ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I would like to see a very different mod than the general ones that have been mentioned above. A mod that allows you to actually see the weapons placed on the ship and as you upgrade the hull or shields you can physically see the new plates in a different hue or the shields where each connecting barrier piece that gets smaller, basically increasing the density of the shield by adding more connections. I'd like to see the mechanical aspects of the weapons moving and targeting on the other ship. I'd also like to see different portrait designs for each race, maybe male/female portraits. If i'm over stepping what can be done, my apologies. I'd really like to see some advancements in how the ships go from recognizably harmless to fully armed and extremely dangerous.
Also I'd like to see some smaller cargo ships to that move on their own accord between the Trade Routes so I know where i'm getting my bonuses from. Be nice to see small cargo ships in the space lanes carrying whatever to other planets. (Kinda lost when I try to play the game, so I have no idea which planets are getting bonuses half the time)
Would be great to have "STATISTICS over TIME" panel in game or at least as a final screen. Something similar to "Sins of a Solar Empire" to review how you developed over time.
What I really want is a very detailed Map Editor. An Editor that allows you to place star systems where you want them, connected to
other star systems as you want them connected, choose which planets and how many go in each star system with your choice of planet type, anomoly and any other bonuses.
I've briefly skim-read the thread and there is a looot of stuff in there (among all the Star Wars, Star Trek, Space-based-universe mods).
Would it be possible for someone (a moderator? :kitty to compile the questions and improvements desired but only for modding purposes?. In other words, some sort of an improvement wishlist regrouping what modders would like to know is possible to do or not. Right now the info is a little bit scattered.
Thanks for replying here. There are two kinds of questions: (1) those to which the community already knows the answer, and (2) those which the community does not know and dev team replies are requested. It is hard to setup a thread which has only the first kind, and keep it that way. New modders will not know the difference. I will be happy to maintain a list of links to useful questions in the VIP forum, if you will be kind enough to respond to the questions in the public forum.
An RPG mod, where you set the galaxy, but then become a hero with a basic ship. You can offer your services to different factions, get gold for exploring, fighting pirates, etc. The gold buys better ships, and you can only build a ship as good as the technology of the faction you're getting the ship from. Basically, a sandbox RPG game. Leave options become an admiral, to invade a system yourself, and become your own faction.
Aerial_ace wrote: As per usual for me a Star gate mod is a dream site tho i would love to see an Mass Effect mod that would be awesome
I second this.
I would LOVE to see a Stargate mod, but 90% of the time any attempt at a decent Stargate mod either drags on till the team gives up on it or it gets the axe.
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i think if the game can have some how more than one galaxy ,, i didnt see any game did this before and i think this game had the readiness to do so with an interesting way
1. an Override directory. Some sort override file structure which is common to most games of this nature. Objective: to allow us to override stock code with homegrown changes without having to replace stock files.
2. Open architecture. xml, files, images, sounds. broken down into individual files/folder directory. Objective: Allows for easy discovery and modification of code. (which after modified could then be placed into an override directory.) Hopefully this open structure would be expanded so that we could re-skin UI, change models, artwork, sound, music, as well as XML editing
I don't know if this is already in the suggestions:
I'd like to have the possibility to build my own AI with XML-based strategies. Meaning an xml-based script that's basically a flowchart for decisions to make. And it would be nice to have the option of watching a game between two of that AIs.
I would like to mess around a little. A simple in-game On/off switch. When you turn it on, give access to all ship types (if possible) as well as an absurdly large boost to FIDS
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