ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Dropfish wrote: Who says that? There's only one guy in this thread who doesn't support the OPs suggestion!
Who's that? I think we all agree here that would be a nice feature to have! (I just don't see it happening soon, but maybe I'm wrong...)
I mean, I'm playing on an average 22" monitor with an average resolution of 1680x1050 and the characters are less than 2mm high, so it's certainly not only the problem of a minority!
Really? I'm going to vote "I would appreciate that" then (I thought to abstain), because I will soon have a computer with exactly the same screen size and resolution...
BlueTemplar wrote: Who's that? I think we all agree here that would be a nice feature to have! (I just don't see it happening soon, but maybe I'm wrong...)
Really? I'm going to vote "I would appreciate that" then (I thought to abstain), because I will soon have a computer with exactly the same screen size and resolution...
I use a 50inch 4k TV as my computer monitor and the font size is way too small. I can barely read what's on the screen from about 8-10ft away. If there is an option to increase the font size, it would be greatly appreciated.
RonaldUS wrote: Yes, it is THAT bad. I play at 1920 x 1200 (smaller than your res) and have to move closer to the screen to make text just readable, but it's still headache material - very much agree with the OP and all others posting here on this - please Amplitude make the UI size option bigger given how text heavy this game is with all the layered menus.
I have over 200 hundred other games in my Steam collection - only remember this problem once or twice before and I ended up not playing those because of eye strain it caused with text that is too small for a relaxed viewing.
You better wait and see if Amplitude will change this problem.
I agree, I had just a few games that had problems with bad interface scaling (remember two Paradox games I quit playing) and most of my games (even indie games) scale nicely on modern monitors. Well, it's a shame that ES doesn't support high resolution displays but I will be checking this thread and if the developers fix this I will gladly buy the game. Good luck guys!
I started playing this game today and I am finding the text very uncomfortable to read when the game is at the native resolution for my monitor (2560x1440). I can't be the only person who feels this is a problem, and so my suggestion is that either the text size be increased, or an option be implemented for players to alter the size of text in game (even a simple 'larger text' checkbox would be fine, it doesn't need the ability to select a specific size.)
If so, I'd definitely want this to be optional/scalable by choice. Personally, one of the reasons I play at a higher resolution is to allow more information to be displayed, not just to make what is displayed already "prettier". Forcing the text to scale inversely with resolution like this would prevent that from being able to be done
I also think the GUI should be scalable. My screens native resolution is 2560x1440 (Dell U2711) and I get headache when I stare too long at the small text on the screen.
You should just halve the resolution to 1280x720 (manually change the value in the xml). You can't expect the UI to work well in such a huge resolution as 2560x1440 when it must also work well at 1024x768.
When I change the resolution the game-text is blurry due to interpolation. I know that the GUI must work well even at 1024x768, but it would be nice with a possibility to scale the GUI so even users with high resolution can enjoy and play ES comfortably.
It would be nice of course, but if even Blizzard cannot do it right with Diablo 3 with all the manpower and money they have, do you really expect Amplitude Studios to be able to fix it?
If you halve the resolution it won't be blurry, since one pixel of the game will exactly fit into 4 pixels of your screen.
I don't know if Amplitude Studios can do it, but I know that some developers are good at scaling their GUI and I have no problems running those games on high resolution. I'm sorry but I don't see Blizzard and their priorities being a norm for the entire gaming industry despite them being a big developer. Well, I've just added my opinion and now it's up to SE devs to decide what to do with it.
Scaling to multiples of 1/3 ( 1/(1+1/3) or 1/(1+2/3) ) might work too, since screens are often composed of subpixels for each of the 3 basic colors, and graphic drivers generally know how to exploit that effect for smoother text for instance...
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