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Are the Sowers under powered? AKA Save the Sowers!

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No!
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12 years ago
Apr 23, 2013, 12:22:15 AM
200 replies to the thread, over 100,000 G2G on the petition, 150+ votes, 7,000 views... *Sigh* I'm proud of this community for being so involved.
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12 years ago
Apr 23, 2013, 12:31:29 AM
Sovereign wrote:
*Cough* over 126000 G2G Points.



No reason to be modest.





And also 82 Members in the officially "Save the Sowers" Group ; )




Well look at you. Going all exact numbers, are we? lol just listing the big milestones smiley: biggrin
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12 years ago
Apr 23, 2013, 12:34:28 AM
125000 G2G is a milestone too ; )



And we are also now the Thread with the second most replies in the whole GAMES2GETHER - Design Discussion Forum section ; )
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12 years ago
Apr 23, 2013, 6:32:59 PM
Sovereign wrote:
*Cough* over 126000 G2G Points.



No reason to be modest.





And also 82 Members in the officially "Save the Sowers" Group ; )




And of course, we already have an official fix mod in playtest
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12 years ago
Apr 23, 2013, 7:44:38 PM
AND an awesome picture made by the Devs themselves!

AND so much pictures and memes from our supporters that i couldnt post them all^^



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12 years ago
Apr 23, 2013, 7:48:36 PM
We should hold a caption contest to see who could best replace the heart in the pic with something hilarious lol
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12 years ago
Apr 23, 2013, 10:52:31 PM
Stealth_Hawk wrote:
We should hold a caption contest to see who could best replace the heart in the pic with something hilarious lol




Isn't it very obvious that a sophon had his way with the poor Sower? Just think of it: A sophon scientist comes by, sees an old wrecked almost useless Sower... and some UE propaganda TV show pays him and his favorite Automaton repair workshop to pimp your Sower with high grade loudspeakers (the Sower will never need for communication and that are integral in damaging its long term structural integrity), tentacle cuts (see how well THAT turned out), a stylish patch (they took that too literal for comfort) and extremely "in" crutches.

Also the system language has been reset to chic symbolic japanese, kawaii-edition with lots of hearts.



That just explains everything.
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12 years ago
Apr 24, 2013, 11:53:12 AM
Nosferatiel wrote:
Isn't it very obvious that a sophon had his way with the poor Sower? Just think of it: A sophon scientist comes by, sees an old wrecked almost useless Sower... and some UE propaganda TV show pays him and his favorite Automaton repair workshop to pimp your Sower with high grade loudspeakers (the Sower will never need for communication and that are integral in damaging its long term structural integrity), tentacle cuts (see how well THAT turned out), a stylish patch (they took that too literal for comfort) and extremely "in" crutches.

Also the system language has been reset to chic symbolic japanese, kawaii-edition with lots of hearts.



That just explains everything.
Maybe, or a Sower got "high" and ended up partying with some Cravers during a long night of debauchery.
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12 years ago
Apr 24, 2013, 12:07:09 PM
Stealth_Hawk wrote:
We should hold a caption contest to see who could best replace the heart in the pic with something hilarious lol






"What? My medical plan doesn't cover this?? #occupyAmplitude"
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12 years ago
Apr 25, 2013, 1:07:45 PM
We tended to make this not first priority but if we save the sowers we cant forget the AI cause if we save them we have to save all of them.





i like to throw in that the AI is still unbelievable bad in handling the sowers making them to an completely free kill.





Always weakest faction by far in every single of my test games.
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12 years ago
Apr 25, 2013, 1:36:41 PM
Sovereign wrote:
We tended to make this not first priority but if we save the sowers we cant forget the AI cause if we save them we have to save all of them.





i like to throw in that the AI is still unbelievable bad in handling the sowers making them to an completely free kill.





Always weakest faction by far in every single of my test games.


The AI has proven that it is in-capable of playing the style of the different races. Yes, this needs fixed for All the races. Diplomatic victory for AI Hissho? Really???
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12 years ago
Apr 26, 2013, 10:27:38 AM
I actually got the "you are about to acchieve Diplomatic victory" as Hissho. And I was all Zoidberg: "I play bad and I should feel bad."
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12 years ago
Apr 26, 2013, 3:45:54 PM
Ca_Putt wrote:
I actually got the "you are about to acchieve Diplomatic victory" as Hissho. And I was all Zoidberg: "I play bad and I should feel bad."




lol its all "Ima Hissho! Expansion is my Diplomacy!"
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12 years ago
Apr 26, 2013, 5:45:56 PM
smiley: approval



/signed!



>.> Sowers are really cool and heavy industry is one of the most fun ways to play! Remember the Klackons or the Meklar from MoO2? Good times! Hehe.. I guess I don't have anything substantial to add other than compliance!
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12 years ago
Apr 28, 2013, 10:34:56 AM
Here’s a few ideas I had on how to balance the sowers afinity and make them more lore friendly please let me know what you think and any problems i've overlooked.

Don’t need to research terraforming (its part of there programming) instead points are added to a planet (similar to cravers locust points) and when there is enough the planet improves

Barren->desert->arid->terran/jungle

Lava->arctic->tundra->ocean

(not sure about if lava and barren are the right way round) but they would still need to research gas giant terraforming

also they don’t get unhappiness from planet type instead they get unhappiness if its been a long time since they last terraformed a planet. This would mean players would be forced to expand to keep them happy but it would give a boost in early expansion with tolerant
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12 years ago
Apr 29, 2013, 5:00:34 PM
Sorry for the second post but I thought I should say why I think a change is necessary.



I tried the save the sowers mod playing two games together with no traits, one with the Sower affinity and one with the Sophon affinity.

They used the same galaxy settings and the same seed. I played the Sower turns first and copied them as Sophon and Sophon were doing everything faster so they spent over half there turns not doing anything waiting for the Sowers to catch up. The only thing Sower did better was on the lava, tundra and methane planets population grew slightly faster.



By the time I had researched everything on Sophon T1 planets (terran with food exploitation) the smiley: industry was about 30% higher with all system improvements (Compairing the same system Sowers 4765 smiley: industry and Sophons 6119 :industrysmiley: smile but terraforming all the Sower planets to tundra with industry exploitation gave 5667 smiley: industry but getting much less dust (methane was 5686 smiley: industry but half the dust)



So for Sowers to be able to build fleets at the same speed as the other factions at end game they need to terraform the wrong way, which is just kind of wrong.

I haven’t tried this way of comparing them to the other faction but I expect the results would be the same.

Food ends up better than industry for production at end game so I don’t think any % changes to there current affinity would work to balance it.



Another way this could be solved is by changing the tech which does smiley: food surplus to smiley: industry to give the Sowers a boost to industry.

But that still doesn't change the fact that they were worse for the whole game.



Again please let me know what you think and don't be afraid to tell me if I'm wrong and should just shut up.
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12 years ago
Apr 29, 2013, 6:44:01 PM
Am I the only person here who thinks that the Sowers have already been saved? The difference between "old" and "new" Sowers is huge. Now it takes ~140-150 turns to achieve the supremacy/scientific/economic victory on impossible difficulty and ~160 turns for the expansion victory. The most effective strategy for playing as this faction remains the same: conquer your weakest neighbor, terraform all your planets to tundra asap, then... do what you want!



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12 years ago
Apr 29, 2013, 8:31:10 PM
It's an interesting change, but I feel it makes then very similar to how everyone else plays, and so I guess I just don't like the flavouring.



But certainly they aren't at a disadvantage, but towards no real advantage to be worth speaking of.





But there are major concerns amongst the community about the influence changes, and the balance of them has taken the current spotlight at last chek.



(Personally favouring of space lines doubling the range of influence along them, so connected worlds have greater resistance from influence across the void or from other galactic arms, giving a reason to be more methodical about expansion then to simply scramble for the scattered T1 worlds.)
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