ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Xanth10 wrote: Hello. Thanks for this great mod. In my german version of Endless Space the new battle cards have no text. So I created my own translation.
New version up. Hopefully it's the last time i have to fix the Pirates. Anyway, mostly fixes this time around, and the german translation (from Xanth10). I plan on adding more cards next version, but i'm still pondering on what effects they will have exactly. For sure there will be at least one missile card, but for the rest not sure yet.
Edit: Next version will also have updated cost for Gas Giant terraformation; i put them in but forgot to increase their cost like the others.
Ail wrote: I took the PlanetInfrastructure.xml, changed EnoughPop to 0.7*MaxSystemPopulation but instead allowed to continue building food on planet-types that get a bonus of at least 66% to food-production. Also I once again prohibited food-exploits at all for the Sowers. It once was this way. Then we figured it hurts them when they can't make food-improvements. But somehow Meedoc must've also allowed them to make food-exploits. Which makes no sense.
If you have been wondering why i didn't do it in my mod, i think it's a waste to keep one type of planet on food production when the goal to set it to switch in the first place was to free planets to do other things (including good food planets). Also, you don't need to include parameters for the sowers as they way Meedocs did it, they automatically switch to industry (not sure why, probably something coded elsewhere). But i'm currently testing a few changes myself so i may figure it out on the way...
I have been testing extensively my mod and found there was several major bugs in it. I'm currently fixing them and making sure none are left. Governors were not working properly due to mistakes i made when adding extra parameters for the colonization; some planets were not colonized once the system was settled and sometimes visual oddities would even appear.
We really need a better log for errors when the game is running. Many errors don't prevent the mod to run or the file to be loaded, but can cause oddities that only intensive testing will find...
Bridger wrote: My current game is on 1.08. Should I be able to play 1.10 without restarting?
The mod will work, even with old saves, but certain things like new cards or the Pirates changes will only take effects on a new game. I'm almost done with my new version, i will probably post it later today (in a few hours) if i manage to crush all the minor bugs i'm struggling with.
Foraven wrote: I have been testing extensively my mod and found there was several major bugs in it. I'm currently fixing them and making sure none are left. Governors were not working properly due to mistakes i made when adding extra parameters for the colonization; some planets were not colonized once the system was settled and sometimes visual oddities would even appear.
We really need a better log for errors when the game is running. Many errors don't prevent the mod to run or the file to be loaded, but can cause oddities that only intensive testing will find...
I think i found this.
The problem is that the threshold at which food will be valued has been lowered, and so the AI will stop building food-related stuff much earlier, never achieving max-pop on any planet, and by so it will usually stay at 1 planet.
Now, where's the "Enough pop" variable that switches the value of food buildings?
Foraven wrote: But there are still the governor change that make the AI switch planet purpose before max population (have set it to 80%) and did tweak the planet colonizing so the governors check approval before colonizing a new planet (Empire approval first, then to a lesser extent local one). Also tweaked ship building priorities (build more when at war/preparing for it, less when not) and planet preferences (so they are not as eager to colonize planets that will hit approval hard, like jovians/asteroids; i believe that part only affect new system colonizing, if it works. I
Those are the causes, i suppose especially the switch before max population (because max population is computed only at current colonizing levels, then the AI never bothers with food anymore. Now.. what variable is that?)
How come I sometimes cannot download files? I'll click the file, it asks me to log in (even though I'm already logged in) and then after I log in again it asks me to log in again >_<
Foraven wrote: Also, you don't need to include parameters for the sowers as they way Meedocs did it, they automatically switch to industry (not sure why, probably something coded elsewhere). But i'm currently testing a few changes myself so i may figure it out on the way...
The reason why the Sowers usually build Industry is that they have a 1.4 or so modifier to building industry in Personality.xml. But in some cases it can still happen that they build food. And that's what happened in my latest game as them from time to time. It was really annoying.
The problem is that the threshold at which food will be valued has been lowered, and so the AI will stop building food-related stuff much earlier, never achieving max-pop on any planet, and by so it will usually stay at 1 planet.
Now, where's the "Enough pop" variable that switches the value of food buildings?
Nah, i have found the bugs, most of them were missing ( or ) or even $. I also added a few extra parameters that were also buggy (current test build). Planets can reach max pop even if they are not set for Food, and the governor can be set to colonize with non-full planets (did it). In my build the governor was not colonizing certain planets due to the typos and missing stuff in the AIPath settings. I'll eventually root them all out, only a matter of time.
Ail wrote: The reason why the Sowers usually build Industry is that they have a 1.4 or so modifier to building industry in Personality.xml. But in some cases it can still happen that they build food. And that's what happened in my latest game as them from time to time. It was really annoying.
Yeah, i've run into this in my test game; for some odd reason one of my colony suddently switched to food. I think i will completely remove Food Exploitation for Sowers, it's useless for them anyway.
Bridger wrote: How come I sometimes cannot download files? I'll click the file, it asks me to log in (even though I'm already logged in) and then after I log in again it asks me to log in again >_<
Old forum bug, just follow the advices i posted along the link; clear cache, use a different browser... Never had the problem yet so i can't really comment on how effective each tricks are.
New version up. A new card to play, lost of fixes, improved governors and a major overhaul of Sowers AI (not in the logs, sowers no longer can build Food Exploitation that are next to useless to them). Enjoy!
It's sad, but part of my mod don't work as intended. The missile barrage seem to work combat mechanics wise, but don't show visually (just can't get it to work), i would need dev help here.
Ail
VIP
Ail
VIP
6 400g2g ptsReport comment
Why do you report Ail?
Are you sure you want to block Ail ?
BlockCancelAre you sure you want to unblock Ail ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelXanth10
Officer
Xanth
Xanth10
Officer
28 500g2g ptsReport comment
Why do you report Xanth10?
Are you sure you want to block Xanth10 ?
BlockCancelAre you sure you want to unblock Xanth10 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelBridger
Newcomer
Bridger
Newcomer
21 700g2g ptsReport comment
Why do you report Bridger?
Are you sure you want to block Bridger ?
BlockCancelAre you sure you want to unblock Bridger ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelAureon
Newcomer
Aureon
Newcomer
100g2g ptsReport comment
Why do you report Aureon?
Are you sure you want to block Aureon ?
BlockCancelAre you sure you want to unblock Aureon ?
UnblockCancelBridger
Newcomer
Bridger
Newcomer
21 700g2g ptsReport comment
Why do you report Bridger?
Are you sure you want to block Bridger ?
BlockCancelAre you sure you want to unblock Bridger ?
UnblockCancelAil
VIP
Ail
VIP
6 400g2g ptsReport comment
Why do you report Ail?
Are you sure you want to block Ail ?
BlockCancelAre you sure you want to unblock Ail ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelHister
Newcomer
Hister
Newcomer
13 200g2g ptsReport comment
Why do you report Hister?
Are you sure you want to block Hister ?
BlockCancelAre you sure you want to unblock Hister ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelAil
VIP
Ail
VIP
6 400g2g ptsReport comment
Why do you report Ail?
Are you sure you want to block Ail ?
BlockCancelAre you sure you want to unblock Ail ?
UnblockCancel