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[Discussion] Biggest Current Multiplayer Design Problem - Galaxy generation

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13 years ago
Jun 7, 2012, 1:47:30 PM
Or for the EVE-player in our community: "harden the *uck up".




This is where I stopped reading. EVE isn't a game. It is a second job as an Excel technician. I know because I played for a year. I have no interest in every game I play being like or remotely near EVE. I play for fun, not to pat myself on my back for pulling myself up by my own bootstraps.
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13 years ago
Jun 7, 2012, 12:18:30 PM
This really comes down to an issue that has plagued gamers since the invention of checkers, pong, and 1st edition dungeons and dragons.



If the game isn't fun, it isn't a game. It's work.



If you're playing a multiplayer game, it's up to you to talk to each other and let each other know if you aren't having any fun. If you have a crap hand at the beginning of the game, and it hasn't gotten any better at turn 50, you're not playing a game, you're pretty much at work.



This depends on the community to express their unease to one another and promote a little bit of player to player diplomacy. It is possible to chat other players up and work out a peace treaty that benefits the person with a handicap, or even an alliance. Sometimes you just have to support the big dog on his campaign so that you can be the 'little winner.'
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13 years ago
Jun 7, 2012, 11:57:27 AM
Im totally on OP's side here, NOBODY has offered anything close to a convincing argument as to why balancing the galaxies shouldn't at least be a game option...



More importantly although elements of randomness are fine, the reality is in competitive play that you are matchmaked with people of equivalent talent and as such enjoy a level playing field. Accepting starting skill as constant, then the geopolitics could end up totally determining a game within the first 10 seconds. Of COURSE you should end up with better and worse positions, but they should be comparative, not broken. Calling someone a 'pussy' or 'coward' for demanding the most basic level of arena balancing is totally unhelpful.
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13 years ago
Jun 7, 2012, 11:04:32 AM
Oh well, I think both sides has valid points. This randomize/normalize starting positions issue is just a matter of personal taste. In the end, players will choose their preferred galaxy generators (as we will probably have several flavors provided by mods, if not directly bundled in the vanilla game), and everyone will be happy.
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13 years ago
Jun 7, 2012, 10:47:17 AM
Saranea wrote:


Do you guys and girls forget there are other players you can bond (temporary) together, trade techs, resources and so on?





Hello, this is Craver. I am looking forward to do business with you.







By selling your organs.









To myself.









To eat them.
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13 years ago
Jun 7, 2012, 10:44:18 AM
What I find really funny:



All of you seems to think in a multiplayergame (with more then 2 humans) you need to do all by yourself.

Do you guys and girls forget there are other players you can bond (temporary) together, trade techs, resources and so on?

Am I the only one who will abuse this against the "leading" player?!

In a Multiplayer a start can give advantages or disadvantages - but the lower half can help each other out.



But the longer I look here, the more I think everybody thinks like the cravers - "I'm a one man army which needs nobody and I can do all by myself".

Please stop thinking that way, else MP with you will become very dull or you are the frist to get eliminated because you have no (secret) allies.





Sincerly
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13 years ago
Jun 7, 2012, 9:08:32 AM
I can't think of anything worse than mirrored maps or fully balanced maps for MP. It would remove the whole point of fighting over strategic resources and exploring the galaxy/joy of finding an amazing system. Games would end up with all players sitting in their own corners of the universe rushing technologies or other victories.



I understand the sentiment, but this isn't a competitive e-sport game - the whole point of games in this genre is that people do *not* start on exactly equal footing.
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13 years ago
Jun 7, 2012, 9:04:45 AM
I'd definitely advise Amp for aiming to go that extra mile for the staying power of MP and the inherent MP Fan community it brings with it and the Kudos for developing it!



Either create a selection of specially designed MP Maps or produce a MP Mirror Map Generator with attendent features for MP Play.



This would definitely provide MP opportunities such as MP Tournaments and Competitions to go forward. Then people have the options of Wild Card MP and Level Playing Field MP. smiley: wink
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