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1st contact effect

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13 years ago
May 8, 2012, 8:12:59 PM
this idea is great, there should be much more random events, much more random like oh here look some dude discovered somethin but sold it to everyone stuff
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13 years ago
May 5, 2012, 2:15:13 AM
Awesome idea! To be honest I have never seen this done in any 4x game that I have played, hell the thought had never even occurred to me. I would love to see this implemented if possible.
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13 years ago
May 5, 2012, 2:56:18 AM
Many events of this type can also be modified by the type of empire that is being used. So a society that is highly religious could turn xenophobic...or may have a moment of epiphany changing their outlook on the universe. While a society that is based around corporations and trade could veer more towards a positive response as they see opportunities for trade.



It would be very easy to apply an appropriate bent from one attributes effect on another, and would be well with in the realm of possibility.
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13 years ago
May 5, 2012, 2:57:08 AM
Really like this idea.



What I would also like to see is some forced encounter on first contact... doesn't have to be combat related but certainly cinematic in style and reflective of who I just encountered.



I've noticed that the current playable races actually have details to them like "Evil" or "Expansionists", so if these empire traits could be woven into some encounter cinematic such as encountering a militaristic 'evil' empire then the first contact encounter is much more menacing in nature with hints of what is more likely to come... that would be fantastic IMO.
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13 years ago
May 8, 2012, 4:19:12 PM
Remscar wrote:
5% chance of mass suicide, lose half of your population smiley: zipper




That would be hard to balance. Better have a few fanatics found a sect and then start with "piracy" to rain death upon the unbelievers or such.
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13 years ago
May 8, 2012, 4:21:19 PM
This is a great idea. I think it would be interesting too if there was a chance of a pandemic because of exposure to new diseases from the first encounter.
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13 years ago
May 8, 2012, 4:37:47 PM
BobbyDylan wrote:


5% chance of civil war, 1/2 you fleet break away to become Militant / pacifist

5% of riots, costing economy X amount

5% chance of unified people, producung X production points

5% change of refocused research, gaining x research points

5% of noting at all, we knew they were out there

.....

Et cetra, up to 100%



This would make 1st contact feel momentus, as I'm sure it will be.



Aslo, There could be a slightly smaller chance of this when we come across other races, if they're much more powerful / advanced than us.



What do you guys think?




I love that idea. Though it might mean instant war between your peoples. Think the botched first contact between humans and the membari on babylon 5 lol.
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13 years ago
May 8, 2012, 6:12:43 PM
+1



However, I think positive effects should have a higher change because IMO finding another species would unite a race more than separate it as there will be a common "enemy".
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13 years ago
May 8, 2012, 7:20:32 PM
This is certainly an interesting idea, but I think that the effects should be tempered by the nature of the contacting race and the contactee race. Meeting the Sophonts or the Cravers, for example, should be a massively different experience!
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13 years ago
May 5, 2012, 2:02:33 AM
Agreed. It would be cool to have warring nations who suddenly meet each other naturally just start firing with no diplomatic means what so ever. Or on the other extreme, two peaceful/exploratory races meet and choose to communicate somehow through a selection of dialogue choices with the other player, and depending on your choices it could lead to either alliance or all out war for offending them or misinterpreting signals yourself.
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13 years ago
May 8, 2012, 8:45:11 PM
+1 from me to the first contact idea ...

but here are my two cents

you get a random empire buff or debuff i like the 5% for a total of 20 possibles maybe from deadly to godly ->

1 deadly 2 very bad 4 bad 6 neutral 4 good 2 very good 1 godly of course a flavor for every race a deadly one for humans may be "Dissensions" loose one of 5 star systems to separatists and puff another faction is born do to bad luck or a deadly for cravers "death of the first born " get -x population on all planets proportional to planet size - a neutral would be some free science advancement like "No place like home" "flavor text : a panicked engineer tweeked the engine so hard and made the ship fly true space at warp speed you are now at your home system and have unlocked warp travel to boot " race personality or even approval could raise or lower the percentage for one or some or all of the 20 outcomes for a first encounter



then my other two cent's but for this you need to implement governments and personalities

you have governments that provide a large buff percentage to 2 resources and a small debuff to the other 2 and a large buff or debuff to approval (you can be a dictatorship and have +12% prod +8% tech -4%food -6%dust -10% aproval or capitalism and have +12% dust +8% prod -4% tech -6%food and +10% approval)

you have personality that provide a a small buff to 2 resources and a tiny debuff to the other 2 and a small buff or debuff to approval(you can be pessimist that gives +6% dust + 4% food -3% prod -2% tech and -5% approval or you can be a warmonger and get +6%prod +4%tech -3% food - 2% gold and -5% approval)

the when the two cultures meet a clash of personalities and governmental relationship starts

the superior government gains the bonus of the other government while the inferior looses it's bonus for a set amount of turns (maybe 15 )

the superior personality gains the bonus of the other personality while the inferior looses it's bonus for a set amount of turns (maybe 10)

but what if you get two empires that have neutral governments or same personalities

two empires at first contact will gain double buffs and have debuffs negated for 20 turns from governments and personality if they have compatible personalities and identical governments

now here is what i have in mind to spice things up imagine two capitalist empires one an optimist and another a pacifist no problem the 20 turn buff remains but if one is a warmonger or aggressive and the other is also a warmonger the two fleets engage automatically and the winner get's 40 turns of double buffs and no debufs(superior race) the loser get's 20 turns of double debuffs and no buffs(crushed spirits) and both factions get locked in a open war state for 100 turns(botched first encounter)

a warmonger ,aggressive or even pessimist can chose to attack during the first encounter for the buffs a described above but get a different 100 turns open war state(you attacked the ™vulcans) after the loser passes the crushed spirits debuff he recives 50% damage 50% armour on ships vs the race that attacked you (Vengeance!!)
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13 years ago
May 8, 2012, 8:50:30 PM
seems to be a decent idea to make the game a more unpredictable during first contact also keeping early heroes faction locked until first contact.

+ 1
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13 years ago
May 8, 2012, 9:14:17 PM
Excellent idea. Would also be cool if there were either technologies you could research early or a building or two you could build to reduce the chances of there being a negative result of first contact, and/or increase the chances of positive effects on your empire from such an event.
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13 years ago
May 9, 2012, 10:00:19 AM
+1 to this suggestion



Just bought the game over the weekend and my first impression of the game is very positive. One thing about the game I would see lacking though: The races seem too impersonal and offer no extra immersion. SO:



1) For every first contact there should be some "first contact" event. Pop-up of (animated) alien and a brief story/description about the race.

2) Plus some gameplay affecting stuff like suggested here (not sure about the mass suicide stuff though).

- I would add that on first encounter and learning upon an alien race the first benefit would be to gain a random (non-military) tech from the other (non-hostile) race.
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13 years ago
May 9, 2012, 6:04:53 PM
Tikigod wrote:
Really like this idea.



What I would also like to see is some forced encounter on first contact... doesn't have to be combat related but certainly cinematic in style and reflective of who I just encountered.



I've noticed that the current playable races actually have details to them like "Evil" or "Expansionists", so if these empire traits could be woven into some encounter cinematic such as encountering a militaristic 'evil' empire then the first contact encounter is much more menacing in nature with hints of what is more likely to come... that would be fantastic IMO.




I'm glad I read all of this first, I was about to suggest this.



The first impression should really depend on the allignment of the civ, if a Good one meets a Evil one the people of the Good side are bound to be more afraid than the other side, the Evil guys would be all happy, thinking that they found new easy prey.

Also, the chances for each different event could be related to some research or something, if the civ is more advanced they are more likely to be less scared and the chances for a "bad" event should be lower.
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13 years ago
Jun 28, 2012, 9:38:59 AM
I like this idea, too. As far as I know, there is no existing 4x game that reacts on first contact other than notifying the player. Implementing this would give ES another unique feature. That'd be great!
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13 years ago
Jul 3, 2012, 3:48:23 PM
Yeah more dynamic events would be cool. Personally i would like to see the option to make some choices on some events. Example: Found and old Endless Temple have the choice to exploit it for a science boost but cause riots from a religious cult or leave it at peace and get an approval bonus.
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13 years ago
Jul 3, 2012, 3:56:26 PM
BobbyDylan wrote:
Just a window with "Oh, hey Human. Whuzzup. Oh, BTW, I'm gonna kick your ass soon. Laters" does not feel very epic.




See that quote implies an epic arse-kicking is soon to follow lol
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13 years ago
May 4, 2012, 6:14:03 PM
HeroSForever wrote:
That will (could) be modified by the size of our empire. The first contact for a mono-star empire could be more important than a multi-star empire.




That's a good point. What is first contact to an established, dozen system empire who has met 5 other species already? With that being said, if such a species were xenophobic... meeting yet another species could be the impetus for a riot or calls for a holy war against the evil alien vermin. That latest first contact could just be the straw that broke the camel's back, as it were. The latter could be a special event that causes the relationship between such a species and others to steeply decline for X number of turns, or until an enemy player is eliminated.
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13 years ago
May 4, 2012, 1:56:56 PM
Cool Idea! I agree that first contact would probably be one of the defining moments in a civilization's history and characterize the following years' if not decades' of development. Just think of the different types of races one might encounter and the consequences this would have. In Star Trek the Vulcans initiated contact when the first ftl drive was tested and a technological renaissance set in, with the Vulcan's as humanity's mentors. (Read: +Tech, +Peace, +Colonization) Just imagine, what would have happened if it hadn't been a Vulcan science vessel passing by but a Romulan bird of prey (galactical proximity grossly ignored). Humanity's immediate future would have looked very different and probably resulted in a more militaristic development. (+War, +Military, +Espionage). In gameplay terms, first contact could have the effect of enabling certain research options, as well.
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13 years ago
May 4, 2012, 2:01:52 PM
I really like this idea. Especially if like has been said it has different affects based around who the first contact is with smiley: biggrin
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13 years ago
May 4, 2012, 2:03:56 PM
I like the idea of a more profound effect on contacting a new alien race also, this is never really explored in most games.



I like the ideas in the OP, I was thinking that perhaps the type of alien race you meet can make a huge difference to the moral and production of your race, such as meeting a benevolent humanoid race that may share some aspects with you (being humanoid yourself) would have more positive effects than meeting an insectoid type race who is extremely alien to your culture in all aspects socially and technologically, so rather than just being random, the effects of meeting a culture would depend on how they relate to your current race and some of the choices you have already made for your society.
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13 years ago
May 4, 2012, 2:09:54 PM
Dynamic events, definitely +1 for this. If not only this idea (maybe reworked) but also more others are implemented, the life-spawn of Endless Space will probably be... endless. ^^
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13 years ago
May 4, 2012, 2:25:33 PM
I'm glad this seems to be a popular idea. I can't see it being overly difficult to code either. I mean, Random Events are already going to be ingame, just create a new catagory of these events and hav a script that runs of the the events when the new race / advanced race is discovered.
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13 years ago
May 4, 2012, 4:34:33 PM
Sounds good. But making a huge fleet and prepping yourself for meeting an possible hostile race and then loosing half your armada will sting!
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13 years ago
May 4, 2012, 5:17:36 PM
BobbyDylan wrote:
...



So for your first alien contact you'd have 1 of the following



5% chance of civil war, 1/2 you fleet break away to become Militant / pacifist

5% of riots, costing economy X amount

5% chance of unified people, producung X production points

5% change of refocused research, gaining x research points

5% of noting at all, we knew they were out there

.....

Et cetra, up to 100%



This would make 1st contact feel momentus, as I'm sure it will be.



Aslo, There could be a slightly smaller chance of this when we come across other races, if they're much more powerful / advanced than us.



What do you guys think?






I agree with you. Your idea would add a lot of "realism" to the game. In fact, I think the % could be different depending on your race, so the ones you described are good (I think) for the Unified Empire, but Sophons, etc. could have different effects (due to a different culture). Anyway, a great idea and a nice gameplay factor that could be added to Endless Space.





Erethrian
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13 years ago
May 4, 2012, 5:43:00 PM
This is a good idea. Dynamic events of this sort would add some extra nuance to encountering new races. Some racial perks such as "xenophobic" or "loves everyone, yay" or whatever would factor in to those events rather well.



-------

Merku
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13 years ago
May 4, 2012, 6:10:33 PM
That will (could) be modified by the size of our empire. The first contact for a mono-star empire could be more important than a multi-star empire.
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13 years ago
May 4, 2012, 1:45:05 PM
I'd love if a random event (Althout maybe that's wrong, maybe random effect is better) to be caused by first contact with the first alien race.



One of the things that really bothered me about Gal Civ II was that when you met your first race (who was usually hostile) it had no real effect on my empire. Just a window with "Oh, hey Human. Whuzzup. Oh, BTW, I'm gonna kick your ass soon. Laters" does not feel very epic. And I alway imagine that WHEN we find Alien life, it's going to have a very pronounced effect on our society.



So for your first alien contact you'd have 1 of the following



5% chance of civil war, 1/2 you fleet break away to become Militant / pacifist

5% of riots, costing economy X amount

5% chance of unified people, producung X production points

5% change of refocused research, gaining x research points

5% of noting at all, we knew they were out there

.....

Et cetra, up to 100%



This would make 1st contact feel momentus, as I'm sure it will be.



Aslo, There could be a slightly smaller chance of this when we come across other races, if they're much more powerful / advanced than us.



What do you guys think?
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13 years ago
May 4, 2012, 6:22:52 PM
I would like to see events where your first contact goes from good to bad, influencing your starting diplomatic stance (influenced by race traits).
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13 years ago
May 4, 2012, 6:33:59 PM
Sounds like a great Idea I'd also like to see hero's play a part in this just as an example lets say a loyalty perk that has a chance to reduce the number of ships that break away from your fleet to become Militant / pacifist
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13 years ago
May 4, 2012, 6:50:58 PM
Great idea. These sort of dynamic events would add a lot to replayability and the game in general.
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13 years ago
May 4, 2012, 7:19:16 PM
Yeah that idea sounds pretty awesome, but I think it should definitely be customized for each faction. Like it makes no sense for the Craver to have a civil war.
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13 years ago
May 4, 2012, 10:55:11 PM
IluvatarIrmo wrote:
Nice idea smiley: smile Has this ever been done before?




I personally cannot think of any game off the top of my head that has done something quite like this. Even if another game has. it's certainly a pretty rare thing to see and would likely score some nice style points for Amplitude.
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13 years ago
May 5, 2012, 1:37:20 AM
I think this is a pretty good idea. I like the different possibilities of what will happen when you discover alien races.
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