ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
i've tried to find a "modding" solution for this Planet Rotation issue, but it seems to come from the importer.
i don't understand how we could have missed this... it can clearly be considered as a bug! and i've just reported it on our Bug Tracking database!!
i hope we'll be able to fix this quickly
Barmat
AHHH! Thank you soo much! Glad we weren't going crazy and it's a bug! Thanks for putting in for a fix for us!
You wouldn't happen to know if there's a way we can use custom luminosity maps would u? I tried adding _ilum textures but it did not work, and using the lava planet prefab locks in the default lava planet luminosity textures.
4 currently, not many more. Maybe 5 or 6 total. They're rare, ~80% of planets are still default ones. Plasma planets are incredibly rare, no more than 2-3 on a medium map, and worth going to war over.
Yea, just frustrating reaching this stopping point. Done all the XML work i can, tied in all the improvements, anomolies, exploitations, all the stuff. But i can't do anything graphics wise if i can't see it in-game properly to see how it looks, and where i need to work on the textures.
I did try replacing one of the default planets by making an entry for it in index.xml, which works, but not surprisingly rotates incorrectly. So unfortunately you can't even replace an existing planet temporarily to see if your textures line up, look good, need blending, etc. And there's no way i know of to replace just the actual textures of a default planet themselves, without an xml entry, as far as i can tell.
I spoke to steph about it recently. Unfortunately she said it's very low priority. While she didn't say so directly, i took that to mean disharmony or, more likely, after disharmony.
And beleive me, it's been a very, very painful wait.
LogicSequence wrote: Yea, just frustrating reaching this stopping point. Done all the XML work i can, tied in all the improvements, anomolies, exploitations, all the stuff. But i can't do anything graphics wise if i can't see it in-game properly to see how it looks, and where i need to work on the textures.
I did try replacing one of the default planets by making an entry for it in index.xml, which works, but not surprisingly rotates incorrectly. So unfortunately you can't even replace an existing planet temporarily to see if your textures line up, look good, need blending, etc. And there's no way i know of to replace just the actual textures of a default planet themselves, without an xml entry, as far as i can tell.
Screenshots of the problem for those interested:
Default world, rotating correctly:
Custom World, rotating wrongly:
Hi LogicSequence,
We will release a fix for this bug in the coming public patch.
LogicSequence wrote: Great news!!! Talked with Pikou about it last week, very excited, and thank you! Were you, per chance, the programmer that wrote the fix?
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