of more stuff to put on the ships. This area of the game desperately calls for more care and love.
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13 years ago
May 6, 2012, 9:27:29 PM
i am really shocked i must say, that so many (?) people are in a way content with the current (mostly combat) system, that they sound as if the game is allready a totaly great experience?



I mean, seriously, half of the game is space combat! sending one fleet against the other while pumping endless new ships from your colonies because the availible buildings are build very fast and the only thing you do then is builing ships ...



and now what is this 50% of the game right now? how can anyone possibly enjoy this space combat system for longer than say, 50 battles? the only thing that can happen which can make you stop for 5 seconds and think for a change is, when the enemy fleet composition changes from e.g. laser to kinetic ... then you have to redisign - again a no brainer because you easily now what counters the enemy -, refit and here you go again ... endless battles against paper-enemys with your scissor ships. now that is fun.



and, again, seriously, did anyone think that chosing the buildings for your colonies is in any way chalanging and meaningfull for the game right now? i thought it was not.



Btw. i seem to be the only person who choose option 4 in the pool ... and i don't really understand why no one else did so right now.



PS: as i have said in other threads before, i like the game, it has potential, but it really needs to be taken further, deeper and wider. in its current state, playing more than one time throu is not possible for me i think.
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