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[BETA] Sheredyn Ship Mod

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12 years ago
Nov 28, 2012, 2:48:36 PM
Hrm, so what 'we' (modders) need - is a modding system that allows us to specifically indicate where engine effects should be located.



Same applies for other effects: Where missiles should exit, where lasers should fire from, etc.



That way we could see some 'proper' ship mods that don't just enhance/add but improve the base game. No offense to the talents of the dev team but the vanilla ships are definitely the weak point. The universe and planets look great but the ships aren't all that inspiring for the most part. Some races are outright unpleasant / awkward looking.
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12 years ago
Nov 26, 2012, 9:30:29 AM
Okay I edited the texture a bit so that it is more grey at all, and made a few screenshots.

As I said in the OP, the textures aren't perfect, so that I'm in need of a texturer to make better ones smiley: wink

Concerning the question of the Colony Ship model, I could do one surely, but before I do this I wanna optimize the current battle ships a bit. I will redo the Icons to make them better visible, and I will try to change the real size of the ships in battle, cause actually they've all the same size there. I have no idea how to change it, so I'll open a thread on that issue.



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12 years ago
Nov 26, 2012, 10:28:43 AM
i've answered in the appropriate thread about the size changes. On the issue you mentionned to amplimath, i'm checking, but if you could provide an output_log and the exact files that make the game crash, that would be a big plus (to not say that would be the minimum to investigate). With the mod's latest version, i cant see any problem.
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12 years ago
Nov 26, 2012, 11:04:09 AM
Nice to see a proper ship mod - we need more of these smiley: smile
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12 years ago
Nov 26, 2012, 11:24:38 AM
UPDATE: (Download http://www.gamefront.com/files/22675771/AutomatonsAndSheredynShipMod.zip)

-- Grey-Golden Texture added. Better visibility in battles!

-- ShipIcons edited

-- Ship Size optimized; ships should now have different sizes, thanks to Ravine!



Next part of the project will be to add a model for the colony ship. Some more feedback on the ship models and textures would be nice!



EDIT: Ah, and before I forget to ask, @Ravine, how can I edit the ships representing fleets on the galaxy map? Actually they seem to be hardcoded...

and one more question, what have I to insert as Ship Reference in the Index file for the Colony Ship?
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12 years ago
Nov 27, 2012, 7:50:25 AM
davea wrote:
Please note that Sheredyn is *not part of the base game*. You have to buy the "Emperor edition" at extra cost, to get that faction. From the lore, it makes sense that Sheredyn should reuse UE ships. You may want to consider changing this to automaton, which reuses craver ships for no (lore) reason.


Does it though? The UE are essentially a merchant guild, whereas the Sheredyn are a dedicated military outfit of that group. One would think they would have slightly more focused ships. Like how an oil sheik might have a Hummer H1 or a T-98 Kombat, whereas the military of that sheik's country would have straight up tanks.
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12 years ago
Nov 27, 2012, 11:22:12 PM
I'm really interested in trying out these models but the links in this thread all seem to be deadsmiley: stickouttongue, Are there any other links? And thanks for the effort the images look pretty sweet
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12 years ago
Nov 28, 2012, 1:50:27 AM
shrike81 wrote:
Are there any other links?
Both the links work fine for me. Is your internet provider blocking you?
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12 years ago
Nov 28, 2012, 11:54:08 AM
Just out of interest, does this still have issues with the Engine effects coming from the wrong places or has that been fixed?



I haven't had the opportunity to load this myself.
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12 years ago
Nov 28, 2012, 2:32:11 PM
I'm sorry, but this issue can't be fixed as far as I know. That's the problem of the prefab system, which is great for modding beginners cause it provides all information a ship needs like weapons and engines etc. in one line in the Index.xml, but for advanced modding it's not ideal (Although I'm not sure if I could mod this actually if it was possible. smiley: wink ).
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12 years ago
Nov 26, 2012, 3:56:39 AM
Well, the OP has a screenshot of all of them, but these are not action photos from the tactical view. Unfortunately with the original black texture, IMHO they are not that good in-game.
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12 years ago
Nov 28, 2012, 2:56:56 PM
Yeah that's a good point. I only play with Craver Ships, cause they're looking relatively good (not perfect!) in contrast to the Hissho Ships e.g. (only their Battleship looks good smiley: wink ) or the Sower with their ugly ones smiley: wink
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12 years ago
Dec 19, 2012, 8:19:34 PM
Ships look great! But when I tried, they all look... wooden... ish....yeah very much made of wood lol. The pics of them had paint but when I play they look like wooden models of ships… did I do something wrong lol?
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12 years ago
Dec 19, 2012, 9:55:39 PM
Can you take a screenshot and post it on some other image hosting service, and then link the screenshot here? Please do not simply attach the screenshot here, the forum shrinks images so much we cannot see any image quality problem.
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12 years ago
Dec 21, 2012, 6:11:52 AM
I'm no expert, but the culprits for the wooden look of the ships seem to be TitanTexture.png and TitanTextureVersuch.png. My ships also looked wooden until I edited those 2 in photoshop. I made them khaki green, not much better than before due to my lack of skill, but less jarring than wood I suppose smiley: wink.
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12 years ago
Dec 22, 2012, 6:30:13 AM
A good start but a few crucial things needed for polish.



The textures need a serious overhaul.



The ships need glow maps.



The emissive areas and hardpoints need remapped to match the hull for engines and guns.



The models also need scaled to match their classes.



Nice to see someone moving in the right direction for new models, what we need in addition to this is the ability to add additional factions.



This is not meant as a criticism just noting the areas that need work.
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12 years ago
Jan 7, 2013, 7:51:44 AM
Other factions are relatively easy to make. There is an xml file with affinities, that can be modified to make more. And the recent version of the game (I have not had it installed for 6 months or so) also allows, when creating a custom empire, to select an affinity and a ship appearance, so it should be possible to define new ship appearances somewhere too



We definitely need the devs to release a template that can be used to indicate where certain things go, like weapon launch points and engine effects. Even a blank .max file with each point using a placeholder icon, on different layers for different effects. I would download and use this, but the engine points not lining up would erk me quiet a bit. Great job though!
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12 years ago
Jan 7, 2013, 8:51:10 AM
There is currently no way to attach ships to a new faction, the data files defining this info are still concealed in the games archives, new factions simply default to using the cravers ships.

And no, creating a new faction is actually not at all easy to make, its quite alot of work, trust me on this I've done it.

But if they even release the linkage between factions and ship you can bet I'll be making new factions with custom ships quick as a wink.
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12 years ago
Nov 24, 2012, 4:02:16 PM
Quaresma7 wrote:
Did the Sheredyn Faction disappear with the mod?




Please note that Sheredyn is *not part of the base game*. You have to buy the "Emperor edition" at extra cost, to get that faction. From the lore, it makes sense that Sheredyn should reuse UE ships. You may want to consider changing this to automaton, which reuses craver ships for no (lore) reason.
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