All late colonies in history like USA, India etc are full countries and sometimes even put the homecountry in their shadows. In game you got free cities and player(Human,AI)nations-
Will colonies broken off being fully fledged oponents?
Humankind is way too gamey to incorporate things like this. Best resemblance of these events you're gonna get is if a city breaks off in riots due to internal unrest.
There is no reason why if this is not in the base game, that it would be added as a DLC at one point. One thing Civ fails to deliver is the rise and fall of nations.
Humankind seems no more "gamey" than the likes of Stellaris and seems to take on a more serious tone than its peer, its about how its implemented. Amplitude said that Humankind is all about the journey and not the destination so events that shake things up such as colonial independence movements are just another way of making the world dynamic and living. As long as the player fully understands what's happening and is given choices to prevent or respond to such situations there's no reason they shouldn't be in the game.
There is no reason why if this is not in the base game, that it would be added as a DLC at one point. One thing Civ fails to deliver is the rise and fall of nations.
Civ IV came close! IMHO. With all that dlc though ahah
It may not be a full AI fraction, but if a territory's stability is low enough, the territory and the city will rebel and turn into an Independent People faction. That's the closest thing we have in Lucy to "colony independence".
In a related note, I would like to see "colonies" found on the foreign continent a bit more different from cities on the old continent.
Currently, there is only "Colonization" civic that covers this topic, and it will only give newly founded cities a status effect - Vassalized City (+industry bonus) or Naturalized City (+stability bonus), which will only last 10 turns. After the status effect ended, your oversea territory will behave the exact same as your home/metropolitan territory, which is not really how things work IRL.
I doubt the game codes can handle something as dramatic as "colonies gain independence and become full culture", but I hope a comparatively smaller difference between home cities and oversea cities - therefore fulfill the currently lacking "colony" theme - is viable. If anything, Civ V's "puppet city" mechanic come to mind.
It may not be a full AI fraction, but if a territory's stability is low enough, the territory and the city will rebel and turn into an Independent People faction. That's the closest thing we have in Lucy to "colony independence".
In a related note, I would like to see "colonies" found on the foreign continent a bit more different from cities on the old continent.
Currently, there is only "Colonization" civic that covers this topic, and it will only give newly founded cities a status effect - Vassalized City (+industry bonus) or Naturalized City (+stability bonus), which will only last 10 turns. After the status effect ended, your oversea territory will behave the exact same as your home/metropolitan territory, which is not really how things work IRL.
I doubt the game codes can handle something as dramatic as "colonies gain independence and become full culture", but I hope a comparatively smaller difference between home cities and oversea cities - therefore fulfill the currently lacking "colony" theme - is viable. If anything, Civ V's "puppet city" mechanic come to mind.
You could also treat it as Empire 0 (British) vassalize Empire 1 (Haudenosaunee), Empire 1 changes culture to America around the time it breaks away from its liege. I know not all of those cultures line up exactly but mechanically this is the closest I can think of.
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