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[Suggestion] Hotseat

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12 years ago
Oct 13, 2012, 3:07:34 PM
Really, guys! Hotseat would be great! I play any TBS (that offers it) more in hotseat mode with my brother than alone!
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12 years ago
Jun 23, 2012, 6:41:05 PM
Steph'nie wrote:
I'm pretty sure we rejected the "play by email" suggestion"; I even replied with a mean comment (sowwwy :fatsmiley: smile. I had never even heard of it, and SpaceTroll had to explain it to me. smiley: biggrin




Oh, now I feel old. I remember back in the day playing Stars! via email. But I digress...



Gundies wrote:
It sounds like some of us would be fine with 100% auto combat for hotseat, and that question wasn't even really asked yet. I obviously don't speak for everyone here, but even if it's not completely fair in someway, like if the AI all go during the first players turn, I'd still love the ability to play with friends on the same computer.



I know it's a niche crowd that wants hotseat, but we'd all love you guys for it.




Agreed! It wouldn't be the first game to force auto-combat in a multiplayer format.
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12 years ago
Jul 10, 2012, 5:54:24 PM
Doesn't have to be very restricted. Just allow each player to do attacks like in normal play. In battlemode just give a fixed perspective on the action and let each player choose his cards according to a 2 digit code (f.e.: Nano reparis is qw so left player has qweasd and whats not necessary and the other player the numpad). Then you blur the cards - or not, depending if you want that moment of surprise thing. In terms of movement, welllet it as is. Let ai`s take one seperate turn. One exception necassary - if a human player is within the reach of one turn to your colonizationship, you cant colonize for one round. Otherwise there might be a problem with race for a planet and the player who takes his turn first would autowin. I'm not commenting on how its in current multiplayer.



Wouldnt all of that be like easy and sattisfying for everyone, or am i missing the really problems?
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12 years ago
Jul 13, 2012, 12:08:26 PM
I'm all for a hotseat option, too. It's a bit sad that combats would be automatically turned to auto-combat ( although hopefully still with pretty animations ), but given how they are divided into the three phases anyway and there are definite counter-cards for certain tactics, it wouldn't make much sense to work in a time-costly "separate turns" solution, anyway.
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12 years ago
Jul 13, 2012, 11:05:58 PM
Kinda rezzing this topic to see if a Dev has a response to nay or yay on this. I myself would like to see a Hotseat Option added, as it would be a detriment to this game to not have it. I played Civ V, and other TBS's before, all with hotseat added, this game, while have a "simultaneous turns" ability, still has an end turn on SP, how hard would this be to implement into the current game (minus combat cards, or pre-selected cards with no combat animation)? Kinda hoping to see that much at least, so far I like the game though in my massive play through of expansion winning.
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12 years ago
Jul 17, 2012, 3:41:08 PM
so is there any way we can play this game in hotseat? i didnt buy the game yet and theres no reason to get it if theres no hotseat. We played all geat hotseat games (moo2, heroes, civ, etc) and this looks like a great next game to play for years but we only play them in hotseat so if anyone can tell us if theres gonna be implemented or a workaround like 2 games launched on same comp and switch betwean them or any other way to play it over few beers on same comp pls share. thk
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12 years ago
Jul 18, 2012, 3:53:54 PM
Eugen wrote:
so is there any way we can play this game in hotseat? i didnt buy the game yet and theres no reason to get it if theres no hotseat. We played all geat hotseat games (moo2, heroes, civ, etc) and this looks like a great next game to play for years but we only play them in hotseat so if anyone can tell us if theres gonna be implemented or a workaround like 2 games launched on same comp and switch betwean them or any other way to play it over few beers on same comp pls share. thk




There is no hotseat option at the moment (I can't tell for later) as turns in Endless Space are played simultaneously.
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12 years ago
Jul 19, 2012, 9:50:31 AM
doesent matter if turns are simultaneously, alot of games have regular turns on hotseat and simultan turns in multyplayer. Actualy most games even have the option in multyplayer and that happens for 20 years+ now. Problem might be in space combat only cause its real time battle but since u dont actualy do much there that can be fixed easy. Also, game looks great on strategic map, not so good in space battle and thats .. dont know if most important but just as important as the rest. Remember in moo2 when u could kill 3-4 player ships (or a full screen of AI ships) with just 1 of yours cause u made it that good and u could face with the right shiled and the right tactics or make a destroyer with no weapons and just run from oponent that couldnt kill u cause he didnt have a computer, that could make this game best game ever. So, again, pls add the hotseat and maybe think about changeing the space combat. U're so close to perfection, why not reach itsmiley: biggrin
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12 years ago
Jun 22, 2012, 9:07:55 AM
Gundies wrote:
It sounds like some of us would be fine with 100% auto combat for hotseat, and that question wasn't even really asked yet. I obviously don't speak for everyone here, but even if it's not completely fair in someway, like if the AI all go during the first players turn, I'd still love the ability to play with friends on the same computer.

I know it's a niche crowd that wants hotseat, but we'd all love you guys for it.




I agree. I wouldn't mind if the combat was automatic-only at all.
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12 years ago
Oct 14, 2012, 1:53:51 PM
Besides sequential turns (with auto combat only?) there's also the potential option of moving movement and combat to separate phases of the game (like in SotS). Orders are still given simultaneously (faster MP), but movement and combat effectively happens only after the players press "end turn".

You can even have non-auto combat in ES in hotseat this way if players have time to separately decide what battle cards they will use.



Of course adding any one of these options would probably require a lot of effort from the devs.
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12 years ago
Oct 21, 2012, 9:55:39 PM
What they guy above me just said, I want to add on to. In hearing people want hotseat, and having read through this thread, I have a few things to say:



First, those who mentioned Civilization and claimed that its online multiplayer was simply turn based has it wrong- it is simultaneous turns while hot seat was completely turn based. Games have had both options before.



Now for how it could work in this game (and this plays off and expands on what the guy above me said):



First, each team does all of their building and movement orders on their own turn. No movement happens, however, until the end of the round. Then we enter the phase where all actions happen; buildings advance one turn, and all fleets move. how would this affect combat? Lets say a fleet was planning on leaving a system, while another fleet in the system was planning on attacking it: if they had attack fleets leaving this system activated while trying to attack it, they would thus attack the fleet. If the fleet had nothing activated, however, the other fleet would obviously leave. All fleets would then move at the same time. To determine who colonized a planet first, you could simply do a random roll, or perhaps which ship had more movement points left upon entering the system? probably wouldn't be too difficult to figure out (maybe an option to plan colonization for a ship arriving in a system before its actually moved there)



For battles themselves, a simple option could be given. Each player would have a password to enter in before battle, to ensure their friend would not hack their battle cards. Then, player 1 would choose their three battle cards. Player 2 would enter his password, then choose his 3 (perhaps also adding an option to pause in the middle of a battle to change your battle cards). Battle cards would be unseen during battle unless password was entered.



I don't see how this would be too difficult to code in, since it wouldn't really be changing any game play. It would just be making all movement done in order form, and then done simultaneously as it already is. A big question, however, would be whether AI in hotseat games would follow the same turn based rules, or if AI and user interaction would proceed as it already does in single player.
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12 years ago
Oct 22, 2012, 9:26:43 AM
- intercepting enemy fleets leaving system : does not need to be added to make my proposal work, because it isn't specific to simultaneous or turn-based. And there's already a way to block enemy fleets by guarding systems. (Also in SotS1 you can intercept fleets while they are deep space (and sometimes even "string"-space), you would probably need to add this to make intercepts work).



- as for colonization this would only matter if two allies try to colonize a system at the same time, otherwise IIRC there's already a rule that you cannot colonize a system when an enemy is present.
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12 years ago
Oct 22, 2012, 10:28:15 AM
Dropfish wrote:
Isn't that on the the famous dead-horse suggestions already?




Yes, it is. But so many people are asking for it and it hurts my little heart to close this thread. smiley: frown
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12 years ago
Nov 3, 2012, 10:47:53 AM
Well, I am a bit disappointed that we even got a comment from a developer before the game was released that they would like to add the option post-release, and only after the game actually was released we heard that it was almost impossible to implement.
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12 years ago
Jan 20, 2013, 11:59:04 PM
Hot seat would be the best .. me and my hot seat buddies would really love it if you could somehow think this through one more time.. smiley: smile
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12 years ago
Jun 19, 2012, 6:43:00 PM
I agree. I think there are many who simply expect this to be a feature in the game. The reason I ended up here was because I had mentioned this game to my roommate who reacted with an instant: "Cool! That sounds like a game we could play together on the PC". I then ran the game, only to find that this wasn't possible.

Even though this thread hasn't gotten that much feedback, I'm certain there's a lot of people like my roommate who don't spend time on forums like these, but would definitely be interested in this game if it had hotseat.
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