Logo Platform
logo amplifiers simplified

A Steam Achievements Strategy Discussion Thread

Copied to clipboard!
12 years ago
Dec 21, 2012, 7:44:31 PM
I think most of the hidden ones are just higher level versions of existing ones that don't show up in the steam client until you unlock the low level version. For example, the "Defeat 5 Fleets in one turn" has a 10 and 15 fleet also. Found that out last night finishing up my own Hissho supremacy game fighting 42 5/5 Automaton fleets for their home system with a single fleet of my own. That left me really wishing for an "autoresolve all combats this turn" button.



I've actually snagged a couple of those high score at turn X achievements last night on Serious. The AI seems to wait a LONG time to expand into the center of maps that have one and there are almost always some awesome systems in there. If you rush wormhole tech early you can usually get most of the center under your influence circle before the AI bothers to colonize there and have the top score on turn 50 and 100 pretty easy. Top score on turn 25 is just going to take a lucky start though.



Spamming fleets of unarmed, but survivable ships all around the AI's constellations so they can't colonize anything is an interesting idea to slow them down. I probably wouldn't have thought of that.



I think the researched all techs in X part of the tree will be tough for me just because my games never last that long. But to get the 'Score Victory' I'll have to disable all the other victory conditions and 300 turns ought to be plenty long enough to research everything. That'll be fun actually. Should get to play with a lot of new techs I've never used like high level weapons and terraforming.



Marco Polo might be interesting too. Depending on how they define 'every other planet'. That's a lot of trade routes.
0Send private message
12 years ago
Dec 21, 2012, 8:01:15 PM
blaidd wrote:
I think the researched all techs in X part of the tree will be tough for me just because my games never last that long. But to get the 'Score Victory' I'll have to disable all the other victory conditions and 300 turns ought to be plenty long enough to research everything.




I forgot to mention that, so it's 300 turns for a score victory? As it just says after a fixed number of turns, but I don't see anywhere to select how many turns, like in civ etc were it was a variable.



blaidd wrote:
Marco Polo might be interesting too. Depending on how they define 'every other planet'. That's a lot of trade routes.




I got that from a supremacy victory, everything else was disabled so as the game ended I owned 100% of the galaxy. Not sure if that's intended for that, I wasn't really expecting it. best way to get it properly would probably be to ensure at least 2 other peaceful opponents and just spam those trade routes with Amoeba.
0Send private message
12 years ago
Dec 21, 2012, 8:25:27 PM
Xanoth wrote:
I forgot to mention that, so it's 300 turns for a score victory? As it just says after a fixed number of turns, but I don't see anywhere to select how many turns




I believe that it varies based on the 'Speed' you set for the game. Maybe for the size of the galaxy too. I read here somewhere that it was 300 turns for Normal speed.



I got that from a supremacy victory, everything else was disabled so as the game ended I owned 100% of the galaxy




Interesting. In my Hissho game I was able to get Expansion (continued playing), Supremacy, and There Can Be Only One, but not the Marco Polo achievement. Was every system in your game colonized? There were several really horrible systems in my galaxy (like 1 barren planet with a negative anomaly horrible) that nobody ever bothered to colonize. That might be the difference if it literally means EVERY other system in the galaxy. Still probably shouldn't trigger when you own 100% though.
0Send private message
12 years ago
Dec 21, 2012, 8:33:21 PM
blaidd wrote:
Was every system in your game colonized? There were several really horrible systems in my galaxy (like 1 barren planet with a negative anomaly horrible) that nobody ever bothered to colonize. That might be the difference if it literally means EVERY other system in the galaxy. Still probably shouldn't trigger when you own 100% though.




Yeah, I took everything, by late game ~ 300 dust turns useless planets viable pretty quick, so I stop being picky once I have Planetary Institute and can remove anomalies.



I guess I could try for a score victory next, maybe see how well pacifism works out for the Amoeba. If this current game ever ends that is smiley: biggrin hoped it would be quickish (for a huge game on fast)
0Send private message
12 years ago
Dec 22, 2012, 12:42:58 AM
i noticed a little anomaly in the cheevo list:







i hope there was a typo in the icon, otherwise it looks like you need to play 10, 1000, and 10k turns.
0Send private message
12 years ago
Dec 22, 2012, 4:45:17 AM
Pleased to report that I did complete the Amoeba: Way of Harmony achievement tonight. Large Dense Spiral-8 on Impossible difficulty. Finished with an Economic Victory on turn 170. Would have had it sooner, but got hit with some nasty random events (-50% science and then -25% all trade routes). I got incredibly lucky with my starting position and was able turtle in my home constellation. I had 8 fully developed systems, every single planet colonized, exploited, and terraformed by the end. I managed to keep my score in the #1-4 range the whole game and was #1 in FIDS, so I think I learned a lot about productivity from micromanaging such a small number of planets.



The only sad part is that I was NEVER attacked. Not one time. The whole game. I didn't even bother to build defense ships. @_@. I did that mainly by not joining any Alliances (to keep from getting dragged into wars) and having a co-op agreement with everybody the whole game. I also researched and handed out high level weapon tech to the underdog factions like candy to keep the United Empire from gobbling them up. None of the other AIs really expanded much. They kind of stalemated in the center until all the little guys I was giving tech to ganged up on the UE and turned it into Silesia. I think since no one ever really had a clear advantage outside their home constellation that's why I had time to win without someone else building the Wonders.
0Send private message
12 years ago
Dec 22, 2012, 5:03:25 AM
axhed wrote:
i hope there was a typo in the icon, otherwise it looks like you need to play 10, 1000, and 10k turns.




I believe that is going to be cumulative over many games. Several of the achievements are. That would be reasonable. Can't say for sure though because I haven't quite played that many turns this week yet. smiley: wink
0Send private message
12 years ago
Dec 21, 2012, 5:28:02 PM
Hi everyone. Ex-lurker here. I've been playing Endless Space since the Automatons patch, but this is my first post on the forum. Even though it's only been a couple of days I'm really having fun with the new steam achievements. I'm a bit surprised there hasn't been more discussion here about them. I guess most are straightforward, but some of the faction specific ones will definitely require alternative strategies! I thought there should be a thread to discuss those.



My favorite so far is the Amoeba: Way of Harmony achievement. Win a whole game without building any weapons? Wow. I'm not an aggressive player, but no weapons at all is a radical departure for me and I've been thinking about how to make it work.



I've been winning consistently on Serious (Large maps) and my latest game is going very well on Impossible, so I think I'm a decent player, but my overall strategy is pretty much the same: expand as fast as I can for the first half of the game staying around #2-3 in score, massive war to annihilate #1 around turn 100, win science/wonder/diplomatic victory around 150. When I lose a game, it's usually because one of my allies made it into the #1 spot and I didn't attack them before they built the Wonders.



So far, I've never been able to win by just turtling up in my constellation as some people do. I guess I have a FIDS problem. Probably I'm just too shy about colonizing 'crappy' planets until late in the game. I've started going for Lava planets as soon as I can, but I never colonize say gas giants or asteroid belts unless they have a luxury or I have nowhere else to go and high approval. I tend to need a LOT of territory to keep up with higher difficulty AIs on FIDS, so any tips or links on maximizing production in a small area would be appreciated. Should I prioritize researching the later % industry and science boosting buildings over in the right tech tree maybe? By that point in the game I'm usually deep in the lower tree chasing -Expansion Disapproval tech and mostly grabbing +Tonnage out of the right tree to cram more modules in my ships.



I'm thinking the way to go here is to take advantage of the Amoeba affinity to get the very best systems and choke points that I can ASAP, bribe the heck out of everybody to keep them all happy/peaceful, and stack huge fleets of high tech weaponless defense/armor/repair tank battleships on intercept at the borders to soak up any attacks. That sounds like it could get incredibly irritating if 20+ fleets are attacking me every turn for zero damage on both sides, so the best plan is probably to avoid wars all together, but I just can't figure out how to keep the AI from winning before me. Either I expand hard early for the FIDS advantage and tick everyone off because I'm blocking them in, or they'll eventually pass me because they have more planets.



Anyone else thought about how to approach this achievement? Any good threads on turtling that are still relevant to the current version?



Which achievements do you think are going to give you the most trouble?
0Send private message
12 years ago
Dec 25, 2012, 6:49:26 AM
Or go for Expansion! If you didn't disable that as well...



Supremacy would be too easy!



I should have probably read this thread fully before writing my post, but, oh well: "The Way of Harmony" through Expansion!



I just finished a quick game on normal and got the achievement with an Expansion victory. Bit of a pain, but worth it, hilarious as it is.



No weapons means more room for armor. So pump that defense tech and churn out those armored ships. Throw in a couple of invasion modules (which don't count as weapons), and you're good to go.
0Send private message
0Send private message
12 years ago
Dec 26, 2012, 8:41:25 AM
Must have been crazy Xanoth, I did it with around 40 battle per turn and it took forever to complete a turn. I wanted to get it with a diplomatic victory, so I kept everyone friendly with me but at about 60% the 7 other faction splited in 2 alliance and declared war on each other and myself...ended up doing the wonder victory.
0Send private message
12 years ago
Dec 27, 2012, 10:24:23 PM
For Silent Running it seems the maximum FIDS bonus from Orbital Platforms is 20 ships. So that's 10 systems with an Orbital Platform each with 20 orbiting ships. I just used bare bones hulls that cost 13smiley: industry each to create and spam built them at the back of my empire. Just be prepared for the dust cost of 100 ships spread over 5-10 fleets. Also it seems the bonus still counts ships in the hangar.
0Send private message
12 years ago
Dec 27, 2012, 11:11:02 PM
I'm not sure how To Boldly Go works, I didn't get the achievement from playing Amoeba, yet in my current game it's turn 22 and I've discovered 100% of the galaxy as Sophon and still don't have the achievement. I'll report back at turn 50, just wondering if this is bugged at the moment or not.



Edit: I clicked end turn and got the achievement then. I guess the check is performed during the AI actions after the players turn ends.
0Send private message
12 years ago
Dec 29, 2012, 4:00:21 PM
So I've got a problem with 2 achievements in my current game.



It's All Mine(d)! I currently have over 20 of several strategic resources, yet this achievement hasn't worked. I'm playing Sheredyn, which the achievement states is acceptable. Hypermium was the first that I got over 20, which is currently at 21. I really hope this isn't a sick joke and needs 20 individual deposits on separate planets, as I'm not sure there even is that many even on a huge densely populated galaxy that I have at the moment.



Big Bag of Tricks is the other that is not updating. I've used every battle card on the same hero at least once, I even just double checked with both retreats, everything else has been used several times (been using that hero since turn 30 and it's now turn 226 and I won ages ago, only still playing to get these achievements).



Anyone got these or had issues that could maybe shed some light either way?
0Send private message
12 years ago
Dec 29, 2012, 8:53:52 PM
Bugged with two:





It's All Mine(d)! As above, playing Sheredyn, had 24 Orichalcix including trade deals. Achievement doesn't pop. It's showing 0.3% on Global Achievements though; so it's attainable. Gonna create another as Empire as a control to pinpoint where the error is.



Primus Inter Imperatores -The second is questionable. I've got the achievement for leading in score at turns 25 and 50 on Hard difficulty, but the 100-turn one isn't popping. I'm -assuming- it also requires Hard or higher and not something from a higher difficulty due to the wording/icon being pretty much the same as the 25-turn one (Can't view its description on the Global Achievement Stats page which is how I know it exists) but I could be wrong!*



I've gotten the Battle Card one; I'm assuming it means use -all- hero Battle Cards, not all battle cards on -one- hero. There are three battle cards each on the three combat trees. I'm not completely sure if being countered counts as a 'successful' usage, nor if the 300%-on-next-phase one counts if you don't actually make it to the next phase (victory or enemy withdrawal for example) so I'd be sure to doublecheck that when ticking things off the list.



edit: Disregard, googling a little shows Primus Inter Imperatores requires Impossible. Durrrrr.



edit2: Also for what it's worth, both "That Took How Many Parsecs?" and "Are we there yet?" both show 100,000 on the icon, with slightly different font sizes. Description for That Took How Many Parsecs says it's supposed to be 1,000,000



edit3: I want to say, the -195 point custom faction achievement was such a terrible slog. It's lucky I hate myself so much that I could force myself to sit through it.
0Send private message
12 years ago
Dec 29, 2012, 9:23:56 PM
Falk wrote:
It's All Mine(d)! As above, playing Sheredyn, had 24 Orichalcix including trade deals. Achievement doesn't pop. It's showing 0.3% on Global Achievements though; so it's attainable. Gonna create another as Empire as a control to pinpoint where the error is.




Mine was without trade deals but was using the system improvement to generate double from some systems. I've created a new game just for this achievement, huge game 1 ai, dense galaxy, lots of planets, lots of resources, etc. Just the two of us in a race to grab all the systems. I'll see if this gives it once the first resource hits 20. If not I'll throw my toys out the pram and go play another game for a bit as this is the last specific achievement I need.





Falk wrote:
Primus Inter Imperatores -The second is questionable. I've got the achievement for leading in score at turns 25 and 50 on Hard difficulty, but the 100-turn one isn't popping. I'm -assuming- it also requires Hard or higher and not something from a higher difficulty due to the wording/icon being pretty much the same as the 25-turn one (Can't view its description on the Global Achievement Stats page which is how I know it exists) but I could be wrong!*



edit: Disregard, googling a little shows Primus Inter Imperatores requires Impossible. Durrrrr.




There is a better list with regards to text on some of the "hidden" here: http://steamcommunity.com/stats/EndlessSpace/achievements/compare/



I also thought this was just hard or higher at first, so had to play a second game in order to get it.



With regards to the battle card one, thanks I'll try that. Wording is really poor if that's the case.



That Took How Many Parsecs shows as 1,000,000 on the compare view, so might just be a rendering issue on some steam pages. I've yet to get the 100,000 one and I've played a crazy amount of games since the achievements were added, only missing 5 now.



A little masochism goes a long way with achievements, especially that -195 one smiley: biggrin
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message