ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
eleazzaar wrote: * Running into some sort of space-time-weirdness that teleports the fleet to a random, distant part of the map-- One time only.
* Finding an ancient stalled colony ship, with all members still in cryosleep. You are able to repair it.
* Fining a ancient small scanning station. It is able to temporarily extend your vision/scanning range by a factor of 3 or 4.
Colony ship already exists as an event.
My Idea: Local Map discovered. Reveals planet details for the surrounding 10 parsecs, including starting locations of other empires if present (but not colonies or outposts). Includes planetary details of planet type, size, and resources.
I believe a fun exploration would be finding a solar system that already has population on it of a minor faction. It was done in Master of Orion and they handled it by you can still populate it since the star system was not owned by a major empire, but there will be mixed population and there might be slight unrest because the natives hate it that you are taking their planet like that.
- Endless broadcasting sattelite floating in space: increasing your empires Influence radius by 20 - 50% instantly.
- Forgotten Ship-wreckage: Instantly get the Endless Hero! (Seriously! I played the game several times now and never got him. Perhaps giving the small chance to non-imperial-edition buyers to get him as well. (VERY small chance for this reward!))
- Superfuel: + 2 Speed on Empire, double moving points for about 5 turns.
- Find a random technology you don't already have. Rare reward.
- You find a ship wreckedge with a wormhole-drive. You get the ability to travel wormholes for 5-10 turns because the drive is damaged and doesn't hold long. For early game very interesting!
1. Discover an evolved and sophisticated and independent society of a minor race that has claim to the system ( fully intractable through diplomacy screen and will research and build at a severely reduced rate but will not expand and colonize new systems only the other world within that system)
2.discover a hero that is added to the list of available heroes to hire
3. discover an ancient endless database ( gain access to a unique hidden technology, can be either a unique ship module or permanent empire bonus or access to new endless building or buildable wonder)
The actual exploration is a very short time. You explore the small system that is yours, then wait for wormhole tech and explore again for a very short time until your scout ships park themselves. Your scout ships become absolutely worthless after that. How about this:
Once the game signals you that there is nothing left to explore, after 3 turns or 5 turns or whatever, you gain the ability to do 'hyper-resonance' exploration (or some such sci-fi verbiage) with *scout ships only* because now they are actually converted to Science Vessels. If you choose to participate in 'hyper-resonance' exploration, it allows your Science Vessels to do the auto explore again - only slower because, as everyone knows, it take longer to do 'hyper-resonance' testing. Perhaps the Science Vessel stays in one spot for 3 turns periodically because of the dense fields around Planet X indicates a discovery may be made.
Down side is, if you choose to do the new exploration, it is a 5% drain on your Empire... or on your Dust... or whatever. There is a cost if you chose the option.
If you DO chose the option, there may be random dust found.. or a superconductor found only on your colony on meteor X that increases the production on that meteor by 15%... or a lost satellite found in an opposing faction's area that boosts their dust/production/happiness/whatever that does nothing for you at all... list goes on and on with the possibilities.. including finding nothing worthwile at all (other than the obligatory 'What happened in Hyper-resonance stayed in Hyper-resonance' T-shirt and matching coffee mug achievement).
I guess what I propose is not an Exploration event that is a 'Find X / Receive Y' event, it is more of an Exploration event that extends the life of exploration once the computer tells you your scout ships have explored everything and have become useless.
I am NOT proposing an addition to the tech tree! ick!
3. discover an ancient endless database ( gain access to a unique hidden technology, can be either a unique ship module or permanent empire bonus or access to new endless building or buildable wonder)
I like this Idea. It brings back some memories of Emperium Galactica II with the techs that are not always available every game. If this had a pool of a few techs or so that can not be researched and do not lead to any new researches, this would be perfect. Something along the lines of a building that adds +1 dust per population, +1 science per population, +1 industry per population, or +1 food per population.
Ceo wrote: The actual exploration is a very short time. You explore the small system that is yours, then wait for wormhole tech and explore again for a very short time until your scout ships park themselves. Your scout ships become absolutely worthless after that. How about this:
Once the game signals you that there is nothing left to explore, after 3 turns or 5 turns or whatever, you gain the ability to do 'hyper-resonance' exploration (or some such sci-fi verbiage) with *scout ships only* because now they are actually converted to Science Vessels. If you choose to participate in 'hyper-resonance' exploration, it allows your Science Vessels to do the auto explore again - only slower because, as everyone knows, it take longer to do 'hyper-resonance' testing. Perhaps the Science Vessel stays in one spot for 3 turns periodically because of the dense fields around Planet X indicates a discovery may be made.
Down side is, if you choose to do the new exploration, it is a 5% drain on your Empire... or on your Dust... or whatever. There is a cost if you chose the option.
If you DO chose the option, there may be random dust found.. or a superconductor found only on your colony on meteor X that increases the production on that meteor by 15%... or a lost satellite found in an opposing faction's area that boosts their dust/production/happiness/whatever that does nothing for you at all... list goes on and on with the possibilities.. including finding nothing worthwile at all (other than the obligatory 'What happened in Hyper-resonance stayed in Hyper-resonance' T-shirt and matching coffee mug achievement).
I guess what I propose is not an Exploration event that is a 'Find X / Receive Y' event, it is more of an Exploration event that extends the life of exploration once the computer tells you your scout ships have explored everything and have become useless.
I am NOT proposing an addition to the tech tree! ick!
+1 I definetly like this idea. There are almost endless posibilities to combine together. Both negative and postive. Great idea.
sdneidich
Newcomer
sdneidich
Newcomer
100g2g ptsReport comment
Why do you report sdneidich?
Are you sure you want to block sdneidich ?
BlockCancelAre you sure you want to unblock sdneidich ?
UnblockCancelKantharr
Newcomer
Kantharr
Newcomer
100g2g ptsReport comment
Why do you report Kantharr?
Are you sure you want to block Kantharr ?
BlockCancelAre you sure you want to unblock Kantharr ?
UnblockCancelCodename_Veers
Sentient Tweaker
I don't want to customize my signature.
Codename_Veers
Sentient Tweaker
32 700g2g ptsReport comment
Why do you report Codename_Veers?
Are you sure you want to block Codename_Veers ?
BlockCancelAre you sure you want to unblock Codename_Veers ?
UnblockCancelSkyles
Newcomer
Skyles
Newcomer
100g2g ptsReport comment
Why do you report Skyles?
Are you sure you want to block Skyles ?
BlockCancelAre you sure you want to unblock Skyles ?
UnblockCanceljamesyoung79
Old Timer
jamesyoung79
Old Timer
18 800g2g ptsReport comment
Why do you report jamesyoung79?
Are you sure you want to block jamesyoung79 ?
BlockCancelAre you sure you want to unblock jamesyoung79 ?
UnblockCancelTiggy
Newcomer
Tiggy
Newcomer
14 800g2g ptsReport comment
Why do you report Tiggy?
Are you sure you want to block Tiggy ?
BlockCancelAre you sure you want to unblock Tiggy ?
UnblockCancelCeo
Newcomer
Ceo
Newcomer
100g2g ptsReport comment
Why do you report Ceo?
Are you sure you want to block Ceo ?
BlockCancelAre you sure you want to unblock Ceo ?
UnblockCanceljamesyoung79
Old Timer
jamesyoung79
Old Timer
18 800g2g ptsReport comment
Why do you report jamesyoung79?
Are you sure you want to block jamesyoung79 ?
BlockCancelAre you sure you want to unblock jamesyoung79 ?
UnblockCancelAzhrey
Newcomer
Azhrey
Newcomer
20 600g2g ptsReport comment
Why do you report Azhrey?
Are you sure you want to block Azhrey ?
BlockCancelAre you sure you want to unblock Azhrey ?
UnblockCancel