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Tool to move your Star Systems around ESMapEditor

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11 years ago
Dec 30, 2013, 11:55:13 AM
galaxydj wrote:
Tried using this but i keep getting the following messages:



first one when i start the .exe





(yes it even had typos)



After just pressing OK and trying to load a save from from "C:\users\(name here)\documents\Endless Space\Disharmony\save" instead of "C:\users\(name here)\documents\Endless Space\save" i get the following messages:











I also get the latter two messages with the classic version of Endless Space when loading a save.



Even tried running it as admin, XP sp3 compatability and Vista compatibility just to be sure, same thing happens.



Other programs i was running:



CPU-Z

CPUID Hardware Monitor

Firefox

Taskmanager

Steam

Winrar



System specs:



Intel i7 920 @ 4.0 GHz

12Gb DDR3 Corsair XMS3

Sapphire HD 7770 GHz Edition OC 1GB GDDR5 Vapor-X (crossfire dissabled)

Sapphire HD 7770 GHz Edition OC 1GB GDDR5 Vapor-X (crossfire dissabled)

Windows 7 - 64bit



Save files in question:










Same problem here, looks like Auriga patch doesn't match this version, maybe.
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11 years ago
Dec 30, 2013, 12:29:16 PM
I have the same problem. The game is installed on the Steam folder. I've switched to classical to avoid potential problems with disharmony...

Could it be a issue with international versions of windows? I'm using a Win7 64 Professional Portuguese PT release with service pack 1 installed.



Oh... and the first window (the one about the save game folder) appeared to me initially when I had disharmony activated. Then I run the editor with the command line to direct it to the disharmony save path and the first error was gone. Now that I switched to classical I have no more need for the command line parameter. So the first window is not an issue...
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11 years ago
Jan 4, 2014, 6:29:03 AM


Nooooo! It's broken! I am now sad all day KnightHawk! Please come back! XD





You rang?



Ok sorry about the disappearing act for a ~month, holidays other parts of life have been getting in the way of my time for games and this project. I'm not dead, and the project isn't, yet anyway, I just need to get some time to sit down and get up to speed again with everything from the current update(s) and the issues mentioned more recently above, though when it comes to the latter it sounds like the thing with the cmdline option for a non-steam path were working but maybe I'm reading that wrong and something is borked.



Since I broke my last promise I will not make another one with regard to the next update, though I think I may get a couple hours this weekend to get something out.

After whenever I update next be it this weekend or a bit later I will highly consider packaging up the source and putting it out on the ether somewhere as I recognize my time toward this project is going to be limited for at least the near term and it's better to put it out there then just let it rot, the tool chain issue mentioned some time ago would remain with regard to parts of the source, but someone is bound to workaround that one way or another, or just borrow what they find useful and roll something new.



Priority1: Basic save scheme compatibility with lasted update(s).

Secondary: ensure cmdline option for steam folder is being properly picked up,assigned, and referenced in affected areas; mod support for disharmony. Others?
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11 years ago
Jan 5, 2014, 7:25:10 AM
Thanks for the update mang! I understand how RL can nerf your plans, and you obviously have no obligation to do anything for us. Your work is appreciated, of that you can rest assured. I've been able to fix small mods with noob XML editing, but what you do is beyond me. Thanks again for letting us know what's up.
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11 years ago
Jan 12, 2014, 4:15:17 PM
Thanks KnightHawk for your answer to my previous question.



When i reopen ES and I notice the version number was different... i was sure the mod wont work.



If you can, keep up the great work and fix the compatibility issue, if you dont have time, thats ok, you gave me already a bunch of hours of new fun on this game with your editor.



Cheers!
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11 years ago
Jan 15, 2014, 6:29:20 PM
KnightHawk wrote:
You rang?



Ok sorry about the disappearing act for a ~month, holidays other parts of life have been getting in the way of my time for games and this project. I'm not dead, and the project isn't, yet anyway, I just need to get some time to sit down and get up to speed again with everything from the current update(s) and the issues mentioned more recently above, though when it comes to the latter it sounds like the thing with the cmdline option for a non-steam path were working but maybe I'm reading that wrong and something is borked.



Since I broke my last promise I will not make another one with regard to the next update, though I think I may get a couple hours this weekend to get something out.

After whenever I update next be it this weekend or a bit later I will highly consider packaging up the source and putting it out on the ether somewhere as I recognize my time toward this project is going to be limited for at least the near term and it's better to put it out there then just let it rot, the tool chain issue mentioned some time ago would remain with regard to parts of the source, but someone is bound to workaround that one way or another, or just borrow what they find useful and roll something new.



Priority1: Basic save scheme compatibility with lasted update(s).

Secondary: ensure cmdline option for steam folder is being properly picked up,assigned, and referenced in affected areas; mod support for disharmony. Others?




Could you open source that piece of software? So anybody willing to help could contribute to it, so being up2date with current ES version would be faster and I'm sure there are bunch of people in this forum who are able to contribute. Additionally new features you are currently not even thinking could be added.



I think, I or someone else already asked you to open source it... So if your answer against it, is that you think your code is not polished enough to be public, don't care, nobody writes perfect code and the community, I'm sure, is willing to help you.
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11 years ago
Mar 4, 2014, 2:09:40 PM
Just wanted to make say that the editor works fine in the new version, even with the two error codes appearing. Using the runtime commands with -LoadmodeRelaxed and -GameSaveFolder makes it work flawlessy. So far I haven't experienced any issues, so I'm not sure what the errors refer to.
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11 years ago
Mar 6, 2014, 6:45:32 AM
Could you open source that piece of software?
- Lockhead

I can open all my source (and will), the only problem is I use third party tool to generate some of it (the parsing dlls) [seecommentsIthinkonpage2], so that piece of sw can't be given away as it's like $1000 product, though one will still be able to edit the source output from that product (ie just not use said tool) and use the royalty free related runtime, just makes for more work for anyone who needs to change stuff regarding the save format. As for my code being messy and unpolished...well that's given, and I can take a public beating for it if necessary. smiley: smile



I know I said like 3months ago a final update and githubbing (or similar) of this beotch was coming, obviously that's been delayed, NOT forgotten though every week I'm reminded this hangs out there, have a couple vacation days around the 15th of this month, and I was hoping to get things updated and finalized then.





For those that are using the -LoadmodeRelaxed work around for now without issues, great, just know as I've mentioned before the potential for problems exists, particularly so if editing a map mid\late game where a newer value not written back to the game save could have an impact. That said I'm glad I left that option in there since it's allowed some of you to continue using the tool.
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11 years ago
Mar 30, 2014, 12:30:12 AM
Tried it with the classic Endless Space. Kept getting "one or more core game files could not be loaded." So, thought maybe it required the expansion. So, I bought Disharmony and tried with a new save game file. Got the same message. Running on Windows 8.1 64 bit. Any ideas what I might be doing wrong?



Also, tried to upload a save file, but the "attach tool" refused to allow me to select a .bin file. smiley: frown
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10 years ago
May 25, 2014, 11:51:56 AM
I'm confused. Can anyone tell me, how to open ESMap Editor by cmd line and how to use -LoadmodeRelaxed?
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10 years ago
May 31, 2014, 7:50:23 PM
Its the fullpath to the exe and then the startup arguments. If the full path to the exe contains any spaces the path must have double quotes surrounding it.

[CODE]"C:\Users\My Name\Downloads\ESMapEditor_1_2_165_1\ESMapEditor>ESMapEditor.exe" -LoadmodeRelaxed[/CODE]



For example, I would type this into the command line with no quotes.

[CODE]C:\Users\Scrivener07\Downloads\ESMapEditor_1_2_165_1\ESMapEditor>ESMapEditor.exe -LoadmodeRelaxed[/CODE]



edit:

Cant wait to see your source KnightHawk! Lots of things Im curious about.
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10 years ago
Jun 28, 2014, 9:31:30 PM
Anyone have any updates on this?



I've tried it with all options I can find here, as well as doublechecking all the settings - still get errors



"one or more core game file objecs could not be loaded and initialized! Please try again, perhaps with another file that matches the current game version, (meaning load the file and save it again in the current version of Endless Space). You can try starting the application with the command line -LoadmodeRelaxed to attempt to bypass this error.

Error to report was:



Failed to process the element [GameInfo]

Failed to process the element [GameSettings]

Failed to read all the elements held within the element [GameSettings]. The unexpected element [UniquePlanets] remains unprocessed.







Oh... Debug Log:



GameExtracorTest.frmMain :: popBasicGameDataFromXML: Failed to process the element [GameInfo]

GameExtracorTest.Module1 :: DumpLTExceptionTree: Failed to process the element [GameInfo]

GameExtracorTest.Module1 :: DumpLTExceptionTree: Failed to process the element [GameSettings]

GameExtracorTest.Module1 :: DumpLTExceptionTree: Failed read all the elements held within the element [GameSettings]. The unexpected element [UniquePlanets] remains un processed

GameExtracorTest.frmMain :: HandleOpenGameFile: objesx state is invalid - loading of game file objects failed.









HAAAALP!!!
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10 years ago
Jun 29, 2014, 5:27:58 PM
Its a parsing error during deserialization. The program doesnt recognize the [UniquePlanets] element in [GameInfo] so the deserialization fails.

UniquePlanets is a new element introduced to the save format in by one of the free expansions, used by planets like Auriga. So I think this would mean theres a problem with the version your game save.



Have your tried loading your save in Endless Space and saving it again?
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10 years ago
Jul 1, 2014, 12:17:51 AM
Yup. saved. Resaved. deleted, started new, saved at turn 0, etc, etc. Same errors.







After much playing around, I finally found the correct arguments that I need to run it. YAY!!!



If anyone has access to the source, can we make a few suggestions/requests?



Update EXE for the new settings included in the Disharmony expansion (new save file location, new items/attributes/etc - like 'unique planets')

Update the list of Anomolies (from reference number to name/description) - there's a spreadsheet floating around on the forums here that lists most all of the info.

Update list of Hero attributes (what hero has what skills - Commander, Adventurer, Corporate, etc..)



Also, when looking at the lists of planets, can they be categorized by 'constellation', perhaps colored....
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10 years ago
Jul 11, 2014, 7:33:55 PM
have steam, getting an error saying "the application has failed to find, or could not access, your Endless Space save folder, unfortunately this is a critical parameter that will keep the application from working totally in this build, particularly the save feature.



anyone else ran accross this?
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