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Goes out of Sync or gets stuck far too often.

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12 years ago
Oct 8, 2012, 4:36:49 PM
I'm in the same boat... I haven't seen anyone in multiplayer and the server boots me around turn 3.
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12 years ago
Oct 8, 2012, 11:13:12 PM
If the AI takes over for any turn at any point, they usually turn out the AI auto-build option. You can disable it per system in the empire view menu, on the far right.
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12 years ago
Oct 9, 2012, 12:28:53 AM
Strudo76 wrote:
Yep, I had taken system from one of the AI players (I wasn't the host), but every turn, and construction I did in that system would be cancelled and reset to changing exploitation and ind->dust. Couldn't figure out why until we reloaded the game. Turns out that I didn't actually take that system on the host and the AI was still in control of it. Every time I put something in the build queue, the AI changed it back.



It really does make me not want to continue playing until these issues are resolved. At the least it needs something to detect that the game has gone out of sync, so that the game can be reloaded before it gets to a point that is not worth coming back to.




The game has an option for you to set systems to AI control, from the empire view. If you took a system from that AI, this option is often on by default, you need to turn it off.
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12 years ago
Oct 9, 2012, 1:15:14 AM
ryousei wrote:
The game has an option for you to set systems to AI control, from the empire view. If you took a system from that AI, this option is often on by default, you need to turn it off.


I did know about the option, and I can't say that it wasn't enabled for sure. I discussed the situation in another thread with davea and came to the conclusion it was most likely a sync issue, where on the host that system was still under AI control. I didn't think to check the AI control option at the time, as I didn't know about this game having serious sync issues. I actually had the host make a save specifically to report the changing queue bug, but when I loaded the save to make sure it was still happening, the system was still under AI control, where we had previously finished that game completely with me thinking I had control of the planet and changing the queue back to what I wanted every turn. The entire galaxy was different to what I saw before the reload, with different borders, fleet locations and ship numbers.
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12 years ago
Oct 9, 2012, 3:17:29 AM
I am not sure what is so difficult regarding these sync issues.



Can't you run a checksum on the state of the galaxy and compare? If not equal resend the save file. They are only 50kb generally so it cant be that cumbersome surely. The other fix needed is trying to play multiple battles at once. Ive lost fleets from being unable to action these battles.
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12 years ago
Oct 11, 2012, 6:36:33 AM
I have had to tell people over and over about this game and how multiplayer is not even a feature because of the desynchs. Games are depressing to attempt because of this complete negligence by the developers.
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12 years ago
Oct 11, 2012, 10:23:37 AM
ryousei wrote:
its not unplayable.... but it is sorta cripling




i dont want to be picky, but we have 2012. we paid money for a game which is final. its not beta anymore. it has multiplayer as a feature. its not a "feature in testing". its a full feature.



when you want to play multi, and you have to completly reload the game after every ~10 rounds, and even that is no guarantee that it will work, its just broken. -unplayable.



playable - thats when you dont have to care about the stability of your product.
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12 years ago
Oct 11, 2012, 8:33:31 PM
I have to agree with everyone here. I am a big fan of Endless Space and believe it has the potential to be one of the all-time best multi-player 4X games ever made.



But, I see my friend's list playing Endless Space dwindle everyday because it's so unstable. This really needs to be fixed asap. With the lackluster AI, MP is really the saving grace of this game and needs a lot more attention from the devs than it has been receiving. If the current state of affairs continue , Endless SPace will have so few players left in MP it will not longer be a viable platform and cease to exist.
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12 years ago
Oct 12, 2012, 2:08:14 AM
Naut wrote:
i dont want to be picky, but we have 2012. we paid money for a game which is final. its not beta anymore. it has multiplayer as a feature. its not a "feature in testing". its a full feature.



when you want to play multi, and you have to completly reload the game after every ~10 rounds, and even that is no guarantee that it will work, its just broken. -unplayable.



playable - thats when you dont have to care about the stability of your product.




Well thats for you but I still play....... so its playable.

And it doesn't dc that much, maybe on average every 50-100 turns for me =).



NEVERTHELESS, they need to fix this, i'm seeing less and less people play the awesomely fun MP games....... please fix fast.

Imo getting rid of region lock should still be a higher priority just because of how much simpler that should be than combing their entire code for things that can causes crashes.

Something that may help this would be for there to be an ingame button to submit the bug/crash readouts to amplitude.
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12 years ago
Oct 13, 2012, 12:45:26 AM
honestly stopped playing till its fixed, takes to much time to play 50 turns, then crash and find out 60 % of players have left...
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12 years ago
Oct 13, 2012, 8:50:31 AM
Would be nice to just hear SOMETHING from the devs! A little "we're working on it!" would just be okay. But right now I have the impression that no one cares about this problem and that pisses me off.
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12 years ago
Oct 13, 2012, 12:53:42 PM
Hi guys,



Please fix the MP



DUSAY & SHADDAI to DEVS!!! Anyone out there????? For the love of the systems!!
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12 years ago
Oct 15, 2012, 1:36:12 AM
Hmm yea, with an indie studio like this and the fact the forums are not "super active" should mean the devs should try to respond at least vaguely to threads like this.



Maybe I'm just spoiled by Paradox and Kerberos forum mods/devs.
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12 years ago
Oct 15, 2012, 1:44:21 PM
Humm that's what happens when Steph'nie decides to take a week off... smiley: rollsweat



More seriously we're aware of the sync issues. We've been looking into this, unfortunately there's no easy fix. It's easy to see that it's not working but it's difficult to identitfy the cause of it. To be a little more precise we're looking into the command orders and their transfers, etc... We've been working on a patch that will be released soon that will fix some of the issues, and we'll continue to work on it. Meanwhile, one thing players should try, to put the odds in their favour, is to make sure that they have the latest version running and no mods activated.



We'll keep you posted on this.
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12 years ago
Oct 15, 2012, 10:00:16 PM
skamaks wrote:
Humm that's what happens when Steph'nie decides to take a week off... smiley: rollsweat



More seriously we're aware of the sync issues. We've been looking into this, unfortunately there's no easy fix. It's easy to see that it's not working but it's difficult to identitfy the cause of it. To be a little more precise we're looking into the command orders and their transfers, etc... We've been working on a patch that will be released soon that will fix some of the issues, and we'll continue to work on it. Meanwhile, one thing players should try, to put the odds in their favour, is to make sure that they have the latest version running and no mods activated.



We'll keep you posted on this.




thx for the reply!

good to know that the issue is known/in fixing!
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