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A Steam Achievements Strategy Discussion Thread

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12 years ago
Jan 7, 2013, 2:02:18 PM
You definitely can send multiple fleets; that's how the 5/turn unlocked for me, at least. The problem right now is that if it looks like they'll lose, they'll pretty much run, which means you either have to keep the MP relatively even, or use such overwhelming force that an alpha strike takes out fleets in the two rounds of combat before a retreat occurs. While doing other regular games I've tried to orchestrate this but couldn't even nail 10 fleets.



I've definitely seen Sowers stack quite a bit, and they don't often research CP+ which results in numerous smaller fleets. Gonna try huge/easy/7 Sowers for a massive tech lead then blow up 15 fleets or something, I guess. I'm thinking refusing peace at every turn then blockading scouts from the get go would help too, since those wouldn't be able to retreat to hangar.
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12 years ago
Dec 29, 2012, 9:45:00 PM
Ragdamar wrote:
It's All Mine(d)! From my experience, you cant complete this one using Sheredyn. Works fine with United Empire.




It does say "as United Empire or Sheredyn" but it could be bugged, either way I'm playying it safe with my current game and am playing UE.



Ragdamar wrote:
Big Bag of Tricks Like Falk said, you need to use every hero battle cards (9). This can help http://endlessspace.wikia.com/wiki/Abilities




Thanks, that does make them somewhat easier to find than the in game graphic. I'll just aim 100% for the hero ability cards and should be able to cover it with just two heroes.



I still think "Use every Battle Action of a Hero at least once" is very poor wording if this is what is really intended.
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12 years ago
Dec 30, 2012, 2:28:16 AM
There's a lot of poor wording in the game in general, but things have become better and better through each patch. (Star System Improvements mainly - used to think that the moon farming improvement gave +3 per moon, not per pop, etc - I guess iteration on stuff all the way down to achievement descriptions will get better as time goes by)



I definitely think that all Empire achievements such as the win-with one should be doable with Sheredyn too since it's essentially a bonus skin, but oh well, no biggie either way.
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12 years ago
Dec 30, 2012, 11:34:38 AM
Falk wrote:
There's a lot of poor wording in the game in general, but things have become better and better through each patch. (Star System Improvements mainly - used to think that the moon farming improvement gave +3 per moon, not per pop, etc - I guess iteration on stuff all the way down to achievement descriptions will get better as time goes by)



I definitely think that all Empire achievements such as the win-with one should be doable with Sheredyn too since it's essentially a bonus skin, but oh well, no biggie either way.




Yeah, hopefully it'll get better.



I agree on Sheredyn too.
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12 years ago
Jan 1, 2013, 5:44:52 AM
Just to add my thoughts on The Way of Harmony Achievement, I got it by attempting a standard diplomacy achievement on a spiral-8 map with 8 ai's (so I could get as many diplomacy points as possible). I expanded asap to the center of the map to act as a gate-keeper. Formed as large an alliance as I could, before directing the AI's aggression onto factions that stood alone. I would clog the center of the galaxy with ship walls that kept the enemy in place while my allies would wail on them. I wouldn't actively participate in any of the invasions however, so just allowing the ai to fight it out usually stalled enough time to earn the diplomacy points necessary.
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12 years ago
Jan 2, 2013, 10:36:36 AM
I can't reach achievements for 20 strategic resourses. I have 21 Titan and 22 Hyperium, but achievement not unlocked. May be it is a bug that achievement unlocked only if you have 20 resourses and not more. I would have checked it out but I have only 1 AI opponent in galaxy and he in war with me, so I can't trade extra resourses to him.



I have read that this achievement is available only to UE, but in Russian translation at steam this not indicated.
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12 years ago
Jan 2, 2013, 1:16:10 PM
IamPr1celess wrote:
I can't reach achievements for 20 strategic resourses. I have 21 Titan and 22 Hyperium, but achievement not unlocked. May be it is a bug that achievement unlocked only if you have 20 resourses and not more. I would have checked it out but I have only 1 AI opponent in galaxy and he in war with me, so I can't trade extra resourses to him.



I have read that this achievement is available only to UE, but in Russian translation at steam this not indicated.




I had the same issue first time I tried.



When I got the achievement I was playing UE and had not built the system improvement to generate more deposits, so all deposits were from actual planets and none traded or increased by tech.
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12 years ago
Jan 6, 2013, 4:37:58 PM
http://steamcommunity.com/profiles/76561197994110640/stats/EndlessSpace?tab=achievements



Pretty much done; just slogging through a Sophon huge game for that last one (which somehow didn't trigger the previous time)



Turns played and parsecs travelled will come eventually. I'm clueless as to how I'm going to nab the 15-fleet/turn trophy though. It's gotten ridiculously difficulty after the AI changes - they are much less likely to throw stacks of ships at you, and opt to retreat more often than not now. I'm assuming I'm going to have to play Hisshio(-ish custom faction) on Endless and get a massive tech lead for a bunch of laser-based alpha strike fleets.
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12 years ago
Jan 7, 2013, 5:09:46 AM
Falk wrote:
Turns played and parsecs travelled will come eventually.




Yeah, those are the last 3 I need now: linky



Not sure if some races are more likely to stack than others, but just aim for a LONG game of mostly peace. AI keeps building ships. disable all victories other than expansion/supremacy. eventually AI will stack ships to insane levels and you'll get a shot. Issue after that as finding one that will attack 15 times when they know they will lose every battle. Guess you can send 15 fleets to destroy 15 fleets. it doesn't say a single fleet has to do it, although I was lucky enough to manage that (against sowers).



Taking a bit of a break playing ARMA2 for now.
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12 years ago
Dec 29, 2012, 9:34:01 PM
Xanoth wrote:
So I've got a problem with 2 achievements in my current game.



It's All Mine(d)! I currently have over 20 of several strategic resources, yet this achievement hasn't worked. I'm playing Sheredyn, which the achievement states is acceptable. Hypermium was the first that I got over 20, which is currently at 21. I really hope this isn't a sick joke and needs 20 individual deposits on separate planets, as I'm not sure there even is that many even on a huge densely populated galaxy that I have at the moment.



Big Bag of Tricks is the other that is not updating. I've used every battle card on the same hero at least once, I even just double checked with both retreats, everything else has been used several times (been using that hero since turn 30 and it's now turn 226 and I won ages ago, only still playing to get these achievements).



Anyone got these or had issues that could maybe shed some light either way?






It's All Mine(d)! From my experience, you cant complete this one using Sheredyn. Works fine with United Empire.



Big Bag of Tricks Like Falk said, you need to use every hero battle cards (9). This can help http://endlessspace.wikia.com/wiki/Abilities
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12 years ago
Jan 8, 2013, 9:55:14 PM
Falk wrote:
I'm clueless as to how I'm going to nab the 15-fleet/turn trophy though. It's gotten ridiculously difficulty after the AI changes - they are much less likely to throw stacks of ships at you, and opt to retreat more often than not now.




I got it along with my Supremacy Victory while taking the Automaton's homeworld in a Large Spiral-4 map on Impossible. They had been stuck up in the corner behind a passive Pilgrim AI with a single system (blocking the wormhole) and apparently they never got around to researching the +CP techs despite having colonized every crappy planet in their arm because when I got to the homeworld they had ~60 3 CP fleets which suicided spectacularly one after another against my full stacks of battleships. I think I had two or three stacks, but since they were attacking me I was able to easily destroy 15 fleets in one turn. They didn't seem inclined to retreat from the homeworld, maybe because it was the last one I needed to win.



It may just be a fluke because their CP cap was so bad, but I'd expect given how many ships the AI builds at higher difficulties it shouldn't be too tough to find a homeworld with 15+ fleets. You just need a major tech lead or very survivable ships to take them all on.
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12 years ago
Jan 8, 2013, 11:16:22 PM
So, essentially, just enjoy the game normally and wait for stars to align (no pun intended) since I'd be doing that for the turn and parsecs achievement? Sounds like a much more enjoyable plan than trying to stack things in favor of nabbing that one way in advance of turns and parsecs, anyway.
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12 years ago
Feb 17, 2013, 5:39:10 AM
I can confirm that winning with Sheredyn and having more than 20 of a Strategic Resource does not give their respective Steam achievements. Players, who are going after them, should use the United Empire faction instead.



I also wanted to continue the discussion about Diplomatic victories. I'm currently using the unmodified Amoeba faction in a Huge map, Serious difficulty, 8 players. At the beginning it was pretty easy to make peace, open borders, and make cooperation agreements with almost everyone by trading my military technology (and still not having an army in order to keep my score artificially low and not threaten my allies). I managed to rush to the middle area of the map and capture about half of the systems, which kept some of the other factions further away from each other and made them less likely to go to war. The Sowers had the lowest score, by far, and, unfortunately for them, they were invaded by the Automatons (who had the highest score, the only one who was higher than even mine) and lost all of their systems except for 2. I was worried that, by gaining so many new systems, the Automatons would increase their score even further so I made the stupid decision of giving the Sowers almost all of my research (except for certain food and hero improvements because I knew they shouldn't and wouldn't use those). Later on, when I was producing far more Dust than I needed, I even gave the Sowers many thousands of Dust because I knew their Industry had to be very low. The Sowers didn't re-capture their lost systems but they held their ground. Later on, I would have wished that the Automatons would have finished them off and I wouldn't have to worry about the Sowers at all.



Anyway, many turns later, the Automatons are in an alliance with the Sophons and getting into all kinds of wars. So far I've been avoiding alliances for that very reason, I didn't want to get dragged into a war because I wanted a diplomaric win. However, since the Pilgrims and the United Empire were currently at peace with the other factions or had no contact with the Sowers (because they were isolated by the Automatons) I decided to make an alliance between me, the Pilgrims and the UE. A turn later, the UE invite the Automatons with us and, from that point onwards, it was all a chaotic mess with some factions leaving the alliance, dragging the alliance into a war, or just breaking random deals.



And the 8th player, which was a Hissho, was the most annoying one of them all. At first he attacked the Automatons, because they were expanding into their territory, which was completely reasonable. But then, since the Automatons were allied with the Sophons, the Hissho went straight to the opposite side of the map, which is where the Sophons were located, and captured a system in the very middle of their territory and completely pissed off the Sophons instead of just continuing to invade the Automatons, which were far closer. It made no sense.



So, what I learned was:



1) Using military technology was very efficient for increasing relationships. But I wish I hadn't given as much military technology to the Hissho because they were crazy.



2) While keeping my score artificially low decreased my relationships, due to "military weakness", this penalty was far less than the penalty for having a higher score than my allies, which apparently intimidated them.



3) After forging a peace and an Open Borders treaty, I should have kept a few scouts on the systems where my allies were most likely to be attacked first, and give them technology and/or dust BEFORE they were invaded by a superior force.



By the way, I'm currently noticing that I'm advancing towards the Economic victory slightly faster than my progress for the Diplomatic victory, even though all of my terraforming and exploitations are for industry, which is then converted into science. So, either the drama from my alliance has severely slowed down my progress or the Diplomatic victory is meant to be far more difficult than the other types of victory. Either way, I'm having a surprisingly fun time and I'm enjoying the challenge. But I would appreciate some tips on diplomacy, if anybody has them.



For example, maybe I shouldn't have bothered getting in an alliance in the first place. Or maybe I should have let the more problematic factions die, like the Hissho and the UE, which are Evil-aligned, and the Sowers, which were far too weak compared to the other factions. What has been your experience with diplomatic victories?
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12 years ago
Feb 19, 2013, 6:22:11 PM
My experience is that my allies get to win before i do, so what most people do is ally with the strongest minus one, at some critical point (eg 50%) kill your allies, who got diplo points along with you, and ally with the remaining one so you can crank the other 50% before them.



Or just play 1v1 and go to war and peace all the time while having a huge army to intimidate their hostility, seemed to work.
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11 years ago
Nov 10, 2013, 8:41:29 PM
Re:20 strategic resources by the UE Faction...



Xanoth wrote:
I had the same issue first time I tried.



When I got the achievement I was playing UE and had not built the system improvement to generate more deposits, so all deposits were from actual planets and none traded or increased by tech.




Is it imp for it to be the default faction (provided by the game) or can it be my custom race with the united empire affinity?
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11 years ago
Nov 10, 2013, 9:58:57 PM
I think that steam achievements in ES are inseparably tied to the respective factions (if any)



So you can only get the steam achievement if you were playing as the default race of United Empire. Heck, you couldn't even make a perfect copy of the UE in the custom faction editor and get the achievement, if I am not mistaken.
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11 years ago
Dec 8, 2013, 2:08:31 PM
Hi I want to setup a multiplayer game to get some Endless Space achievements:



Anyone who is also interested in obtaining any of the achievements below please let us setup a game.





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Meeting of the Minds As Sophon, receive 30 technologies from others and give at least 30 technologies to others in a single game



Three Little Pigs Kill 10 troops with collateral damage



Slapping the Mosquitos Destroy 50 Fighters and Bombers



Offensive Defense Kill 50 troops with collateral damage



Stomp the Ants Destroy 200 Fighters and Bombers



Valley of Death Kill 200 troops with collateral damage



Pigeon Shoot Destroy 500 Fighters and Bombers
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12 years ago
Dec 22, 2012, 11:13:45 PM
blaidd wrote:
Pleased to report that I did complete the Amoeba: Way of Harmony achievement tonight. Large Dense Spiral-8 on Impossible difficulty. Finished with an Economic Victory on turn 170. Would have had it sooner, but got hit with some nasty random events (-50% science and then -25% all trade routes). I got incredibly lucky with my starting position and was able turtle in my home constellation. I had 8 fully developed systems, every single planet colonized, exploited, and terraformed by the end. I managed to keep my score in the #1-4 range the whole game and was #1 in FIDS, so I think I learned a lot about productivity from micromanaging such a small number of planets.



The only sad part is that I was NEVER attacked. Not one time. The whole game. I didn't even bother to build defense ships. @_@. I did that mainly by not joining any Alliances (to keep from getting dragged into wars) and having a co-op agreement with everybody the whole game. I also researched and handed out high level weapon tech to the underdog factions like candy to keep the United Empire from gobbling them up. None of the other AIs really expanded much. They kind of stalemated in the center until all the little guys I was giving tech to ganged up on the UE and turned it into Silesia. I think since no one ever really had a clear advantage outside their home constellation that's why I had time to win without someone else building the Wonders.




Currently at turn 94 working on that achievement, Cravers just declared war, so I'm in the process of flooding their systems with unarmed ships. I think I might die of laughter if I can capture more than one system without any weapons in my fleet. Apparently peaceful protest can go a long way. Not sure what victory I'll get first, economic, diplomatic or wonder.









And yeah I've noticed AI seems a little less expandy these days, maybe it always was, but if you play on a huge galaxy and less than 8 AI, it takes them a long time to fill in those gaps.



I do hope Amplitude add more of these lulzy kinda achievements, it makes for some interesting and quite weird game play. Granted I don't need to be playing this way to still get the achievement, but when the Cravers declared war, all those regen heavy ships I'd been using to keep them out of my space just had to go for a wander and see if they could invade despite the lack of guns (or invasion modules), and yes... yes they can, and rather well!



Edit: Turn 132, 20 systems have wonders, I've got 300k dust and have researched the scientific victory. Still haven't won. I think I've accidently left every victory condition disabled other than Supremacy... this just got interesting...
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12 years ago
Dec 21, 2012, 7:02:39 PM
Main achievements I think are going to be problematic are the random/luck based ones. like "Win an expansion victory with Sowers when you have the Endless Hero" "clone Galdos AI"



There are also a few "hidden" that don't explain how to get them. I'll worry about those once I have the rest, working my way through random racial achievements atm.



As for the #1 score achievement on hard+, either drop the difficulty to the minimum that gives the achievement and hope for reasonable luck, or make a custom faction and get aggressive. I honestly don't think you can turtle against the harder AI. I got an endless win this afternoon and that was with Hissho, none stop war from start to finish riding the bonuses. I think I was either lucky or the AI was unlucky, that or the tweaks to AI didn't work out too well, as it felt a little easier than my last head to head on Endless difficulty.



Amoeba without weapons, I've been thinking about that and I'm planning on researching defence quickly, expand while I research, then push heavily shielded unkillable ships (or at least will last a very long time) onto uncolonised systems near my opponent(s), to prevent them colonising. As well as the usual scout harassment. You can stop your systems being taken during invasion the same way, invasion can't start until enemy ships have been cleared. So if you turtle on your systems, any war that does happen will just reach a standstill while you push for the peaceful victory of your choosing. Amoeba affinity always gives you an awesome head start, knowing where best to colonise and how best to passive aggressively harass your opponents. I was going to work on that one tonight, but this 8 player craver game on a huge galaxy is taking ages smiley: biggrin
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