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[Discussion] Isolationists and Eternal War - unfair faction creation combos

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13 years ago
Jul 5, 2012, 7:49:06 PM
Kreios wrote:
Even without Eternal War, there's no reason to take Isolationists with Blockade Breakers because Isolationist screws you out a ton of trade routes that would otherwise benefit from Blockade Breakers.




Because it saves points and doesn't require you to take any other weakness.



Eternal War by itself is -10 and simply makes you eternally at war and you get no trade income.



Eternal War + Isolationists + Blockade Breakers is still -7 and you do get some trade income. It may not be as broken, overall, as Eternal War + Blockade Breakers + Merchants 2, but I think it's doable.



That said, from the strictest power-gaming perspective I'd guess that Eternal War + Blockade Runners + Merchants 2 is extremely broken.
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13 years ago
Jul 5, 2012, 6:37:43 PM
AlpsStranger wrote:
Because it is *still* strictly superior to just taking Eternal War and is cheaper?




Even without Eternal War, there's no reason to take Isolationists with Blockade Breakers because Isolationist screws you out a ton of trade routes that would otherwise benefit from Blockade Breakers.
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13 years ago
Jul 5, 2012, 3:11:26 PM
Kreios wrote:
Isolationist is not a good combo with Blockade Breakers. If your trade routes will be working without peace, why would you want to reduce them in number?




Because it is *still* strictly superior to just taking Eternal War and is cheaper?
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13 years ago
Jul 5, 2012, 2:17:39 PM
AlpsStranger wrote:
Cool.



I think I'm going to try messing with Isolationist, Eternal War, and Blockade Breakers. It's a more mild version of what you're talking about that weighs in at -7 net.




Isolationist is not a good combo with Blockade Breakers. If your trade routes will be working without peace, why would you want to reduce them in number?
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13 years ago
Jul 5, 2012, 9:09:18 AM
Kreios wrote:
If you think that's nasty, try combining Eternal War with Blockade Breakers, then throw in Merchants 2 for some real shenanigans. I tested it, and it works. I'm probably going to put that net +8 combo on every race until the devs rebalance the race customizer.




Cool.



I think I'm going to try messing with Isolationist, Eternal War, and Blockade Breakers. It's a more mild version of what you're talking about that weighs in at -7 net.
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13 years ago
Jul 5, 2012, 4:03:35 AM
AlpsStranger wrote:
I'm pretty sure Isolationists shouldn't be selectable with Eternal War. It's basically free points.




If you think that's nasty, try combining Eternal War with Blockade Breakers, then throw in Merchants 2 for some real shenanigans. I tested it, and it works. I'm probably going to put that net +8 combo on every race until the devs rebalance the race customizer.
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