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Linked galaxies

I would like an option to choose more than one galaxy
One galaxy is enough
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12 years ago
Jan 8, 2013, 10:40:16 PM
Either way, since it will make the game bigger, they have to implement multi-threading to the engine unless you want to play with massive lag.
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12 years ago
Jan 9, 2013, 5:19:22 PM
Your right, multi cpu support is needed. The galaxy generator mod got it but I have noe clue if it is possible to implement in the vanilla game or if this would be an ultimate stumbling block. When that is said, i would rather play with several small galaxies than with one huge smiley: wink
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12 years ago
Jan 10, 2013, 7:43:27 PM
Thoto79 wrote:
Your right, multi cpu support is needed. The galaxy generator mod got it but I have noe clue if it is possible to implement in the vanilla game or if this would be an ultimate stumbling block. When that is said, i would rather play with several small galaxies than with one huge smiley: wink


Only the Devs can do it since it's a game engine thing. The galaxy generator is not part of the game engine.
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12 years ago
Jan 11, 2013, 5:21:58 PM
Igncom1 wrote:


Also, there is no endless remains or Dust in the other galaxy's, so why bother?




If the Endless were so badass, then I bet they have expanded across multiple galaxies.
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12 years ago
Sep 18, 2012, 6:13:06 PM
I agree with you Codename_Veers, you make some valid points there.



Still, it remains a good idea and I'm all for it, even if this means that a couple of other things need looking at first, such as small bits and pieces which ensure that the games are lasting adventures/challenges.
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12 years ago
Sep 13, 2012, 9:08:19 AM
I think that would cause the game to go on for too long, not only would there be travel time involved crossing such galaxies but it would create a "safe haven" for new colonies so you could not be wiped out if you were in jepordy.
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12 years ago
Sep 13, 2012, 10:15:32 AM
kharza wrote:
I think that would cause the game to go on for too long, not only would there be travel time involved crossing such galaxies but it would create a "safe haven" for new colonies so you could not be wiped out if you were in jepordy.




I had singleplayer in mind, i agree that a multiplayer game of this scale could be hard to complete in one game session.



Regarding getting away from a obvious defeat with "safe heavens" in different galaxies, should`t this be just the same as it is today and dependent on what victory conditions u have chosen for the game?
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12 years ago
Sep 13, 2012, 3:34:06 PM
That could be really interesting for singleplayer (not for mp!). Exspecially with the expanded Tech-Tree idea and a more late-game improvement that could be awesome.
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12 years ago
Sep 13, 2012, 4:45:21 PM
I don't think it would make much since, considering the vast distances between stars is hard to comprehend, let alone galaxy's.



Also, there is no endless remains or Dust in the other galaxy's, so why bother?
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12 years ago
Sep 13, 2012, 8:35:30 PM
Igncom1 wrote:
I don't think it would make much since, considering the vast distances between stars is hard to comprehend, let alone galaxy's.



Also, there is no endless remains or Dust in the other galaxy's, so why bother?




Naah, its amazing what scientists come up with in the deep future. You will learn to use the eXtreme Applied Casimir Effect that you unlocked in the tech tree and warp your way across space and time.. in no time. Not before this will we know if remains of the endless also is to be found in other galaxies.



Speaking of sciense and tech, i would like to see the same progression per galaxies as today with around 600 turns with two galaxies. With more than two galaxies i guess you will have an epic space adventure until CPU melts :P
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12 years ago
Sep 13, 2012, 9:44:58 PM
Thoto79 wrote:
Naah, its amazing what scientists come up with in the deep future. You will learn to use the eXtreme Applied Casimir Effect that you unlocked in the tech tree and warp your way across space and time.. in no time. Not before this will we know if remains of the endless also is to be found in other galaxies.



Speaking of sciense and tech, i would like to see the same progression per galaxies as today with around 600 turns with two galaxies. With more than two galaxies i guess you will have an epic space adventure until CPU melts :P




Not sure if sarcastic, or genuine.
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12 years ago
Sep 13, 2012, 10:09:57 PM
Igncom1 wrote:
Not sure if sarcastic, or genuine.




Guilty of unserious formulations but genuine interested in making the game greater in size and slower in progression.
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12 years ago
Sep 16, 2012, 7:56:22 PM
I like the idea of a multi-galaxy SP option - why not, I'm sure some would love it and those who don't could just not enable it smiley: smile
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12 years ago
Sep 17, 2012, 6:08:30 PM
n18991c wrote:
I like the idea of a multi-galaxy SP option - why not, I'm sure some would love it and those who don't could just not enable it smiley: smile




Right, shouldn`t be a problem for those who like smaller maps and quick games they just pick one galaxy like you can pick smaller galaxies today.



I don`t know much about programming games but i wouldn`t think it should be to big of a Dev job compared to all the other great things that allready have been implemented. The only new grafical implements in this case i guess would be a slightly different lay-out in the Exploration and Expansion and/or Science tech tree and new research icon(s).
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12 years ago
Sep 17, 2012, 8:05:17 PM
Thoto79 wrote:
I don`t know much about programming games but i wouldn`t think it should be to big of a Dev job compared to all the other great things that allready have been implemented. The only new grafical implements in this case i guess would be a slightly different lay-out in the Exploration and Expansion and/or Science tech tree and new research icon(s).




I'm no programmer either, but I think that the real challenge wouldn't lie in creating a multi-galaxy feature but rather in creating it in a manner which doesn't overtax the average computer - triple size, for example, could really slow down a pc...
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12 years ago
Sep 18, 2012, 11:50:19 AM
I fear the problem lies in something else. Since the game is setted in speed and challange for one galaxy only, there wood be no mechanics for more ongaming. Sure you could use the new galaxy to research the few left sciences, but it would get boring realy fast, since there would be nothing more to do than colonize planets and go to war. Untill then however, every other civilisation would have - if not already exterminated by the player - reaserched everything too and will have almost the same stats and the same ressources. If the other factions would not have exterminated the player by then, it would probably now start. For a second galaxy to play in we would need more features to ensure a prolonged gamining without getting bored.



That would mean new scientific breaktroughs, more diplomacy features and new possibilitsies to keep the game running. So before we even discuss the possibility of a second galaxy, there must first be some improvements for prolonged gaming and new goals for endgame - a new way to enjoy beeing like the endless and perhaps making the same mistakes again that led to their dissapearance or to find the way the endless went...
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12 years ago
Sep 13, 2012, 7:56:56 AM
I find the one galaxy (even huge with high density) to be pretty shallow and small, it only takes a few hours to explore it all. I would love to see the option of more than one galaxy and a mid game science option that allows travel between them.



This and expanding the 300 tech-turns so it multiplies with amount of galaxies would do wonders for the games replay value and epicness smiley: cool



What do you guys think?
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12 years ago
Sep 19, 2012, 10:27:48 AM
Yeah, I still like it, too. I think this is just a question of game-improvement (evolution). When we take some other stepps first, we could achieve this idea in the end, too. But perhaps the Developers don't want to make it THAT epic/THAT big, what would be understanable, and perhaps give the Modders the chance to do it - but propably with less succes.



So I think this has to be improved bevore we can add a second galaxy:



1. Imrpoved Tech-Trees. We would need to give the player the opportunity to play as an endless civilisation, facing new techs and problems alike.



2. Improved AI Mechanics and winning conditions: Some victory-possibilities wouldn't make much sense any more, so we would need a better AI to survive trough the endgame (perhaps making attacking grown factions more exhausting and complicated, so they survive more time in late-game) and new victory-conditions for endless game like making the scientific victory just a first step in a 2 - 3 point agenda.



3. The second Galaxy should be activated when the first steps of victory have been taken (since otherwise it would use up all ressources of your computer, making the game veeeeery slow!), and be already colonized by either small other factions (subfactions and perhaps one to two main-factions, probably not have been in the first galaxy) or some big mainfactions, perhaps even giving room for some of your enemys which reached the needed tech-level as well, and appear in the new galaxy, too. The Tech Level of your first galaxy foes should be the about same as yours, while the second galaxy-factions should be in mid-game-tech.



4. What would happen with the first galaxy? It would eat up all ressources of the computer to maintain two galaxys. But it would also be very lame to abandon the galaxy when you haven't conquered it yet - or perhaps you established a fully functional and stable diplomatic system (a additional victory condition?). Perhaps "Second Galaxy" could be used for fleeing the first galaxy, when on the way to loose against other factions. But perhaps the Factions in galaxy 2 should just be new factions like the endless, the virtuals and so on, making you the newcommer, forgetting about the first galaxy....



And with these suggestions I got another idea:



Many people scream for some big-ass spacemonster or something comparable. Well how about a High-Tech-Faction like the Endless poping up as a little fleet in mid-/end-game and try to invade one of the territories. They have a good reason (perhaps fleeing from something, searching for arttifacts or something similar) but propose a real thread to anyone in the galaxy, since they are more evolved than anyone and start taking over your systems for "the good of the galaxy". There you have your big-ass-monster!
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12 years ago
Sep 19, 2012, 3:39:20 PM
Thanks for great posts guys!



I couldn`t agree more with your points Veers, they are all valid imo.



My first thought was to plain and simple just open up for more than one galaxy to have bigger map(s) to play on and at the same time halve (is that even a word?:P) the industry/science output so the game progresses half as fast with twice the space to explore (or more).

As it is now i feel like all games, even the bigger ones with all factions and a huge galaxy size, is made for quick multiplayer games, not epix 4X adventures.



But as u express a lot of factors comes to mind and they are maby some things, or even a lot of things, that should or must be in place before this would work. Looking forward to se how this game develops and maby some day it will be ready for an expansion like this.



Anyhow, at least now the devs now that some people would find something like this interesting smiley: smile
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12 years ago
Sep 19, 2012, 3:45:06 PM
n18991c wrote:
I like the idea of a multi-galaxy SP option - smiley: smile




Agreed!



I suggested this very same thing in the Expansion thread.

I don't want to play for just 200 turns, I want to play my empire for days and days and days!

Furthermore, I want the next galaxy to be more advanced than the one I just left so that I can have a new challenge.
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