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Rebel,rebel leader idea and gaining independence of civ

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5 years ago
Oct 8, 2020, 1:47:12 PM

The rebel will start when peasants in city will form a group and establish rebel camp. These camp can form more rebel units. These rebels will form connections in empire and start taking resource share or any foreign civ can be involved in it or damage tiles. To avoid it deploy intelligence  or crush rebel.

        Rebel will have a leader and they hide in a camp and these rebel can capture city or outpost and become independent people. Spy can be sent to kill rebel leader.

These rebels can appear from other nearby civs so there can be constant threat at borders.


Rebel leaders can also be deal diplomatically or foreign civ can also take diplomatic advantage against us.




The rebel will start if stability is low and there can be types of rebels like:


1:  If population is not happy with civics like slavery, repression of minorities,  etc.

These rebels are extremely dangerous because they will try to attack every civ which support these civics. This is dangerous because we can observe foreign contribution or by opposing civs very much. These rebels are over if we fullfill their demand. 

            These rebels are independent from stability but these can influence your population and can create problem to us.


2: These rebels main focus to capture outpost or city to create its own independent civ.

Updated 5 years ago.
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5 years ago
Oct 9, 2020, 10:26:17 AM

Making rebellion and civil war in games is quite hard as its often quite frustrating, but here I think it might work well. Having a rebel camp that grows until large enough to challenge and that can be dealt with in different ways (send the militaries, spies, concede something, maybe having some events) allows to have a building of forces which might be not frustrating and quite interessant to deal with.



I also think its nice to have different types of rebels, some might enforce lower taxes (so less gold in the city for 10 turn for example), other be popular/slave uprising because of very bad situtation (very low stab or low stab with poor city, higher chances with slavery enacted), idenpendence to create its own minor culture (this would work especially well in contemporary era) or join someone with high influence of the city, ideological revolution (ideological pressure different that the state one)


Maybe the camp shoudlnt be on the map until it has grow enough, or maybe you need to discover the camp with spies


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5 years ago
Oct 9, 2020, 10:50:00 AM
MasterPaw wrote:

Making rebellion and civil war in games is quite hard as its often quite frustrating, but here I think it might work well. Having a rebel camp that grows until large enough to challenge and that can be dealt with in different ways (send the militaries, spies, concede something, maybe having some events) allows to have a building of forces which might be not frustrating and quite interessant to deal with.



I also think its nice to have different types of rebels, some might enforce lower taxes (so less gold in the city for 10 turn for example), other be popular/slave uprising because of very bad situtation (very low stab or low stab with poor city, higher chances with slavery enacted), idenpendence to create its own minor culture (this would work especially well in contemporary era) or join someone with high influence of the city, ideological revolution (ideological pressure different that the state one)


Maybe the camp shoudlnt be on the map until it has grow enough, or maybe you need to discover the camp with spies


I see the idea which show revolution and how it is force to change tactics or stick to its civics  of player. 

There will be constant threat at border because neighbouring civ is not only the threat.

If you like please vote by clicking on g2g point.

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