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The Endless Mod

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10 years ago
Jan 6, 2015, 5:02:20 PM
KrimsonVagus wrote:
Wonderful. smiley: approval



I was just testing the mod in preparation for a future LP, and I came across a few issues concerning the custom faction traits that are added in this mod:



Some custom mod traits are exactly the same as standard existing traits BUT they have different trait points. For example



1-"Wasted Space" is a standard custom trait in ES. This mod adds "Ponderous Equipment". They BOTH cause -10% smiley: tonnage on all ships. However, Wasted Space gives you -8 per rank whereas Ponderous Equipment gives -2 per rank. To me, that seems unbalanced. Custom traits from the mod should have the same point modifiers as the standard ones especially if they are exactly the same (or just similar). Also, 10 ranks seems a bit too much imo. As a custom faction player, I suggest some balancing considerations for these custom traits.



2- Another example is "Optimized Trade Routes" which gives 1 extra trade route (same bonus as half rank of "Merchants"). However, it costs only 2 points to apply! (whereas Merchants cost 8 for 2 extra trade routes). That is quite overpowered imo, that I can get 10 extra trade routes in all my systems for just 20 points, considering that trade routes are incredibly powerful on their own when playing say, the Amoeba.

So again, Optimized Trade Routes should cost 4 points for each rank, so that it is equalized with the "Merchants" trait. Of course, if overpowered bonuses are intentional for you, that is a another story smiley: wink



3- "Expert Negotiators" vs "Diplomats". Expert Negotiators can give 30% trade route bonus for 6 points while Diplomats gives 25% for 6 points. So they are not equalized. Also, Ex Neg has 10 ranks, which is pretty OP if combined with 10 ranks of "Optimized Trade Routes" unless it was your intention to replace the standard traits as such?

"Poor Negotiators" also falls under the same category (except it is a negative trait).



4- Dust Shortfall (-2 per rank) and Dust Starved (just -1), even though Dust Starved removes ALL starting Dust while Shortfall removes it bit by bit? smiley: confused

This way I can get 20 extra points by taking 10 ranks of Shortfall... which makes Starved redundant especially since it gives less points



5- "Dust Scavengers" vs "Dust Recyclers" also not equalized



And there are MANY other traits that are also not equalized with the standard ones. If these imbalances are intentional for you, I will defer to your judgement. But if you think balance is important when using this mod (and I do), then I highly recommend balancing some of those traits... for immersion purposes smiley: smile



Otherwise, people can create some pretty insane factions by exploiting the point system... which is undesirable if we want to use this mod for multiplayer smiley: wink



EDIT: I also noticed that the custom anomalies don't have FIDSI description. It would be nice to know the FIDSI bonus of each anomaly before choosing it in the trait screen



EDIT 2: If I try to make a custom faction with Harmony affinity, I can take negative traits for Dust and Approval even though I will not be affected by them. This means that playing a Harmony custom faction I can exploit this and get a bunch of free points and create a broken faction. Amplitude have corrected this by not allowing Harmony affinity to take approval and Dust modifiers (or making these traits behave differently for them, such as "Tolerant"). In this mod however, that exploit is available...




The "Endless Genetic" mod (which is a part of this mod) is only about Overpowered traits ^^



Im not the maker of this mod but it was really asked to merge it into mine. If you want a balanced game, dont use them smiley: wink



By the way, I recommend to play the Classic factions in multiplayer so you wont have any issues with that mod !
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10 years ago
Jan 6, 2015, 7:34:28 PM
Hi. I've attempted two games so far using this mod and have ran into the unusual AI faction behavior reported by a user of the Endless diversity component mod. In both games, the AI factions don't expand beyond two systems (home world and initial colony), even 60 turns in. They colonize all planets within those systems but then stop. They do seem to still research tech and build ships. All the other aspects of the mods, the factions, planets, graphics, etc all seem to work fine. I like the additions but would also like a bit more competition from my AI competitors. Any ideas? I'm using the latest version of Disunity on Steam for Mac. Let me know if you need more details and I'll take some screenshots next time--I didn't save the games.

Thanks!
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10 years ago
Jan 6, 2015, 9:32:12 PM
Kingsguard wrote:
The "Endless Genetic" mod (which is a part of this mod) is only about Overpowered traits ^^



Im not the maker of this mod but it was really asked to merge it into mine. If you want a balanced game, dont use them smiley: wink



By the way, I recommend to play the Classic factions in multiplayer so you wont have any issues with that mod !




Got it smiley: approval



If there's any late version of your mod without the "overpowered" features from the other mod, that would be great. Thanks in advance!
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10 years ago
Jan 9, 2015, 2:51:58 AM
Spazmodicus -- I had the same problem… except my AI factions didn't seem to be building ships either. I'm also on a Mac so I wonder if there isn't something specific that happens when we try to run this mod (and endless diversity). At any rate, while I'm not sure what causes this to happen, what did seem to fix my problem was copying into the folder for the specific mod all of the other unedited files. So for example, in the "Simulation" folder, I added all of the non-edited files that would be included here in addition to the ones that were edited and marked "AGED". It was kind of a silly thing to try since I can't see why this would have solved the problem (since everyone else is seemingly able to play the mod with no problems without having to do this), but for whatever reason it worked.
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10 years ago
Jan 12, 2015, 8:33:04 PM
Cumberberg wrote:
Spazmodicus -- I had the same problem… except my AI factions didn't seem to be building ships either. I'm also on a Mac so I wonder if there isn't something specific that happens when we try to run this mod (and endless diversity). At any rate, while I'm not sure what causes this to happen, what did seem to fix my problem was copying into the folder for the specific mod all of the other unedited files. So for example, in the "Simulation" folder, I added all of the non-edited files that would be included here in addition to the ones that were edited and marked "AGED". It was kind of a silly thing to try since I can't see why this would have solved the problem (since everyone else is seemingly able to play the mod with no problems without having to do this), but for whatever reason it worked.




Thanks Cumberberg, copying the files seems to have fixed everything. I'm still having one issue though I'm not sure if its a mod related or more general issue and that is that I can't seem to ever sign a peace treaty with anyone. It's always seen as completely in my favor to do so. I don't recall having this issue on the standard non modded version but I will double check.
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10 years ago
Apr 4, 2015, 5:39:23 PM
I have an issue where I cannot research Radioactive planets, and it comes to a point where everything else in the game is researched except that and you can no longer continue as it will not allow you to end turn without selecting something to research, which you can't do.



Does anyone know of a fix?
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10 years ago
Apr 22, 2015, 2:29:53 AM
When you put the file(s) into the Modding Folder should it stay within the Endless Mod Folder titled "The Endless Mod". The mod list shows something "Endless Space" ... is that the same mod?



When you click "load" from the in game mod menu, is something supposed to, uh, happen, to signify the mod has loaded. Because it's not loading.



Nevermind: It's just that the description describes planets, but it is the full mod. Excuse my confusion.
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10 years ago
Apr 25, 2015, 7:33:32 AM
maybe it's a stupid question,but how do i install it for the steam version (if possible)
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9 years ago
Jun 28, 2015, 12:16:30 AM
KOVAV wrote:
Thanks for the awesome mod! sorry to threadromance.




Thank you for the positive comment, its always cool to see such post when you are a modder smiley: biggrin
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9 years ago
Aug 5, 2015, 8:58:50 AM
dreadxx wrote:
Hello Kingsguard, do you have any planning new update next this The Endless Mod? Thank smiley: smile




Hello dreadxx !



I must say that I am already really busy at modding on other games (EL, Warcraft 3 and Crusader Kings 2) and that im not quite into Endless Space lately...



I wont tell i will never update it but not so soon, sorry :/



Still, thank you for the positive post smiley: smile
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