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Are the Sowers under powered? AKA Save the Sowers!

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No!
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12 years ago
Apr 8, 2013, 4:48:30 PM
Okay thats totaly off topic but it is sweeting our waiting Time^^



0:41 For exhaust ports^^ completely new design!



But Admerial Ackbar and the End with the Jedi ghosts is also awesome ah everything is awesome:



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12 years ago
Apr 8, 2013, 11:57:04 PM
count me in

The sowers really need a big buff

maybe more on the builders and add optimal structure

They also need a complete revitalize of their affinity

Last but not least, they should kill "space cadets" because the sowers, with their super computatoinal powers and their ability to link into one consciousnesses is pretty darn smart
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12 years ago
Apr 9, 2013, 10:07:31 AM
I'm in! The Sowers wheren't very attractive to me ingame. Even though I find them interesting.They need more lore and more unique way of play.
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12 years ago
Apr 11, 2013, 4:03:10 PM
And still waiting........................................................................................................... And waiting. Oh well.



I'll update the thread in the meantime lol
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12 years ago
Apr 11, 2013, 4:25:06 PM
Id say the biggest issue is that the approval penalty negates any use for the tolerant trait, and in fact often makes it a liability.
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12 years ago
Apr 12, 2013, 1:10:49 PM
Man you make my day i just love read [inwork] so long posts smiley: wink about game issue +

for sure i try play this race and then back to this petition. nice work
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12 years ago
Apr 12, 2013, 9:40:04 PM
Buffs come from the planet fids changes, planetary improvement changes and the industry conversion boost.
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12 years ago
Apr 12, 2013, 9:49:44 PM
Scrangos wrote:
industry conversion boost.




Steph'nie wrote:
  • Sowers Conversion Food to Industry: convert 30% ind to food instead of 40%




  • NOOOOOOOOOOOOOPE



    in a scenario of generating and keeping 100 food, the fist cut makes it 50 food requiring 167 industry to get that 500 food back at the new 30% exchange.
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    12 years ago
    Apr 12, 2013, 10:24:41 PM
    Erm by industry conversion boost i ment the ind->sci and ind->dust. Its now 33% instead of 25%, giving industry factions a boost.
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    12 years ago
    Apr 12, 2013, 10:28:34 PM
    Scrangos wrote:
    Erm by industry conversion boost i ment the ind->sci and ind->dust. Its now 33% instead of 25%, giving industry factions a boost.




    Welcome to the new and improved Over Powered UE
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    12 years ago
    Apr 12, 2013, 10:41:39 PM
    UE actually got scarier. The changed range means they have more industry bonus at all tax levels. They needed 50% tax before to match the automaton stack 20% of base industry gain at 4 stacked turns, now they only need 35% tax. They had the xp moved from the afinity to the traits though, not sure how relevant that was.
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    12 years ago
    Apr 12, 2013, 10:45:57 PM
    UE just keep getting buffed... but at least maybe we'll see less sophon affinities smiley: biggrin
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    12 years ago
    Apr 12, 2013, 10:49:40 PM
    stasik28 wrote:
    UE just keep getting buffed... but at least maybe we'll see less sophon affinities smiley: biggrin




    For sure. You can now use Space Cadets and UE affinity to a better extent than Sophon Affinity + Builders + Whatever trait for bulding ships is.
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    12 years ago
    Apr 12, 2013, 11:10:53 PM
    UE have always been on par with my cravers, horatio and hissho second.



    Aint no Sophon hippy's in my games!
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    12 years ago
    Apr 14, 2013, 12:58:56 AM
    Igncom1 wrote:
    UE have always been on par with my cravers, horatio and hissho second.



    Aint no Sophon hippy's in my games!




    Sophons can still burn you with their technology, though...
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    12 years ago
    Apr 14, 2013, 2:51:07 AM
    Tech doesn't do anything when you can insta buy fleets!!! (especially with fair fight mod)
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    12 years ago
    Apr 14, 2013, 4:25:21 AM
    Been a long time since I didn't come on the Endless forum. Sowers has been up since pretty much a few weeks after they were introduced (25% conversion nerf, -50% smiley: industry>:foodsmiley: smile. They were op before, but the nerf just destroyed their unique gameplay and the faction, imo.

    Edit : smiley: approval
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