Logo Platform
logo amplifiers simplified

[Discussion - Poll] What I don't understand. (A plea for tactical turnbased combat)

Turn based combat
Real time combat
The current combat is fine!
Something else. (see below)
Vote now
Copied to clipboard!
13 years ago
Jun 6, 2012, 8:41:18 PM
You made this beautiful space ship game and obviously put a lot of effort into designing dozens of ships.

















And then we don't get to play with them.

smiley: alder



This game dearly needs tactical combat. I could write a 1000 word essay now on why that is, pull references and examples from MOO2 and other games... but I think it's so obvious that I will spare myself the work here. Please, give us TBC! smiley: kitty
0Send private message
13 years ago
Jun 6, 2012, 9:15:58 PM
While I agree that this would be awesome, I definitely think it's beyond the scope of this game. If I wanted to play a more tactical game (vs strategic) then I would get myself a copy of a game that focused heavier on that aspect. (*cough* Starcraft II *cough*)



And there really aren't as many ships as you think there are. smiley: frown
0Send private message
13 years ago
Jun 6, 2012, 9:26:11 PM
thegreedyturtle wrote:
While I agree that this would be awesome, I definitely think it's beyond the scope of this game. If I wanted to play a more tactical game (vs strategic) then I would get myself a copy of a game that focused heavier on that aspect. (*cough* Starcraft II *cough*)



And there really aren't as many ships as you think there are. smiley: frown




a) Starcraft 2 isn't turnbased.

b) Starcraft 2 isn't a 4X.



Your comparision is bad.



Also, there are no tactical 4x games on the market. It's impossible to go "elsewhere".
0Send private message
0Send private message
13 years ago
Jun 6, 2012, 9:29:06 PM
The current combat works well for what it is, short instance battles that won't interfere heavily with other players.
0Send private message
13 years ago
Jun 6, 2012, 9:29:39 PM
thegreedyturtle wrote:
http://en.wikipedia.org/wiki/Master_of_Orion




Release date(s) September 6, 1993




I didn't make this thread to gather dumb responses, but to voice my opinion and to gauge what combat system other people here would prefer. So, try to not give dumb responses, even if it's hard for you not to.
0Send private message
0Send private message0Send private message
13 years ago
Jun 6, 2012, 10:20:57 PM
Then why did you make the poll?



I'm not trying to be all judgmental or anything but if turn-based hex crawling is really that much of a make or break thing for you then I'd say you should probably find a game that is specifically that instead of hoping that another game which isn't doing that will pull a complete gameplay reversal at the last minute.
0Send private message
13 years ago
Jun 6, 2012, 10:23:06 PM
Ohma wrote:
Then why did you make the poll?





The poll is there because there is another thread lobbying for RTS combat. I thought it would be a good idea to have an overview where everyone's loyalities lie.





I'm not trying to be all judgmental or anything but if turn-based hex crawling is really that much of a make or break thing for you then I'd say you should probably find a game that is specifically that[...]




There haven't been any in the last 20 years.
0Send private message
13 years ago
Jun 6, 2012, 10:32:38 PM
I like the current form of combat. I just wish it was a little more in-depth.

Maybe more tactics, and some tactics that can be played exclusively in response to others.



Por examp; You both reveal your cards and your opponent gets an advantage. You then get a brief window of opportunity in which to play a card that cancels out his additional advantages.

Or something to that lineage...
0Send private message
13 years ago
Jun 6, 2012, 10:46:19 PM
IMO the way the combat currently is, is probably the best for the multiplayer set up since it is simultaneous turn play and people are focused on other stuff and might just ignore combat, or if they use the auto feature and you pick manual combat and spend X minutes in battle while they are stuck there waiting for you to end your turn because they finished several minutes ago. Now single player is a different story, personally I like the way the combat is because most of the time I don't pay much attention to it unless I want to watch the battle. That said, you could technically make the single player combat whatever you want it to be, even if its as far as giving control of each individual ship, positioning, firing, strategy, etc.



To be fair though, this is a TBS (turn based strategy) with the key work as turns, nothing in this game is really realtime as far as combat is concerned.
0Send private message
13 years ago
Jun 6, 2012, 10:52:13 PM
You may count this as a dumb responce, but here's my two dust for why my loyalties lie where they are. The current combat is amazing, though the camera is kinda screwed up cause it only works well on large fleet battles, because it is like nothing we have ever seen before. Unique, I like things unique.
0Send private message
13 years ago
Jun 6, 2012, 10:54:11 PM
DeathSarge wrote:
You may count this as a dumb responce[...]




No, your response isn't dumb.
0Send private message
0Send private message
13 years ago
Jun 7, 2012, 12:07:52 AM
I like the combat because it keeps the focus on the strategic game while still allowing you to have some direct influence on the tactical outcome.



I would like free movement of the camera and rewind/replay functionality, though.
0Send private message
13 years ago
Jun 7, 2012, 12:42:58 AM
raw wrote:
Also, there are no tactical 4x games on the market. It's impossible to go "elsewhere".




Then that means 4x is a game style focusing on strategy and not tactics. Or you simply don't have the right definition of 4x : Heroes of Might and Magic is technically 4x and has tactical turn-based combat. The last one went out in 2011, so it's a recent game. I've not played it, but if it's anywhere like its predecessors, some areas of the 4x are a bit lacking, namely research/tech and peace potential. But the tactical combat must be exactly what you want, just not in space.



More on Endless Space... If you implement turn-based combat with tiles and stuff, you need to get the AIs to be decent at it. Given the current state of AIs, adding to it could double the bugs for all I know. The current combat system is simple yet gets the job done. I'd see turn-based combat in a post-release addition, or as mods.





I can't imagine you having much success on forums with such blunt, judgmental, passive-aggressive approach. At least explain your views, both for ES combat and so-called dumb responses. Constructive comments are always appreciated. I'd like to read that 1000-words essay you mentioned, then discuss about it.
0Send private message
13 years ago
Jun 7, 2012, 12:44:38 AM
Marthnn wrote:
If you implement turn-based combat with tiles and stuff, you need to get the AIs to be decent at it. Given the current state of AIs, adding to it could double the bugs for all I know.




Obviously, changing the combat system would require additional work.





At least explain your views, both for ES combat





As for my views, I can refer you to this surprisingly good thread on steam, specifically techn0mage's responses.





and so-called dumb responses.





I don't discuss dumb responses.





I can't imagine you having much success on forums with such blunt, judgmental, passive-aggressive approach.





Nowhere did I bluntly judge the current combat mechanics, I simply stated that I want TBC. I don't think the game will explode and my screen catch fire if it stays the way it is now - I simply prefer TBC over cinematics. I also understand Amps reasons behind their choice - but that doesn't mean that I agree with it.
0Send private message
13 years ago
Jun 7, 2012, 12:50:30 AM
raw wrote:
Obviously, changing the combat system would require additional work.




Yes, and how is the additional work worth it? There's already a full game of strategy, I don't see the need to add another layer of it.
0Send private message
13 years ago
Jun 7, 2012, 12:53:26 AM
Marthnn wrote:
Yes, and how is the additional work worth it?




It is obviously worth it in my opinion, or I wouldn't have created this thread.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message