Since release, we’ve been working to improve the game based on reports and feedback from our community. In addition to the previous updates, we have recently shared our plan for the upcoming updates until the end of summer. The first of these, the Vitruvian Update, will arrive on late April.


What will be in the Vitruvian update? 

  • Affinity Balancing: There’s been a lot of feedback about the different affinities, but Builders and Scientists are almost always seen as the strongest. This impacts most discussions about balance, so with this update we are placing some additional restrictions on their abilities. 
  • Notification Options: Given how much can happen in Humankind, some of our players were disappointed that turning notifications on or off was rather all-or-nothing before. With this update, you will be able to change this for each type of notification individually. 
  • Religion Improvements: Many players pointed out that after we separated Historic Religions from Tenets to give them more freedom, the AI no longer adopted historic religions. This has now been resolved, and the Tenet screen has been updated to show tenet effects and how to adopt historic religions more clearly. 
  • Early Modern Sieges: While we’ve improved the AI around sieges, we’ve also been following other feedback about them. One of the problems our players pointed out was that you could lose access to your old siege engines while at war. With this update, your engineers should no longer forget how to build a trebuchet in the middle of a siege. 
  • And many other smaller fixes and changes. 


From now until the update release, we’ll be talking in greater detail about these points. Further improvements based on your feedback, like improved empire names and surrender, and more will follow in future updates.