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3 years ago Mar 15,2022, 15:14:22 PM

Sneak-Peek at the Vitruvian Update

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Since release, we’ve been working to improve the game based on reports and feedback from our community. In addition to the previous updates, we have recently shared our plan for the upcoming updates until the end of summer. The first of these, the Vitruvian Update, will arrive on late April.


What will be in the Vitruvian update? 

  • Affinity Balancing: There’s been a lot of feedback about the different affinities, but Builders and Scientists are almost always seen as the strongest. This impacts most discussions about balance, so with this update we are placing some additional restrictions on their abilities. 
  • Notification Options: Given how much can happen in Humankind, some of our players were disappointed that turning notifications on or off was rather all-or-nothing before. With this update, you will be able to change this for each type of notification individually. 
  • Religion Improvements: Many players pointed out that after we separated Historic Religions from Tenets to give them more freedom, the AI no longer adopted historic religions. This has now been resolved, and the Tenet screen has been updated to show tenet effects and how to adopt historic religions more clearly. 
  • Early Modern Sieges: While we’ve improved the AI around sieges, we’ve also been following other feedback about them. One of the problems our players pointed out was that you could lose access to your old siege engines while at war. With this update, your engineers should no longer forget how to build a trebuchet in the middle of a siege. 
  • And many other smaller fixes and changes. 


From now until the update release, we’ll be talking in greater detail about these points. Further improvements based on your feedback, like improved empire names and surrender, and more will follow in future updates. 

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3 years ago
Mar 16, 2022, 1:16:24 AM

Guys. When something is overpowered, it doesn't mean you nerf it. It means you make the other things equally attractive - either by giving them more bonuses, or giving the OP thing more costs. If you nerf everything, there's no fun in the game.

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3 years ago
Mar 15, 2022, 11:04:30 PM

I do agree that it's a good step into a right directions. I also wonder:


'Early Modern Sieges: While we’ve improved the AI around sieges, we’ve also been following other feedback about them. One of the problems our players pointed out was that you could lose access to your old siege engines while at war. With this update, your engineers should no longer forget how to build a trebuchet in the middle of a siege.'


Will You also adress the issue that suddenly, when I transition to next era and research guns - my people simply forget how to build bows/crossbows and I can't build them? Kinda made my last english medieval into EM hard since I was low on gunpowder but can't build good english bowman. In endless series we could've made, for example - a basic ship with white guns - free of titanium/hyperium gears, even when we unlocked additional slots that were locked with strategic resources.


I admit - that looks like promising patch. A drop in an ocean of bugs/balances to fix. But a start nonetheless.

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3 years ago
Mar 15, 2022, 6:54:30 PM

Thanks for sharing.


I'd honestly be surprised if the builder/scientist actives are salvageable with just restrictions, would be better to start over with new actives. Their passives are really interesting though (do NOT get into a protracted war with Babylon in Ancient because they'll show up with Swordsmen).


Any chance for an era star threshold setting so we don't have to rely on (fragile) mods for it?

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3 years ago
Mar 15, 2022, 6:43:59 PM

It will be better. We eagerly await new announcements.

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3 years ago
Mar 15, 2022, 6:19:55 PM

When are you guys going to add free left and right rotation to the game, I've always wanted to photograph my city from all angles

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3 years ago
Mar 15, 2022, 6:00:28 PM

Well, you didn't make it sound as 'meaty' as I'd like it to be, but glad to see you're not forgetting about immersion aspect (AI and real life religions). Fingers crossed that alliances rework and joint wars will make it to the table at some point.


Also, obligatory 'multiple avatars?' question.

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3 years ago
Mar 15, 2022, 5:46:21 PM

its nice to see a nerf to the builder ability, but i think the main problem is not that its overpowered, but its the fact that industry is simply the most important resource, i would love to see a buff to buyout with gold or a rework to forced labor, or to make citizens more valuable so that playing agrarian is more useful

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