ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Hey, I may be a little late on trying this, but I would like to share a thought about your mod:
I tried your mod because I love terraforming, building the ideal system. And your mods diversity of anomalys is really great, it enriches the flavor-aspect of the game.
But spreading out anomaly-reductions all over the tech-tree I feel is kind of a bad move mechanics-wise. Because, and this is my Point:
I cannot go for terraforming anymore.
From a simulationist approach, tying reductions to fitting techs seems logical. But the techtree itself is not build around (even fantasy-) logic.
It is build entirely from a gamist perspective, and thus sortet not by field of science(like biology or physics), but by general advancement strategy, that science&engineering, military, industrial&mercantile, or explorational.
The fact that all fields of science are pushed forward by whatever strategy is represented by steeply increasing science cost, making it cheap and easy to catch up in a tech tree you are not pioneering in.
Still, I love the idea of your mod. I would just urge you to reconsider the techtree-changes, so that effectively dealing with all the wonderous anomalys becomes a viable strategy again.
Unfortunately for the moment Tiaximus isn't actively working on this mod anymore.
However, when we integrated this into Imperium Aeterna, I felt the same as you did and already made changes to how this works in the tech tree. It's essentially split among just 4 technology unlocks in the exploration tree.
Suggest giving that a spin to see if you like it better.
Note: In the current version, it can be a little unclear which of the four technologies unlocks what anomaly reductions. This is because there are HUNDREDS and they don't all fit on the tool-tip for the tech unlock.
Essentially, there are four "tiers" of unlocks and each corresponding technology unlocks ALL anomaly reductions of that tier. Hope that helps.
DreamSmith
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