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4 years ago Sep 25,2020, 16:04:41 PM

OpenDev Feedback and Plans

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Hello everyone,



We're back with more info about the results of OpenDev. We already shared some fun facts about the data we got recently, but today we want to talk about your feedback and our plans.


OpenDev was a new approach for us, so we were honestly a bit nervous going into it, but all of you were really excited to participate, and you provided us with a ton of valuable feedback. We took our time to analyze the survey data, read the forums, and discuss changes based on your feedback, and now we are ready to share some of our takeaways from OpenDev and our plans to address them.


We've prepared a list of common feedback and our plans to address it below, but if you want to know more about OpenDev, check out our recent panel at EGX:





Common OpenDev Feedback and Plans

  • Many OpenDev participants reported that the option to attach outposts to cities was difficult to find and use, so we are working on several improvements to the UI. Attaching will be possible from both outposts and cities and display a list of possible targets.


 

  • To help players understand their economy and manage their cities, we are also improving the tooltips for resource incomes and working on the organization of the city management screen.


 

  • The battle map received a lot of critique regarding its presentation and readability. We are working to improve the visuals of the battle overlay and the fog of war, and plan to implement additional feedback regarding terrain and its effects (especially forests and rivers), elevation differences, movement range, zone of control, and line of sight. We are also considering an option to disable the battle overlay and view the fully detailed 3D terrain instead to allow you to immerse yourself in the world.
  • Many players have voiced concerns about the pacing and duration of combat. We’re working on a system in which you no longer need to wait for animations to finish before issuing the next order, drastically increasing the speed at which you can take your combat turns. We are also continuing to work on an Instant Resolution feature for players who want to "skip" a battle.


Click through for low resolution animated gif.

 

  • We are also improving the visual and sound effects to make the combat animations feel more impactful and satisfying.
  • Deployment Zones and Reinforcements were difficult to understand for many of our participants, and we are working to provide both clearer rules and better feedback for these systems.
  • The "Capture the Flag" system was a frequent point of discussion. While we want to retain this system to prevent kiting and put pressure on the attacker to act, we will make an effort to present this system in a more immersive way.
  • As the impact of walls during sieges was not clear to many players, we are tweaking their visual presentation and are examining changes to their effects.
  • To make combat strength and damage easier to understand, we are working on how damage predictions and results are displayed, with a stronger emphasis on the combat strength difference that governs the damage.
  • In our ongoing effort to balance the combat, we are examining the balance of ranged and melee units, considering a further division of unit classes to make unit roles more easily identifiable in battle through different icons, and refining unit abilities to better match the behavior many testers expected.



If you’ve missed OpenDev yourself, you can check out our streams of the three scenarios on Twitch or on the Humankind Youtube Channel:


Finally, we want to thank you all again for your interest and participation in OpenDev. You rock!



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4 years ago
Oct 15, 2020, 10:08:51 PM

Thank you for the opportunity to contribute!  I am looking forward to the game launch (and hoping I can convince some of my friends to consider this game as well)!

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4 years ago
Oct 6, 2020, 7:10:49 AM

The OpenDev project for Humankind was a unique experience for me and one which greatly elevates Amplitude in my books. I really enjoyed the scenarios and my favorite one was the first where you could toy with the main aspects of this civilization game. Summing up the major points of users' feedback is also a great thing to do and I must say that I agree with all of the points mentioned. Great job from this studio and I'm looking forward to, perhaps another OpenDev session or, even better, a beta. Well done for what is shaping up to be a great game. 

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4 years ago
Oct 7, 2020, 11:33:02 AM

Wish I could find how to apply for this. Can't find a page or link for it...


The link on steam doesn't work for me and I looked all over the site and can't find a registration form.


Do we need to register at all or is this automatically sent to all G2G registered users?


Am very confused...

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4 years ago
Oct 7, 2020, 12:53:19 PM
joejean19 wrote:

Wish I could find how to apply for this. Can't find a page or link for it...


The link on steam doesn't work for me and I looked all over the site and can't find a registration form.


Do we need to register at all or is this automatically sent to all G2G registered users?


Am very confused...

OpenDev ran during the month of August, and has ended for the moment (we're now integrating all of the changes suggested by players as listed above).


There should be other opportunities to give feedback between now and release though :)

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4 years ago
Oct 7, 2020, 2:23:58 PM
Natco wrote:


There should be other opportunities to give feedback between now and release though :)

Open Dev Two: Electric Boogaloo confirmed

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4 years ago
Oct 10, 2020, 11:25:37 PM

So since a few days I've heard and seen about this game and lately I've enjoyed a lot of civ 6 lately and I wanna give more games of this kind a chance and yours looked awesomeeee. I've seen there was an opendev so I have to ask. How can you get it? Is it for a few selected? I really hope to get into the game if there is a dev or as soon as it is released. I've also read some of the posts and would like to work on the nexts votings if possible, keep having developing this awesome game.

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4 years ago
Oct 11, 2020, 12:28:45 PM
R4DN4S wrote:

How can you get it? Is it for a few selected? I really hope to get into the game if there is a dev or as soon as it is released. I've also read some of the posts and would like to work on the nexts votings if possible, keep having developing this awesome game.

Hi R4DN4S


Well, indeed, the OpenDev is closed right now :


Natco wrote:

OpenDev ran during the month of August, and has ended for the moment (we're now integrating all of the changes suggested by players as listed above).


There should be other opportunities to give feedback between now and release though :)

There was an application in June here on G2G devblog page to register to be part of OpenDev, but if you're interested in future opportunities, you should really keep an eye on G2G or social medias (Facebook, Twitter, Instagram) since, if there's another testing session, Amplitude Studios will announce it on all of these platforms. You can also join the Humankind's Discord channel, if you want to participate in the discussions about cultures, meet VIPs and talk about the game in general.


Cheers !

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4 years ago
Oct 11, 2020, 3:20:15 PM
Natco wrote:


There should be other opportunities to give feedback between now and release though :)

Ok ... keep watching ... don't blink!

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4 years ago
Oct 5, 2020, 5:40:11 PM

Excited to see what the result will be. You guys are doing a great job.

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4 years ago
Oct 28, 2020, 7:04:43 PM

I pre-ordered on Steam. Will there be any "opendev" session(s) for us directly on Steam before the game is released? Is this planned? Are you thinking about an early-access too?

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4 years ago
Oct 31, 2020, 7:44:06 PM

Just want to say thanks for the oppurtunity to play humankind it was absolute pleasure.  Im a big sid meiers civilization fan and I can tell you that just what short time that i played the opendev that this is going to be a bigger than civilization that just my opinion Ill be playing this when it comes out for along time. 

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4 years ago
Nov 28, 2020, 3:12:38 PM

Man I cannot wait for this game. Missed the opendev as my gaming pc was in need of repair so hoping for another opendev to test it out before launch!


Having watched the streams I really like that you're taking in the feedback

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4 years ago
Dec 8, 2020, 11:11:14 AM

good summary, most of my concerns are on the list, esp. around battles. Looking forward to seeing what happens next.

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4 years ago
Sep 26, 2020, 12:52:51 PM

I'm really grateful to have been part of OpenDev, and I was really looking forward for this kind of feedback, so thank you all at Amplitude for letting us try HumanKind and share with us your plans to improve this already great game. That's really great to see that every tester's feedback has been read and taken into account.

Keep up the great work, and if you ever need any more feedback, you know where to find us ! ;)

Cheers !

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4 years ago
Sep 25, 2020, 4:55:42 PM

Pleasant to see that feedback is taken into account as expected. This was a great endeavor!

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