ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Cross colonizing planets doesn't tend to increase FIDS any real amount because you can only gain 1pop per system at a time, you have to wait until you've begun to pop cap planets, and by then you'll have the tech to increase approval (such as Colonial rights). Your main focus should never be on building tall in the early game (except for Harmony and Sowers who have strong cross colonization) but rather in expanding to new systems to gain exponential empire growth.
And unless you're playing in harder than Normal the AI doesn't have any real effective bonuses.
"Happiness Rate" is something that really confused me for the longest time. I think that a better name for it would be something along the lines of "Logistic Efficiency" or "Government Spending" or "Economic Maintenance". It would make it make much more sense to the average player (i.e., me). If you spend Dust on Logistic Efficiency you produce more goods, but you get less Dust back in the budget to spend elsewhere. Alternatively, you could take Dust out of the Logistic Efficiency Budget and keep it for other expenses, you'll get more money, but your economy will be less efficient. It makes much more sense than, our people are unhappy because we get money out of them rather than hard labor in the factories.
Autocthon wrote: Cross colonizing planets doesn't tend to increase FIDS any real amount because you can only gain 1pop per system at a time, you have to wait until you've begun to pop cap planets, and by then you'll have the tech to increase approval (such as Colonial rights). Your main focus should never be on building tall in the early game (except for Harmony and Sowers who have strong cross colonization) but rather in expanding to new systems to gain exponential empire growth.
And unless you're playing in harder than Normal the AI doesn't have any real effective bonuses.
To add on to what you said, early T2 planets are still pretty damn useless. You need to actually have decent population growth, and that generally requires techs you acquire later in the game - if you don't start with Sustainible Farms, your first planet probably shouldn't be a planet with 1 per opulation:, for example.
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