hello,


first i don't see anything in the game to do official returns for the devs, so i post here.

There will be anything in the game to do it after the close of dev ?


i am a player of all civilization game and 4x game for more than 25 years now, so i jumped on your open dev. I will give my returns like a realy veteran player on this so :)
oh and sorry for my english i am french :)

i play the game like 10 times, it is beatiful, have a great potential, but i see severals problems, and some majors (normal for the open dev !) so i share it :

for the major ones :
- the biggest problem is the global difficulty. Even on the hardest it is reallllllllly simple. I am master of all my continent, kill or convert all other civilizations, at medieval age each time, near turn 100 (sometime before ...) !!!!, whith different methods (a game focus on military, a game focus on influence, a game focus on gold, etc ...)
- the influence in early game is really too overpowered and easy to up if you compare to the other aspect. It give you map control, wich is too powerful. Even after, you can convert easily ennemies cities.
- it is much better to convert outpost to cities than attach outpost to cities (maybe the convert to citie must pay a good amount of influence perhaps ?). But it is a pain to do it because you must rule like 15 or 20 cities, each turn is realy long.
- i think the technology tree don't give much choice in early game, you're going each time on the same ones in the same order likely. 3 lines is too restrictive, maybe going on 4 or 5 lines ?
- the exploration after the 10 or 15 first turns to see were you are and place towns is useless (rewards are useless) ... and the exploration of sea nearly don't give you anything ... explorate is an important part of 4x games

- the system of war with "not capturing cities" and must end war to reclaim it ... and only a few ones. Must declare war multiple time to a target already dead.

- the military units ... you can spamming early ones to rush, or don't have one before medieval or gunpowder. the ones between are not needed (linked to the other problem)

- the speed of changing era and research is too fast.


minor ones :
- you can have previous unique units, but not unique buildings. i think it's good to keep building too, more personalization of your unique civilization.
- when you have an event, it can be great to have your social windows to popup to see were your civilization is with the icons
- i find the civics tree really useless (only the first one with influence and faith have a good impact)
- when an outpost is finished, you don't have a "waiting order" like a city empty of contruction queue. Many games i lose a few turn to convert it to city
- not necessary to have technology to build mines, horses, etc ... it extand your possibilities of district construction too much
- when you continue on the same civilization at age upgrading, it say you win victory point, but don't know how much
- i think units have too much movement, even infantry. You can go end to the other end of the continent in a few turns with road. i don't speak of cavalry who are ridiculous.
- the choice of starting religion ... only two
- on technology or civilization choice at era, unique units have a icon same as the time of construction, but it is not it (1 for all units and 4 for elephant for exemple). don't show the construction cost too
- certains buildings or unit or overpowered. like the Phenician port ... insane amount of gold .. or an mounted archer (don't remember wich civilization), with the 2 mouvement + attacks ...
- realyy don't nderstand how religion spread, how can improve it, and the window don't give much information about it.
- no religions units ?

i have great hopes than the game will be improved !