ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
No, those values are PER pop, so tiny Lava is 17 * 1 = 17 vs Tiny Jungle: 14 * 2 (at least - tiny desert is 2 and we already established Jungle > Desert) = 28 -- already winning, it's actually as they get BIGGER that this may not hold. Also, I'll have to see how the +MaxPop tecs take effect with respect to Type, but assuming they add flat values to the Size/Type base, then those tecs would also dilute the Jungle's extra pop advantage. But using the magic of algebra I can tell you at what point even just +1 MaxPop for jungle vs lava gives lava the lead...
x*17 > (x+1)*14
solves to x > 4.66
So if jungle gives one more pop point than lava at a given size, then the Population of the Lava must be at least 5 to beat the jungle -- but let's not forget that the Jungle is giving you a TON more total FIDS - so yeah, still the Jungle's win unless you REALLY need to milk every ounce of production you can get regardless of the costs to Dust, Food and Science. Oh, and then there's the approval bonus to account for, so Jungle is probably better.
What I was trying to explain earlier is that you don't need to do any terraforming to get the full table of information:
Mousing over "Huge planet" gives a tooltip that gives the effects of "Huge planet" for *all* planet types, i.e.:
"+8 Pop on Terran
"+8 Pop on Jungle
"+8 Pop on Ocean
...
all the way to lava/asteroid/etc.
^ All of that information is in a single instance of a tooltip on one planet, regardless of what "type" it is.
All we need is one Tiny, one Small, one Medium, one Large, and one Huge, and an enterprising individual to write down the contents of that tooltip for each size.
Ignoring planets that can't be terraformed, we get:
Size Tables and final analysis included in 3rd post now.
To Kuros, feel free to use my data on your wiki. And you can get the Production per Size/Type now simply by multiplying the FIDS per person by any given planet's Max Pop.
Special Thanks to PyroVortex for the Tooltip tip (not stuttering)
I did that for all the space based 4X games I played so far (I'm sure I still have the table for MoO II around somewhere) and I'm very thankful that someone else did it for me this time..
messej wrote: Size Tables and final analysis included in 3rd post now.
To Kuros, feel free to use my data on your wiki. And you can get the Production per Size/Type now simply by multiplying the FIDS per person by any given planet's Max Pop.
Special Thanks to PyroVortex for the Tooltip tip (not stuttering)
Thank you messej!
EDIT: After some investigation in the tech tree, I found one population tech which seems missing in your study : Living Habitats, +1 on asteroid and gazs.
EDIT: After some investigation in the tech tree, I found one population tech which seems missing in your study : Living Habitats, +1 on asteroid and gazs.
Yep, I just noticed that as well this morning, correcting the numbers now. Thank you!
> Considering RoI of jungle transformation can be veryyyy long, lava is still very sexy for some planet type/size.
EDIT: Explanation of the numbers
For a given planet type size, you have the number of turn taken to compensate the whole cost of the transformation. For example, an Arid > Lava transformation will take theoricaly 83 turns (whole cost of the transformation/industry gain) to be compensated (=profitable).
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