ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Just ran into an issue in a 500ish system game. I do not recall all of the settings, but I do know I selected many systems for creation. I found a single planet system, the problem with that is the game cannot load the planet as it seems to be looking to load the arrows, but it cannot find the instanceid or whatever it is. I used the map editor to add another planet and it works fine. I had tried removing the system and recreating it, but that didn't fix it.
This is an awesome mod, I've always felt the largest galaxy maps were too small. That being said, I'm getting choppy game-play on Enormous (1000+ star systems) and seems to really go out of control past turn 40. If what I understand from previous comments in this thread - this has more to do with Endless Space not supporting multi-threading than the mod, is that correct? Just making sure there's nothing I can do to try and fix this, barring buying a newer computer!
Is the Modding directory you created in \Users[yourusername]\Documents\Endless Space[/B]? I've seen some people mistakenly place it into \SteamApps\common\Endless Space[/B] despite the installation instructions.
Also, if you placed the mod there while the game was running, you'll have to restart it to see it in the mods menu.
Saerain wrote: Is the Modding directory you created in \Users[yourusername]\Documents\Endless Space[/B]? I've seen some people mistakenly place it into \SteamApps\common\Endless Space[/B] despite the installation instructions.
Also, if you placed the mod there while the game was running, you'll have to restart it to see it in the mods menu.[/QUOTE]
sorry i missreaded the introduction several times yea documents .....
i restarted game about 10 times but if its in wrong direction it cant work
Since I get it Im loving this mod, but i have an issue and a question:
Issue: Since i use this mod, I got no new heroes, i mean i can hire the 3 heroes i got at the begining of games but no new heroes are available for me to hire after, even if the counter (to get a new heroe to hire) get to 0 several times during a game, could this be related to the new release of ES (i didnt use the mod in previous versions of the game).
Question: i read the amazing times some comps takes to create a really-very-extra-huge galaxy... in my machines the times are not the same, but thats ok... my wife dont allow me to get the machine i want to... but, i started a game with 1024 starts... and after 15 turns... the game become so slow i had to quit. With a 512 starts... i can play till turn 80 approximately (slow game) and then again... performance drop... machine dead. I couldnt check the perfmon of my machine to realice what im missing. So my question: what should i add to my i5 - 4 Gb of memory machine to play a really huge and slow game? new cpu? more memory?
Cheers!
P.S.:Hope you can understood my tarzan-like english!
Issue: Since i use this mod, I got no new heroes, i mean i can hire the 3 heroes i got at the begining of games but no new heroes are available for me to hire after, even if the counter (to get a new heroe to hire) get to 0 several times during a game, could this be related to the new release of ES (i didnt use the mod in previous versions of the game).
New hero arrive only when in academy is minimum one free slot. (you must recruit one hero, or fire anyone from academy).
stas_18 wrote: very nice mod, but are the circles around your planets suposed to be distorted on big maps ?
You mean the influence area around systems? No, it's a bug with the game engine not being made for big maps. Sadly nothing we can do about it, as far as I know.
Seik2000 wrote: Anybody else has the problem with very slow invasions? Game version is 1.0.65 and the mod is for 1.0.46 - maybe this is the reason?
If you have unusually slow invasion, likely you are still using an old savegame. Game started prior 1.0.65 are likely to be corrupted by the patch changes (had issues with ships refusing to retreat), just start a new game and it should be fine. As for the mod, depending on what it change it could still be working, or it may be lacking some of the changes of the patch. The game has some curious way of handling mods as it load the vanilla game and paste over modded code so even if some code is missing it may still be working...
Thanks for your answers, but we do not use an old save game, we started new games - all with the same result: very slow (>50 rounds) invasions even for outposts. Invasions without the MOD are fine.
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